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4dwarrio: MAME ROM Information.


History:

4-D Warriors (c) 1985 Sega.


A strange deep space shooter from Coreland, which apparently has a 4th dimension. The game is a side scrolling shooter in which you take control of a jetpack propelled space warrior who travels between parallel universes and worm holes throughout the game. By flying over the top of the play field, you end up in an alternate universe. You travel back and forth defeating enemies until you reach a boss creature. On some occasions a worm hole will appear in the middle of the play field and you are taken to even stranger worlds...


- TECHNICAL -


Sega System 1 hardware

Game ID : 834-5918


Main CPU : Z80 (@ 4 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : SN76496 (@ 4 Mhz), SN76496 (@ 2 Mhz)


Players : 2

Control : 4-way joystick

Buttons : 2


- TRIVIA -


Released in December 1985 in Japan.


Developed by Coreland.


- STAFF -


Staff : Rabinia H, Miyao, Sanpei, T. Iga


- SOURCES -


Game's rom.




MAME Info:

0.34b2 [Nicola Salmoria]


WIP:

- 0.130u3: Sega System 1/2 rewrite [Aaron Giles]: Fixed game resolution changes in 4-D Warriors cocktail mode for 2nd Players.

- 0.115u4: Replaced SN76496 sound with SN76489.

- 0.113u3: Changed description to '4-D Warriors (315-5162)'.

- 0.58: Added 'SW 0 Read From' dipswitch.

- 0.37b6: Changed Z80 CPU1 clock speed to 3.6MHz and palettesize from 2048 to 1536 colors. Added cocktail mode support and user1 prom ($0 - timing? (not used)).

- 0.36b1: Zsolt Vasvari fixed hanging sound in 4D Warriors.

- 0.35b13: Changed description to '4-D Warriors'.

- 0.34b3: Juan Carlos Lorente added high score saving to 4D Warriors.

- 0.34b2: Nicola Salmoria added 4D Warriors (Coreland / Sega 1985). Known issues: Sound hangs after you die.

- 17th August 1998: J-ROM dumped 4-D Warriors (315-5162) (c)1987 SEGA.


LEVELS: 99 (endless - after 99th level, the level counter crashes)


Other Emulators:

* FB Alpha


Recommended Games (Jetman):

Sky Lancer

Vastar

Argus (Gottlieb)

Equites

Formation Z

Freeze

SWAT

4-D Warriors

Alien Sector

Bakutotsu Kijuutei

Cop 01

Finalizer - Super Transformation

Lizard Wizard

Metal Clash

Scooter Shooter

Section Z

Space Harrier

Space Harrier II (Mega-Tech)

Side Arms - Hyper Dyne

Transformer

Exzisus

Space Ranger (Arcadia)

Star Guards

Forgotten Worlds

Forgotten Worlds (Mega-Tech)

Superman

Insector X

Solar Jetman (PlayChoice-10)

Rohga Armor Force

Povar / Sobrat' Buran / Agroprom (Jetpac)

Cybattler

Mazinger Z

ESP Ra.De.

Shikigami no Shiro

Shikigami No Shiro II

Crazy War


Romset: 169 kb / 15 files / 98.4 zip




MAME XML Output:

