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archrivl: MAME ROM Information.


Arch Rivals (c) 1989 Bally Midway.

A hilarious basketball game featuring customizing team names and colours. A full game consists of 4 quarters, with 4 minutes each. Each team has 2 players, and the objective of the game is to outscore the opponent until the final buzzer sounds.

If the game results in a tie after 4 quarters, a sudden death overtime period is added, in which case the next basket to go in will win the game for the team who scored it. The overtime period is 1 minute long. A player can call for his teammate to pass him the ball or to shoot it.

There are 8 characters that the player can play as, each with a unique characteristic. They are :

* Blade : A crowd pleaser.

* Hammer : Rebound king.

* Lewis : Top shooter.

* Mohawk : Tough & mean.

* Moose : A real champ.

* Reggie : All-American.

* Tyrone : Defensive giant.

* Vinnie : A great player.


Bally Midway MCR 68k hardware

Main CPU : 68000 (@ 7.7238 Mhz)

Sound CPU : M6809 (@ 2 Mhz)

Sound Chips : YM2151 (@ 3.57958 Mhz), DAC, HC55516 (@ 3.57958 Mhz)

Screen orientation : Horizontal

Video resolution : 512 x 480 pixels

Screen refresh : 30.00 Hz

Palette colors : 64

Players : 2

Control : stick

Buttons : 2


Released in May 1989.

It was one of the first sports games to gain popularity among its players. The game billed itself as a 'Basket Brawl'.

Tyrone was one of the heroes of the cartoon titled the 'Power Team'.

An Arch Rivals unit appears in the 1991 movie 'Terminator 2 - Judgment Day'.


Concept and design : Jeff Nauman, Brian Colin

Sounds : Dan Forden

Graphics : Brian Colin

Software : Jeff Nauman

Hardware and support : Glen Ship, Mark Loffredo, Al Lasko, Greg Tastad, Greg Freres, John, Brian, Elaine Ditton, Ben, Jim, Soumya, Laura, The Doctor!

The joystick was designed by : Ken Lantz


* Consoles :

Nintendo Famicom (1989)

Sega Game Gear (1992)

Sega Mega Drive (1992)

Microsoft XBOX (2004, "Midway Arcade Treasures 2")

Nintendo GameCube (2004, "Midway Arcade Treasures 2")

Sony PlayStation 2 (2004, "Midway Arcade Treasures 2")

Sony PSP (2005, "Midway Arcade Treasures - Extended Play")

* Computers :

PC [MS Windows, CD-ROM] (2006, "Midway Arcade Treasures Deluxe Edition")

* Others :

LCD handheld game (1989) : released by Acclaim.


Game's rom.

Machine's picture.

MAME Info:

0.36b6 [Aaron Giles]

Artwork available


- 0.145u7: Added 'Williams CVSD Sound Board' sound.

- 0.141u2: The Dumping Union included the date in the game title of Arch Rivals. Changed description to 'Arch Rivals (rev 4.0 6/29/89)' and clone 'Arch Rivals (rev 2.0)' to 'Arch Rivals (rev 2.0 5/03/89)'.

- 0.133u1: Renamed (archriv2) to (archrivl2).

- 28th July 2009: Mr. Do - I got some work done myself: Arch Rivals artwork, from the BYOAC/CAG artwork.

- 22nd July 2008: Guru - All PALs from Arch Rivals arrived. Thanks to MACARENO Richard from France.

- 0.122u6: Changed M6809E CPU2 clock speed to 8MHz.

- 0.122u4: Replaced M6809 CPU2 with M6809E. Changed YM2151 clock speed to 3579545 Hz.

- 0.106u12: MASH added plds ($0, 100, 200 - pls153.11j, pls153.12j and pls153.14h) to Arch Rivals and clone (rev 2.0).

- 0.101u1: Removed 2nd sound channel.

- 0.84u6: Aaron Giles hooked up 49-way joysticks in Arch Rivals.

- 0.62: Removed Custom sound.

