1942h: MAME ROM Information. MAME Info:
0.124u4 [Nicola Salmoria]
0.33b6 [Nicola Salmoria]
0.19 [Paul Leaman, Nicola Salmoria]
Artwork available
WIP:
- 19th January 2011: Smitdogg - We got two 1943 boards donated. One is a real Capcom board with working 8751 for decapping, the other is a bootleg. It's a bootleg of the Japan version, hacked to not need the 8751 and it changes the game to be an English version. They hacked up the "Battle of Midway" Japan text to be English, and it actually looks better than the title screen on the official English version I think.
- 0.140: Angelo Salese reworked 1942 interrupts by not using cpu_getiloops() function.
- 0.135u1: Fabio Priuli added driver data struct to 1942.
- 0.134u4: Darran added clone 1942 (Revision A, bootleg). This is the same as the 1942a set, but with a different rom arrangement (larger roms), it appears to be a common bootleg.
- 3rd October 2009: Smitdogg - Andy Conroy dumped unmamed clone of 1942. I haven't looked at them closely and I don't know if they will all be added but... Cool news.
- 0.124u5: Fixed rom names.
- 0.124u4: Quarterarcade added clone '1942 (Williams Electronics license)'. Changed description of '1942 (set 1)' to '1942 (Revision A)', '1942 (set 2)' to '1942 (First Version)' and '1942 (set 3)' to '1942 (Revision B)'. Renamed (1942a) to (1942b), (1942) to (1942a) and (1942b) to (1942).
- 0.122u8: RansAckeR made some minor improvements to 1942 DIPs.
- 0.116: Aaron Giles flattened colormap and palette in 1942. Changed palettesize to 1536 colors.
- 6th May 2007: Mr. Do - Cleaned up 1942 bezel, thanks to the BYOAC/CAG artwork.
- 0.111u2: Brian Oberholtzer corrected some incorrect dipswitch information in the 1942 driver.
- 0.106u3: Lee Mitchell added save state support to 1942.
- 0.100u4: Aaron Giles converted 1942 driver over to using the new memory_configure_bank calls.
- 0.88u1: Curt Coder merged memory maps and fixed inputs/dips per manual.
- 26th November 2000: Guru added a hacked romset to the 1942 driver.
- 23rd August 2000: Zsolt Vasvari converted 1942, Commando and Vulgus to the tilemap system.
- 0.37b6: Added proms ($600, 700, 800, 900 - 2x tile palette selector?, interrupt/video timing?).
- 1st April 2000: Guru - Dumped 1942 (Bootleg).
- 0.34b4: Nicola Salmoria added clone 1942 (set 3).
- 0.33b7: Changed description to '1942 (set 1)' and clone '1942 (alternate)' to '1942 (set 2)'. Renamed (1942) to (1942a).
- 0.33b6: Nicola Salmoria added 1942. Changed '1942' to clone '1942 (alternate)'. Known issues: Sometimes the alternate verion ends in an endless loop over the sea, and the end of level boss doesn't appear. It hasn't been verified whether "1942" does the same; that version might be a later release which fixes this bug.
- 0.28: Fixed gfx rom loading.
- 0.21: Fixed tempo speed in 1942. It was playing at half speed. Should be correct now. Also fixed a bug in noise volume of PSG. Noise was playing at half volume.
- 0.20: Brad Oliver found a lot of bugs around the code, fixed 1942 background scroll. 1942 has correct colours [Nicola Salmoria]. Paul Leaman providing us the correct color proms. Also fixed rom paging, so now it has no more slowdowns. Fixed jerkiness. Sound is better, too. How about the tempo? How about the pitch? Are they right? Nicola Salmoria changed GENERIC.C to add sound_command_latch_r(): this always return the last command, instead of 0, if there are no more pending commands. This was required by 1942.
- 0.19: Added 1942 (Capcom 1984). Paul Leaman (author of the 1942 emulator) provided exhaustive information on (guess what) 1942, which is now supported. Game is playable with wrong colors and sound.
LEVELS: 32
Other Emulators:
* CottAGE
* FB Alpha
* JEmu
* JEmu2
* Retrocade
* VAntAGE
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Romset: 211 kb / 27 files / 101.1 zip
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