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actionhw: MAME ROM Information.


Action Hollywood (c) 1995 TCH.

A platform game where players must walk around turning over all the squares while eliminating all the enemies in the process.


Main CPU : 68000 (@ 12 Mhz), PIC16C57 (@ 750 Khz)

Sound Chips : OKI6295 (@ 9.09 Khz)

Players : 2

Control : 8-way Joystick

Buttons : 3


Released in June 1995.


Overkill Group, Proyesel 1995

Code : Marcos Hernandez

GFX-Art : Jose L. Sanchez

Game Design : Marcos Hernandez, Jose L. Sanchez, Xavi Artigas

Music SFX : Marcos Hernandez, Jose L. Sanchez, Xavi Artigas

Testers : Marcos Hernandez, Jose L. Sanchez


Game's rom.

MAME Info:

0.95u3 [David Haywood]


* Dump or trojan the PIC16c57 sound CPU


- In Action Hollywood you can select 4 stages: Temples of Chaos, Excaliwood, Transilvania and Galaxy War.


- 0.135u3: Fabio Priuli added driver data struct and save states to Kick Goal driver.

- 0.123u5: Changed PIC16C57 CPU2 clock speed to 4MHz.

- 0.123u4: Corrado Tomaselli changed/verified clocks and OKI6295 pin 7 in Action Hollywood. Changed OKI6295 clock speed to 1MHz.

- 0.122u6: Changed PIC16C57 CPU2 clock speed to 3MHz.

- 0.97u3: Quench added preliminary sound support for Action Hollywood. Added PIC16C57 (750000 Hz) CPU2 and OKI6295 (9090 Hz) sound, changed visible area to 352x240. David Haywood changed description to 'Action Hollywood'. Renamed (holywact) to (actionhw).

- 0.96u2: Pierpaolo Prazzoli fixed end-of-sprite list and flip screen in Hollywood Action.

- 0.95u6: David Haywood fixed 'Hollywood Action' video hardware - Game now playable. Changed visible area to 352x224.

- 23rd April 2005: David Haywood - I fixed Hollywood Action (or Action Hollywood?) and its now playable. There is no sound because its controlled by a protected PIC so the sample playing mechanism will have to be simulated as was done for Super Slam.

- 0.95u3: David Haywood added Hollywood Action (TCH 1995).

- 19th March 2005: Corrado Tomaselli dumped Action Hollywood.

LEVELS: 36 (9 x 4)

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Action Hollywood (Temples of Chaos)

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Action Hollywood (Galaxy War)

Romset: 5632 kb / 11 files / 1.23 zip

MAME XML Output:

       <game name="actionhw" sourcefile="kickgoal.c">
              <description>Action Hollywood</description>
              <rom name="2.ic6" size="524288" crc="2b71d58c" sha1="3e58531fa56d41a3c7944e3beab4850907564a89" region="maincpu" offset="0"/>
              <rom name="1.ic5" size="524288" crc="136b9711" sha1="553f9fdd99bb9ce2e1492d0755633075e59ba587" region="maincpu" offset="1"/>
              <rom name="pic16c57" size="2048" status="nodump" region="audiocpu" offset="0"/>
              <rom name="4.ic29" size="524288" crc="df076744" sha1="4b2c8e21a201e1491e4ba3cda8d71b51e0943431" region="gfx1" offset="0"/>
              <rom name="5.ic33" size="524288" crc="8551fdd4" sha1="f29bdfb75af7607534de171d7b3927419c00377c" region="gfx1" offset="80000"/>
              <rom name="6.ic30" size="524288" crc="5cb005a5" sha1="d3a5ab8f9a520bfaa53fdf6145142ccba416fbb8" region="gfx1" offset="100000"/>
              <rom name="7.ic34" size="524288" crc="c2f7d284" sha1="b3c3d6aa932c813affd667344ea5ddefa55f219b" region="gfx1" offset="180000"/>
              <rom name="8.ic31" size="524288" crc="50dffa47" sha1="33da3b2cabb7b0e480158d343e876563bd0f0930" region="gfx1" offset="200000"/>
              <rom name="9.ic35" size="524288" crc="c1ea0370" sha1="c836611e478d2bf9ae2a5d7e7665982c2b731189" region="gfx1" offset="280000"/>
              <rom name="10.ic32" size="524288" crc="5ee5db3e" sha1="c79f84548ce5311acac478c5180330bf56485863" region="gfx1" offset="300000"/>
              <rom name="11.ic36" size="524288" crc="8d376b1e" sha1="37f16b3237d9813a8d153ab5640252e7643f3b99" region="gfx1" offset="380000"/>
              <rom name="3.ic13" size="524288" crc="b8f6705d" sha1="55116e14aba6dac7334e26f704b3e6b0b9f856c2" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="cpu" tag="audiocpu" name="PIC16C57" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="0" width="352" height="240" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="1024"/>

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