- 23rd October 2002: Robin Merrill submitted bug fixes for the inputs in Arch Rivals.

- 0.36b16: Added Custom sound.

- 0.36b12: Aaron Giles added clone Arch Rivals (rev 2.0). Changed parent description to 'Arch Rivals (rev 4.0)'.

- 9th December 1999: Aaron Giles added another Arch Rivals romset to the driver.

- 0.36b9: Changed M6809 CPU2 clock speed to 2MHz.

- 0.36b7: Rewritten the HC55516 CVSD decoder [Aaron Giles]. This affects Sinistar, Joust 2, Arch Rivals, Pigskin, Tri-Sports, Smash TV, Trog and Narc.

- 0.36b6: Aaron Giles added Arch Rivals (Bally Midway 1989).

- 23rd September 1999: Aaron Giles sent in an MCR update with support for Power Drive, Turbo Tag, Spy Hunter 2, Blasted, Arch Rivals, Tri-Sports and Pigskin 621AD and also tons of cleanup.


Other Emulators:

* Retrocade

Recommended Games (Basketball):

Tournament Table


Fighting Basketball

Super Basketball

Jump Shot

Double Dribble

Double Dribble (PlayChoice-10)

Dunk Shot

Magic Johnson's Fast Break (Arcadia)

Arch Rivals

Super Real Basketball (Mega-Tech)

USA Pro Basketball (Tourvision PCE bootleg)

Punk Shot

Rim Rockin' Basketball

NCAA Basketball (Nintendo Super System)



Run and Gun

Run and Gun 2

Hard Dunk

Street Hoop

Dunk Mania

Super Slams

Hoops '96

NBA Hangtime

Capcom Sports Club (Basketball)

NBA Play By Play

1 on 1 Government

Virtua NBA

Romset: 993 kb / 16 files / 331.3 zip

MAME XML Output:

