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In the sequel to Knight Rider: The Game, Michael and KITT are targeted by a missile attack while driving back to the foundation. They barely survive and set up a meeting with the base. On their way home however, they notice unusual black marks in demolished villages, and decide to investigate.
All missions have the player control KITT, who has now been equipped with three weapons: a lock-on laser, a plasma gun, and missiles. There is also turbo boost to jump over obstacles, micro jam to scan items and recharge, the ski mode to drive on two wheels through narrow passages, super pursuit mode for faster speed, and a shield to block incoming attacks. When damaged or running low on energy, certain functions are disabled.
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