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Theme Park - Nintendo SNES

Publisher:Ocean Software Ltd.  ?              No-Intro:Theme Park
Developer:Bullfrog Software  ?              GoodName:Theme Park
Year:1995              TOSEC:N/A
Category:Strategy              MAME:N/A
Game Manual:Download (3DO)
Download (Sega Genesis)
Download (Sega Saturn)
Download (Sony Playstation)
Download (Atari Jaguar)
Download (DOS)
              Game Music:
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Also on: Atari Jaguar, Commodore Amiga, Commodore Amiga CD32, Microsoft DOS, Panasonic 3DO, Sega CD, Sega Genesis, Sega Nomad, Sega Saturn, Sony Playstation, Sony PSP

 


Video
In game image of Theme Park on the Nintendo SNES.
In Game
Title screen of Theme Park on the Nintendo SNES.
Title Screen
Box cover for Theme Park on the Nintendo SNES.
Box
Cartridge artwork for Theme Park on the Nintendo SNES.
Cartridge
Top of cartridge artwork for Theme Park on the Nintendo SNES.
Cartridge Top
Arcade Cabinet Marquee for Theme Park.
Marquee
Advert for Theme Park on the Nintendo SNES.
Advert
(Sega Saturn Version)


Dominating the exciting world of Theme Park ownership is your goal in this strategy game from Bullfrog. The first task is to set up your rides within the available land, structuring convenient paths and queues and ideally leaving some space for bigger rides once they become available, and include some lakes and trees to increase the park's allure. Rides range from Teacups and Haunted Houses to the biggest most elaborate roller-coaster you can design, and water rides that loop around other rides.

Shops must also be included, so that the visitors can buy food, drinks and souvenirs - the cunning player will combine salt, sugar and caffeine settings to maximize consumer interest. Staff must be hired to keep everything running smoothly, and they will only work for what they consider a fair rate of pay.

You are competing against other Theme Parks, so don't let them get an advantage over you - monitor your success in attracting customers and financial viability closely using the supplied statistics pages. More important, ensure that research is adequately funded to produce new rides.

It can be played in three modes - Sandbox level lets you concentrate on the park design elements, while Sim and Full add more strategic features.


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