       <game name="4dwarrio" sourcefile="system1.c">
              <description>4-D Warriors (315-5162)</description>
              <year>1985</year>
              <manufacturer>Coreland / Sega</manufacturer>
              <rom name="4d.116" size="16384" crc="546d1bc7" sha1="724bb2f77a2b82fae85e535ae4a37820cfb323d0" region="maincpu" offset="0"/>
              <rom name="4d.109" size="16384" crc="f1074ec3" sha1="bc368abeb6c0a7172e03bd7a1754cf4a6ecbb4f8" region="maincpu" offset="4000"/>
              <rom name="4d.96" size="16384" crc="387c1e8f" sha1="520ecbafd1c7271dad24410a68067dfd801fa6d6" region="maincpu" offset="8000"/>
              <rom name="4d.120" size="8192" crc="5241c009" sha1="b7a21f95b63234f2496d5ea6e7dc8050ca1b39fc" region="soundcpu" offset="0"/>
              <rom name="4d.62" size="8192" crc="f31b2e09" sha1="fdc288769495f4b0ca8c7594c9ab7dc0f29e57a4" region="tiles" offset="0"/>
              <rom name="4d.61" size="8192" crc="5430e925" sha1="55f92309223c41871175b1f54418c8b08339deb0" region="tiles" offset="2000"/>
              <rom name="4d.64" size="8192" crc="9f442351" sha1="07076ef66e29c730050e38aecabdfbfced9f9bc4" region="tiles" offset="4000"/>
              <rom name="4d.63" size="8192" crc="633232bd" sha1="c09c1df4f04608381d665a83776005607ad97ad4" region="tiles" offset="6000"/>
              <rom name="4d.66" size="8192" crc="52bfa2ed" sha1="ea1c18d07957301f2006350b02fe40d13dbe2aa5" region="tiles" offset="8000"/>
              <rom name="4d.65" size="8192" crc="e9ba4658" sha1="ba2581a52eb54e2d9f1e1bf30050280df3f5df1b" region="tiles" offset="a000"/>
              <rom name="4d.117" size="16384" crc="436e4141" sha1="2574d5c3b01c89d8a041c82af976147d3b87b36b" region="sprites" offset="0"/>
              <rom name="4d.04" size="16384" crc="8b7cecef" sha1="4851754cb56784ac248f699f0781646455dd556b" region="sprites" offset="4000"/>
              <rom name="4d.110" size="16384" crc="6ec5990a" sha1="a26dbd470744c38a26a016e5d4792ac2f2b9bc4b" region="sprites" offset="8000"/>
              <rom name="4d.05" size="16384" crc="f31a1e6a" sha1="f49dbc4b381e7096d5ffe3c16660dd63121dabf7" region="sprites" offset="c000"/>
              <rom name="pr5317.76" size="256" crc="648350b8" sha1="c7986aa9127ef5b50b845434cb4e81dff9861cd2" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="20000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="sn1" name="SN76489A" clock="2000000"/>
              <chip type="audio" tag="sn2" name="SN76489A" clock="4000000"/>
              <display tag="screen" type="raster" rotate="0" width="512" height="224" refresh="60.096154" pixclock="10000000" htotal="640" hbend="0" hbstart="512" vtotal="260" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="SWA" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit 5/3 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit 2/3" value="1"/>
                     <dipvalue name="1 Coin/1 Credit 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit 5/6" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="SWA" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit 5/3 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit 2/3" value="16"/>
                     <dipvalue name="1 Coin/1 Credit 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit 5/6" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="SWB" mask="1">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="1"/>
              </dipswitch>
              <dipswitch name="Lives" tag="SWB" mask="6">
                     <dipvalue name="3" value="6" default="yes"/>
                     <dipvalue name="4" value="4"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="Infinite" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="SWB" mask="56">
                     <dipvalue name="30000" value="56" default="yes"/>
                     <dipvalue name="40000" value="48"/>
                     <dipvalue name="50000" value="40"/>
                     <dipvalue name="60000" value="32"/>
                     <dipvalue name="70000" value="24"/>
                     <dipvalue name="80000" value="16"/>
                     <dipvalue name="90000" value="8"/>
                     <dipvalue name="None" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="SWB" mask="64">
                     <dipvalue name="Easy" value="64" default="yes"/>
                     <dipvalue name="Hard" value="0"/>
              </dipswitch>
              <dipswitch name="SW 0 Read From" tag="SWB" mask="128">
                     <dipvalue name="Port $0D" value="128" default="yes"/>
                     <dipvalue name="Port $10" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="2048"/>
       </game>
 
 


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