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angelkds: MAME ROM Information.


History:

Angel Kids (c) 1988 Sega.


A climbing game where players take turns controlling two kids holding a rope. Pull the two joysticks outwards and the rope gets taunt. When timed right this throws a third kid into balloons. Balloons are scrolled on screen, seven screens high. While the girl is in the air the screen goes split screen to cover the distance. You must push up to advance kids with the rope.


- TECHNICAL -


Game ID: 833-6599


Main CPU: Z80 (@ 8 Mhz)

Sound CPU: Z80 (@ 4 Mhz)

Sound Chips: (2x) YM2203 (@ 4 Mhz)


Players: 2

Control: Double 8-way joysticks


- TRIVIA -


Released in June 1988.


Produced by Exa Planning.


- STAFF -


Produced by : Akio Inoue (INOUE)

Game Designed by : Hiroshi Ohta (OHTA), Hitoshi Iizuka (II3UKA)

Visual Designed by : Buta-Kun, Tomoko Sugoh (SUGOH), Yoshimi Takasugi (TAKASUGI), Mika Hirano (HIRANO)

Sound Designed by : Nikojiroh Itaya

Programmed by : Den-ei Hin


- SOURCES -


Game's rom.




MAME Info:

0.58 [David Haywood]


TEST MODE:

- For sound test set "Coin A" dipswitch to "Free Play" and "Coin B" dipswitch to "Free Play" and for paddle test set "Coin A" dipswitch to "3C_1C" and "Coin B" dipswitch to "Free Play". Reset the game to exit the tests.


WIP:

- 0.144u5: Changed Z80 CPU1 clock speed to 6MHz.

- 0.135u1: Fabio Priuli added driver data struct to Angel Kids driver.

- 0.129u1: MooglyGuy added savestate support to Angel Kids.

- 0.123u2: RansAckeR simplified some control definitions in the Angel Kids driver.

- 0.106u3: Added 'Difficulty' dipswitch.

- 12th May 2006: Guru - Angel Kids (Sega) arrived from Japan. The game is not specifically needed, but I will dump and document it anyway.

- 0.96u3: Fixed YM2203's volumes.

- 0.96u1: Changed gfx3 roms ($40000-$78000) to gfx4 ($0 -$38000).

- 0.58: David Haywood added Angel Kids (Japan) (Sega / Nasco? 1988).

- 27th January 2002: David Haywood fixed a few graphics bugs in Angel Kids.

- 26th January 2002: David Haywood fixed the sprites and sound in Angel Kids, and Stephane Humbert fixed the controls and dipswitch settings so the game is now fully playable.

- 24th January 2002: David Haywood sent some pictures of a very preliminary, work-in-progress driver for Angel Kids. However, it is missing sprites and sound and is also unplayable.


LEVELS: 7


Other Emulators:

* FB Alpha


Recommended Games (Circus):

Cannonball

Circus

Clowns

Dead Eye

Gypsy Juggler

Space Walk

Kick

Wall Street

Circus Charlie

Cycle Mahbou

Plump Pop

Jumping Pop (Nics)

Angel Kids

Crazzy Clownz


Romset: 801 kb / 26 files / 205.3 zip




MAME XML Output:

