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Spy Hunter - Sinclair ZX Spectrum

Publisher:U.S. Gold Ltd.  ?              No-Intro:N/A
Developer:Bally Manufacturing Corporation  ?              GoodName:Spy Hunter
Year:1985              TOSEC:Spy Hunter
Category:Racing              MAME:N/A
Game Manual:Download              Game Music:
Download (Coleco Vision)
Download (Atari 8-bit)
Download (NES)
Download (C64)
Download (Game Boy Advance)
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Also on: Amstrad CPC, Apple II, Arcade, Atari 2600, Atari 8-bit, Coleco Vision, Commodore 64, Microsoft DOS, Microsoft Xbox, Nintendo Game Boy Advance, Nintendo GameCube, Nintendo NES, Sony Playstation 2

Series: Spy Hunter 2 (Arcade)


(Arcade Version)
In game image of Spy Hunter on the Sinclair ZX Spectrum.
In Game
Title screen of Spy Hunter on the Sinclair ZX Spectrum.
Title Screen
Arcade Cabinet Marquee for Spy Hunter.
Advert for Spy Hunter on the Sinclair ZX Spectrum.

You are a world class spy driving for your life in your ultra-equipped

turbo-charged spy mobile. The road is crawling with Enemy Agents bent on

your destruction. They'll stop at nothing...so neither can you!

Manoeuvre your car with all the speed and skill you can, always watching

for the Road Lord, the Switch Blade, the Enforcer and other Enemy Agents

as they try to stop you cold on land and water. You must destroy them before

they destroy you!

Screen And Gameplay


Your Spy Hunter adventure game starts as the Weapons Van rolls up from the

bottom of the screen and pulls over to the shoulder of the road. The van

stops and your Spy Car rolls out of the back, armed with machine guns. You

then manoeuvre your car onto the road as the action begins.

The road will branch and fork as you go. You must be careful as you dodge

and chase enemy agents not to swerve off the road. If you do, you'll lose one

of your Spy Cars. When you lose a Spy Car and you still have Spy Cars in

reserve, a Weapons Van appears from the bottom of the screen and pulls over

to the road shoulder to let the new Spy Car roll out of the back onto the

road for more action. If you have no remaining Spy Cars, the game is over.

The terrain will change as you traverse the course. Screen backgrounds will

change colour as indication of a new terrain. As the course continues, you'll

come to a waterway. Here your Spy Car enters a boathouse and automatically

becomes amphibious and skims along the surface of the water. Don't think

you're safe. The water is teeming with other Enemy Agents.

There is also a stretch of bridges and a stretch of Icy Road in other




A Weapons Van appears on the road, ready to supply your Spy Car with the

appropriate new weapon. To gain access to the new weapons, you must "dock"

with the Weapons Van. To do this, allow the Van to pass you, then get

behind it and drive up into it. The Van will automatically let the Spy Car

roll out once the weapons have been transferred.

The weapons you have available to you at any given time are displayed at the

bottom right of the screen.

You can also use your Spy Car to destroy some enemy agents by ramming them

off the road for points.

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