       <game name="archrivl" sourcefile="mcr68.c">
              <description>Arch Rivals (rev 4.0 6/29/89)</description>
              <manufacturer>Bally Midway</manufacturer>
              <rom name="3c-rev2" size="65536" crc="60d4b760" sha1="9c24c72f62310475b0dade85299cb661904f8f41" region="maincpu" offset="0"/>
              <rom name="3b-rev2" size="65536" crc="e0c07a8d" sha1="ace5b480d4c2cd3d78dff0e284cf13a8d28c40b7" region="maincpu" offset="1"/>
              <rom name="2c-rev2" size="65536" crc="cc2893f7" sha1="44931299cb98e27ac2f11b3922da76895fbfe0a7" region="maincpu" offset="20000"/>
              <rom name="2b-rev2" size="65536" crc="fa977050" sha1="67c66995da755401162f7e668b97eb42ac769ec0" region="maincpu" offset="20001"/>
              <rom name="u4.snd" size="32768" crc="96b3c652" sha1="1bb576d0bf6b6b8df24e7b9352a33e97dd8ebdcb" region="cvsd:cpu" offset="10000"/>
              <rom name="u19.snd" size="32768" crc="c4b3dc23" sha1="87e6eaec82d749ad28e0fa3d0efecd8a4aaf5cd7" region="cvsd:cpu" offset="30000"/>
              <rom name="u20.snd" size="32768" crc="f7907a02" sha1="3fabb2b7fd82e773d7b6db53c5328b5866d70617" region="cvsd:cpu" offset="50000"/>
              <rom name="11d-rev1" size="65536" crc="7eb3d7c6" sha1="8544d04929cdb36fa7f0dcb67e0b7fd8c7b0fc2b" region="gfx1" offset="0"/>
              <rom name="12d-rev1" size="65536" crc="31e68050" sha1="e25871beb08a8706af70d277fa7305a1f4d7d3e2" region="gfx1" offset="10000"/>
              <rom name="7j-rev1" size="131072" crc="148ce28c" sha1="d7dc59d9ae8dc61ecc58a6172fd40aa3926b1f6f" region="gfx2" offset="0"/>
              <rom name="8j-rev1" size="131072" crc="58187ac2" sha1="0bd58598720c41b3c393d47b3b1d6b30696b3a6f" region="gfx2" offset="20000"/>
              <rom name="9j-rev1" size="131072" crc="0dd1204e" sha1="bdc9b74e7ae8f071d2eb3ce957eec484f02ef876" region="gfx2" offset="40000"/>
              <rom name="10j-rev1" size="131072" crc="eb3d0344" sha1="9db7c7bca45f56550c9a9623f96565901968d0c3" region="gfx2" offset="60000"/>
              <rom name="pls153.11j" size="235" crc="761c3b56" sha1="06c1717face55cc5b05ec45be9525a3d25419b85" region="plds" offset="0"/>
              <rom name="pls153.12j" size="235" crc="48eed036" sha1="146b47ecb341b074acad0e4da2d81ff921bbaf7a" region="plds" offset="100"/>
              <rom name="pls153.14h" size="235" crc="d4203273" sha1="59fde5850ad55e257f10db857dfb9a1e929fc1ec" region="plds" offset="200"/>
              <rom name="pal12h6.14e" size="52" status="nodump" region="plds" offset="300"/>
              <rom name="pal16r4a.14k" size="260" status="nodump" region="plds" offset="400"/>
              <rom name="pal16r4a.2k" size="260" status="nodump" region="plds" offset="600"/>
              <rom name="pal16r6a.15e" size="260" status="nodump" region="plds" offset="800"/>
              <rom name="pal16l8a.1j" size="260" status="nodump" region="plds" offset="a00"/>
              <rom name="pal16l8a.2j" size="260" status="nodump" region="plds" offset="c00"/>
              <rom name="pal20l8a.9b" size="324" status="nodump" region="plds" offset="e00"/>
              <rom name="pl20x10a.14f" size="204" status="nodump" region="plds" offset="1000"/>
              <rom name="pl20x10a.15f" size="204" status="nodump" region="plds" offset="1100"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="7723800"/>
              <chip type="cpu" tag="cvsd:cpu" name="M6809E" clock="8000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="cvsd" name="Williams CVSD Sound Board"/>
              <chip type="audio" tag="cvsd:ym2151" name="YM2151" clock="3579545"/>
              <chip type="audio" tag="cvsd:dac" name="DAC"/>
              <chip type="audio" tag="cvsd:cvsd" name="HC-55516"/>
              <display tag="screen" type="raster" rotate="0" width="512" height="480" refresh="30.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2" tilt="yes">
                     <control type="stick" minimum="0" maximum="111" sensitivity="100" keydelta="10"/>
              <dipswitch name="Service Mode" tag="IN0" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Game Time" tag="DSW" mask="3">
                     <dipvalue name="Preset Time" value="3" default="yes"/>
                     <dipvalue name="Preset + 10sec" value="2"/>
                     <dipvalue name="Preset + 20sec" value="1"/>
                     <dipvalue name="Preset + 30sec" value="0"/>
              <dipswitch name="Coinage" tag="DSW" mask="28">
                     <dipvalue name="3 Coins/1 Credit" value="20"/>
                     <dipvalue name="2 Coins/1 Credit" value="24"/>
                     <dipvalue name="1 Coin/1 Credit" value="28" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="16"/>
                     <dipvalue name="1 Coin/2 Credits" value="12"/>
                     <dipvalue name="1 Coin/3 Credits" value="8"/>
                     <dipvalue name="1 Coin/5 Credits" value="4"/>
                     <dipvalue name="1 Coin/6 Credits" value="0"/>
              <dipswitch name="Team Names" tag="DSW" mask="32">
                     <dipvalue name="Default" value="32" default="yes"/>
                     <dipvalue name="Hometown Heroes" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW" mask="64">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="64" default="yes"/>
              <dipswitch name="Free Play" tag="DSW" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="64"/>

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