Metal Slug 6 - Sammy Atomiswave

Publisher:Sega  Info
Developer:SNK Playmore  Info
Year:2006
Category:Shooter / Run and Gun
Game Manual:N/A Game Music:N/A

Also on: Sega Dreamcast, SNK Neo-Geo AES, SNK Neo-Geo MVS, Sony Playstation 2

Series: Metal Slug - Super Vehicle-001 (Arcade), Metal Slug 2 - Super Vehicle-001/II (Arcade), Metal Slug X - Super Vehicle-001 (Arcade), Metal Slug 3 (Arcade), Metal Slug 4 (Arcade), Metal Slug 5 (Arcade)

Video
In game image of Metal Slug 6 on the Sammy Atomiswave.
In Game
Title screen of Metal Slug 6 on the Sammy Atomiswave.
Title Screen
Box cover for Metal Slug 6 on the Sammy Atomiswave.
Box
Arcade Cabinet Marquee for Metal Slug 6.
Marquee


Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat.

Metal Slug 6 introduces a new play mechanic dubbed the 'Weapon Stock System'. Two gun power-ups can now be carried at the same time. Players can switch between the two weapons, or simply put them both away in favor of the default weapon. When obtaining a new weapon power-up, it will automatically occupy the inactive slot, or, if both are holstered, replace the less recent weapon of the two.
The score is now multiplied by powers of 2. The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. When it says "Max" enemies and destructible objects will drop coins for an extra high score.


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