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anteater: MAME ROM Information.


Anteater (c) 1982 Tago Electronics

A maze game where you play an anteater that elongates his sticky tongue through maze-like anthills eating ants, other bugs and insects.


Main CPU : Z80 (@ 3.072 Mhz)

Sound CPU : Z80 (@ 1.78975 Mhz)

Sound Chips : (2x) AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.61 Hz

Palette colors : 99

Players : 2

Control : 4-way joystick

Buttons : 1


Freddie Morrish holds the record for this game with 219,320 points on October 9, 1983.

Anteater is known in UK as "The Anteater" and in Germany as "Ameisenbaer".


Larvae : 10 points.

Ant : 100 points bonus.

Worm : 200 points.

Queen Ant : 1,000 points.


* Ants can be killed by moving directly into them, but watch out for your tongue above when you are in the lower part of the anthill. Ants can only be killed by the tip of your tongue, and if they hit the extended part you lose a life.

* Worms cannot be killed head-on, but cause no damage when they hit your extended tongue. You should move down below a worm or wait for it to pass, and then move in to eat it from behind.

* Spiders can only be killed by eating a Queen Ant. This will destroy all insects on the level, removing any imminent danger. Spiders move across the top tunnel of the screen until they reach the middle, and then walk down your tongue, until they reach the tip which causes you to lose a life.

* Try to save eating the Queen Ants for as long as possible, until absolutely necessary to save you from a life-threatening situation.

* Worms often appear at the same time as ants, and this will make killing them difficult. Also, you have to be careful the ants do not hit the tongue. You must move the the row below them and cut round behind them, as eat them both before the ant makes contact with the extended part of the tongue.


Designed and programmed by : Chris Oberth


* Consoles :

Atari 2600 (1983)

* Computers :

Commodore C64 (1986, "Aardvark")


Game's rom.

Machine's picture.

Arcade Retro Lounge; http://tips.retrogames.com/

MAME Info:

0.25 [Mirko Buffoni, Fabio Buffoni, James R. Twine, Chris Hardy]


- 0.141u4: hap added background color split to Anteater and clones. Moved clones (UK) and (German) from Scobra to Galaxian driver, added DISCRETE sound, changed visible area to 224x768 and palettesize to 32 colors. Renamed (anteatgb) to (anteateruk) and (anteatg) to (anteaterg).

- 0.137u2: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) in Anteater.

- 0.131u4: Tafoid fixed clone 'The Anteater (UK)' sits at POST screen.

- 0.125: Aaron Giles fixed loud and clipped music.

- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Removed 3x 'Unknown' dipswitches.

- 0.90u3: Pierpaolo Prazzoli added clone The Anteater (UK).

- 0.82u2: MASH fixed memory map of clone Ameisenbaer (German). Pierpaolo Prazzoli fixed input and dipswitches - Game now playable. The game has a strange memory map, maybe a kind of protection (!). Changed description of clone 'Anteater (German)' to 'Ameisenbaer (German)'. Changed 8-way Joystick to 4-way.

- 0.82: Added clone Anteater (German).

- 0.53: Changed palettesize from 100 to 99 colors.

- 0.37b16: Fixed gfx1 roms addresses.

- 0.35b13: Added new color prom. Changed description to 'Anteater'.

- 0.31: Known issues: Cocktail mode doesn't work. This might well be a bug in the original.

- 0.26a: Morten Eriksen added high score saving to AntEater.

- 0.26: Mirko Buffoni fixed a setting in Ant Eater dipswitch. Known issues: Free play switch doesn't work.

- 0.25: Added Ant Eater (Stern 1982). Mirko Buffoni decrypted the garbled graphics of AntEater which is now fully playable. Fabio Buffoni improved the decode routines with thrilling code. Control: Arrows = Move around and CTRL = Retreat tongue. Known issues: Colors are wrong, unless someone provides a good set of screenshots to study. Don't know where coin counter is located. The game requires 4 credits to start.

- 10th October 1996: Malcor dumped Anteater by TAGO (1982)(UPL/STERN).


Other Emulators:

* FB Alpha


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Romset: 25 kb / 9 files / 14.4 zip

MAME XML Output:

       <game name="anteater" sourcefile="galdrvr.c">
              <manufacturer>Tago Electronics</manufacturer>
              <rom name="ra1-2c" size="4096" crc="58bc9393" sha1="7122782a69ef0d2196ec16833f229b6286802668" region="maincpu" offset="0"/>
              <rom name="ra1-2e" size="4096" crc="574fc6f6" sha1="a1a213d215fe8502edf22383c3a6fb7c9b279d94" region="maincpu" offset="1000"/>
              <rom name="ra1-2f" size="4096" crc="2f7c1fe5" sha1="4cea7e66a85766a9cf9846bb5bc1ca4e6ee1f4e2" region="maincpu" offset="2000"/>
              <rom name="ra1-2h" size="4096" crc="ae8a5da3" sha1="1893d8293b25431d080b89f5b0874440d14e8d17" region="maincpu" offset="3000"/>
              <rom name="ra4-5c" size="2048" crc="87300b4f" sha1="b81b685ac1d353ff1cd40b876a7478b87b85e7a9" region="audiocpu" offset="0"/>
              <rom name="ra4-5d" size="2048" crc="af4e5ffe" sha1="62717a233cf9f58267af4a9e1c80479b373ab317" region="audiocpu" offset="800"/>
              <rom name="ra6-5f" size="2048" crc="4c3f8a08" sha1="3152eef64903be1a82f09764821a3654f316197d" region="gfx1" offset="0"/>
              <rom name="ra6-5h" size="2048" crc="b30c7c9f" sha1="d4ae040d1fd7e5a5d08c2f6968735c551119c207" region="gfx1" offset="800"/>
              <rom name="colr6f.cpu" size="32" crc="fce333c7" sha1="f63a214dc47c5e7c80db000b0b6a261ca8da6629" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="1789750"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="8910.0" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="8910.1" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="konami" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="90" width="768" height="224" refresh="60.606061" pixclock="18432000" htotal="1152" hbend="0" hbstart="768" vtotal="264" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="1" buttons="1" coins="2">
                     <control type="joy" ways="4"/>
              <dipswitch name="Lives" tag="IN1" mask="1">
                     <dipvalue name="3" value="1" default="yes"/>
                     <dipvalue name="5" value="0"/>
              <dipswitch name="Demo Sounds" tag="IN1" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Coinage" tag="IN2" mask="6">
                     <dipvalue name="A 1/1 B 1/1" value="2" default="yes"/>
                     <dipvalue name="A 1/2 B 2/1" value="0"/>
                     <dipvalue name="A 1/3 B 3/1" value="4"/>
                     <dipvalue name="A 1/4 B 4/1" value="6"/>
              <dipswitch name="Unused" tag="IN2" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32"/>

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