       <game name="angelkds" sourcefile="angelkds.c">
              <description>Angel Kids (Japan)</description>
              <year>1988</year>
              <manufacturer>Sega / Nasco?</manufacturer>
              <rom name="11428.c10" size="32768" crc="90daacd2" sha1="7e50ad1cbed0c1e6bad04ef1611cad25538c905f" region="maincpu" offset="0"/>
              <rom name="11424.c1" size="32768" crc="b55997f6" sha1="7ed746becac1851f39591f1fdbeff64aa97d6206" region="user1" offset="0"/>
              <rom name="11425.c2" size="32768" crc="299359de" sha1="f531dd3bfe6f64e9e043cb4f85d5657455241dc7" region="user1" offset="8000"/>
              <rom name="11426.c3" size="32768" crc="5fad8bd3" sha1="4d865342eb10dcfb779eee4ac1e159bb9ec140cb" region="user1" offset="10000"/>
              <rom name="11427.c4" size="32768" crc="ef920c74" sha1="81c0fbe4ace5441e4cd99ba423e0190cc541da31" region="user1" offset="18000"/>
              <rom name="11429.d4" size="32768" crc="0ca50a66" sha1="cccb081b447419138b1ebd309e7f291e392a44d5" region="sub" offset="0"/>
              <rom name="11446" size="32768" crc="45052470" sha1="c2312a9f814d6dbe42aa465147a04a2bd9b2aa1b" region="gfx1" offset="0"/>
              <rom name="11447.f7" size="32768" crc="b3afc5b3" sha1="376d527f60e9044f18d19a5535bca77606efbd4c" region="gfx2" offset="8000"/>
              <rom name="11448.h7" size="32768" crc="05dab626" sha1="73feaca6e23c673a7d8c9e972714b20bd8f2d51e" region="gfx2" offset="0"/>
              <rom name="11437" size="32768" crc="a520b628" sha1="2b51f59e760e740e5e6b06dad61bbc23fc84a72b" region="gfx3" offset="0"/>
              <rom name="11436" size="32768" crc="469ab216" sha1="8223f072a6f9135ff84841c95410368bcea073d8" region="gfx3" offset="8000"/>
              <rom name="11435" size="32768" crc="b0f8c245" sha1="882e27eaceac46c397fdae8427a082caa7d6b7dc" region="gfx3" offset="10000"/>
              <rom name="11434" size="32768" crc="cbde81f5" sha1="5d5b8e709c9dd09a45dfced6f3d4a9c52500da6b" region="gfx3" offset="18000"/>
              <rom name="11433" size="32768" crc="b63fa414" sha1="25adcafd7e17ab0be0fed2ec44245124febd74b3" region="gfx3" offset="20000"/>
              <rom name="11432" size="32768" crc="00dc747b" sha1="041b73aa48b45162af33b5f416ccc0c0dbbd995b" region="gfx3" offset="28000"/>
              <rom name="11431" size="32768" crc="ac2025af" sha1="2aba145df3ccdb1a7f0fec524bd2de3f9aab4161" region="gfx3" offset="30000"/>
              <rom name="11430" size="32768" crc="d640f89e" sha1="38fb67bcb2a3d1ad614fc62e42f22a66bc757137" region="gfx3" offset="38000"/>
              <rom name="11445" size="32768" crc="a520b628" sha1="2b51f59e760e740e5e6b06dad61bbc23fc84a72b" region="gfx4" offset="0"/>
              <rom name="11444" size="32768" crc="469ab216" sha1="8223f072a6f9135ff84841c95410368bcea073d8" region="gfx4" offset="8000"/>
              <rom name="11443" size="32768" crc="b0f8c245" sha1="882e27eaceac46c397fdae8427a082caa7d6b7dc" region="gfx4" offset="10000"/>
              <rom name="11442" size="32768" crc="cbde81f5" sha1="5d5b8e709c9dd09a45dfced6f3d4a9c52500da6b" region="gfx4" offset="18000"/>
              <rom name="11441" size="32768" crc="b63fa414" sha1="25adcafd7e17ab0be0fed2ec44245124febd74b3" region="gfx4" offset="20000"/>
              <rom name="11440" size="32768" crc="00dc747b" sha1="041b73aa48b45162af33b5f416ccc0c0dbbd995b" region="gfx4" offset="28000"/>
              <rom name="11439" size="32768" crc="ac2025af" sha1="2aba145df3ccdb1a7f0fec524bd2de3f9aab4161" region="gfx4" offset="30000"/>
              <rom name="11438" size="32768" crc="d640f89e" sha1="38fb67bcb2a3d1ad614fc62e42f22a66bc757137" region="gfx4" offset="38000"/>
              <rom name="63s081n.u5" size="32" crc="36b98627" sha1="d2d54d92d1d47e7cc85104989ee421ce5d80a42a" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="6000000"/>
              <chip type="cpu" tag="sub" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM2203" clock="4000000"/>
              <chip type="audio" tag="ym2" name="YM2203" clock="4000000"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="240" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" coins="2">
                     <control type="doublejoy" ways="8" ways2="8"/>
              </input>
              <dipswitch name="Coin B" tag="I40" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="I40" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="I41" mask="1">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="1"/>
              </dipswitch>
              <dipswitch name="High Score Characters" tag="I41" mask="2">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="10" value="2"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="I41" mask="12">
                     <dipvalue name="20k, 50k, 100k, 200k and 500k" value="12"/>
                     <dipvalue name="50k, 100k, 200k and 500k" value="8" default="yes"/>
                     <dipvalue name="100k, 200k and 500k" value="4"/>
                     <dipvalue name="None" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="I41" mask="48">
                     <dipvalue name="3" value="48" default="yes"/>
                     <dipvalue name="4" value="32"/>
                     <dipvalue name="5" value="16"/>
                     <dipvalue name="99 (Cheat)" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="I41" mask="192">
                     <dipvalue name="Very Easy" value="192" default="yes"/>
                     <dipvalue name="Easy" value="64"/>
                     <dipvalue name="Hard" value="128"/>
                     <dipvalue name="Very Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="I80" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="256"/>
       </game>
 
 


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