Darkness - Microsoft DOS

Publisher:Nesco  Info
Developer:Nesco  Info
Year:Unknown
Category:Unknown
Game Manual:N/A Game Music:N/A

Also on: Commodore 64

Video
Box cover for Darkness on the Microsoft DOS.
Box


Some would call Darkness an action RPG, but "little programmed mess" would be a much more befitting moniker. The string of bad design decisions already starts with the copy protection, where five statues have to be hit with a weapon from left to right a certain number of times. However, a bunch of enemies crawls just in front of them hitting the protagonist while trying to activate the statues, of course when one instinctively tries to hit them back, it's very easy to accidentally hit the statues instead, as hit detection is very rough. Then the game just drops the player in a city without a tutorial or at least a first basic instruction of what to do. Wandering around aimlessly, one eventually stumbles upon a cave and at its end a giant turtle as the first and only boss in the game. When getting there too fast, however, there's not the slightest chance to beat it, because it's radically fast not just for a turtle, and each of its attacks may randomly drain either about 50 or 500 HP, whereas the starting maximum is 300. So that means going back to do some grinding, but players that already saved on this map are SOL, as the entry is blocked (not visually, though, there's just no exit trigger).


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