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Resident Evil 2 - Nintendo N64

Publisher:Capcom Co., Ltd.  ?              No-Intro:Resident Evil 2
Developer:Capcom Co., Ltd.  ?              GoodName:Resident Evil 2
Year:1999              TOSEC:Resident Evil 2
Category:Action              MAME:N/A
Game Manual:Download              Game Music:N/A

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In game image of Resident Evil 2 on the Nintendo N64.
In Game
Title screen of Resident Evil 2 on the Nintendo N64.
Title Screen
Box cover for Resident Evil 2 on the Nintendo N64.
Box back cover for Resident Evil 2 on the Nintendo N64.
Box Back
Cartridge artwork for Resident Evil 2 on the Nintendo N64.
Top of cartridge artwork for Resident Evil 2 on the Nintendo N64.
Cartridge Top
Arcade Cabinet Marquee for Resident Evil 2.

Resident Evil 2 is a survival horror video game by Capcom originally released for the PlayStation in 1998. The second installment in the Resident Evil series, its story takes place two months after the events of the first game and is set in Raccoon City, a Midwestern mountain community whose residents have been turned into zombies by the T-virus, a biological weapon developed by the pharmaceutical company Umbrella. In their escape from the city, the two protagonists Leon S. Kennedy and Claire Redfield encounter other survivors and are confronted by William Birkin, the mutated creator of the even more powerful G-virus.

The gameplay of Resident Evil 2 primarily focuses on exploration, solving puzzles and fighting enemies, though the title also contains typical elements of the survival horror genre, such as limited saves and ammunition. The main improvement over the predecessor is the "Zapping System" that provides each playable character with a different scenario featuring unique storylines and puzzles. Developed with a team of about 40 to 50 people over the course of one year and nine months, Resident Evil 2 was directed by Hideki Kamiya and produced by Shinji Mikami. The initial version of the game, commonly referred to as Resident Evil 1.5, differed drastically from the released product and was scrapped at a development stage of 60–80 percent, being deemed too dull and boring by producer Mikami.

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