| Game Manual: | N/A | | Game Music: | N/A |
The mission is to find three enchanted jewels which have the power to turn off volcanoes, then throw them into the Well of Mire Mare, in order to break the curse. Sabreman's vital energy is represented by a water bar, which will decrease when a collision occurs with an enemy. Each jewel is defended by a deadly Guardian: a Knight, a Gargoyle and a Fire Eagle. Watch out for the Guardians, because they are invulnerable! Along the way, the adventurer can bump into strange Mushrooms: they give 30% of chance to be recharged and score 100 points. But if it's not a lucky moment, the rest of chances will bring to death.
|
|
Play your favorite classic games and more with the GameEx front end. Read more. |
|
|
|
|
|
|
|