Worm In Paradise, The - Sinclair ZX Spectrum

Publisher:Level 9 Computing  Info
Developer:Level 9 Computing  Info
Year:Unknown
Category:Adventure / Text
Game Manual:N/A Game Music:N/A

Also on: Acorn BBC Micro, Amstrad CPC, Commodore 64

Video from another systemAcorn BBC Micro version shown because a Sinclair ZX Spectrum video is unavailable.
Acorn BBC Micro version
In game image of Worm In Paradise, The on the Sinclair ZX Spectrum.
In Game
Title screen of Worm In Paradise, The on the Sinclair ZX Spectrum.
Title Screen
Cartridge artwork for Worm In Paradise, The on the Sinclair ZX Spectrum.
Cartridge


Eden has been successfully colonised, by creating several domed cities. Society is rigidly functioning, unemployment, crime and poverty all non-existent. The economy functions on fines rather than taxes, making for a plethora of petty rules and no penal punishment. Robot employees make everything run cheaply. Body part reselling allows hospitals to turn a profit. Robots can even control human reproduction. The end result is a society in which humans have no useful role. Who would live in a 'paradise' like this?

The Worm In Paradise is the culmination of the Silicon Dreams series of interactive fiction. The game relies on strict timing and a day/night cycle (using a decimal clock with 10 100-minute hours) – return to your home before darkness falls, and don't expect robots to help with tasks which will not be finished in the day. Vital buildings can be located using colour-coded co-ordinates, but these change every time you load the game, so be careful to write them down.


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