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armorcar: MAME ROM Information.


Armored Car (c) 1981 Stern Electronics.

An overhead view maze game where you drive a money van (the armoured car) through as it scrolls from right to left. Some intersections are marked with directions. You pick up money to deliver to banks while avoiding criminals by dropping saw horses in roadway. Fuel levels must be replenished at gas stations along the way.


Main CPU : Z80 (@ 3.072 Mhz)

Sound CPU : Z80 (@ 1.78975 Mhz)

Sound Chips : (2x) AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.61 Hz

Palette colors : 98

Players : 2

Control : 4-way joystick

Buttons : 2


First game for Stern created by Chris Oberth. Before working for Stern he was at Marvin Glass designing/prototyping handheld electronic games such as 'Finger Bowl'.

Armored Car was partly inspired by "Targ".

Roger Isetts holds the official record for this game with 101,010 points on March 1, 1983.


REVISION 1 (Set 2) :

* First release.

REVISION 2 (Set 1) :

* Bug fixes release.


Moving one block : 10 points.

Picking up Money : 100 points.

Blowing up Robber : 200 points.

Unlocking locks : 1000 points.

Crash TNT truck into wall : 1000 points.

Bonus points : 100 per dollar picked up and deposited in bank.


Designed and programmed by : Chris Oberth, Gunar Licitis


Game's rom.

Machine's picture.

MAME Info:

0.30 [Mike Balfour]

Artwork available


- Press the P2 Button 2 (Key S) + F3 to enter test mode.


- 0.137u2: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) in Armored Car and clone.

- 0.133u1: Renamed (armorca2) to (armorcar2).

- 0.125u5: Couriersud removed Armored Car remains (INPUT_PORT, ROM_START etc.) from Super Cobra driver.

- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Removed 3x 'Unknown' dipswitches.

- 27th May 2007: Mr. Do - Armored Car bezel is done, thanks to Timothy at Outerworld Arcade.

- 0.53: Changed palettesize to 98 colors.

- 0.37b16: Changed palettesize from 98 to 106 colors.

- 0.34b6: Nicola Salmoria added clone Armored Car (set 2). Changed parent description to 'Armored Car (set 1)'. Added color prom to (set 1).

- 0.30: Mike Balfour added Armored Car (Stern 1981).

- 2nd April 1996: Kevin Klopp dumped Armored Car (set 1).

LEVELS: 8 (endless)


- Avoid the robbers and other hazards

- Pick up all the dollars you can

- Get it to the bank for bonus

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* FB Alpha


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Romset: 29 kb / 10 files / 16.0 zip

MAME XML Output:

       <game name="armorcar" sourcefile="galdrvr.c">
              <description>Armored Car (set 1)</description>
              <manufacturer>Stern Electronics</manufacturer>
              <rom name="cpu.2c" size="4096" crc="0d7bfdfb" sha1="47791d4fc298c25d29584dfcddcd92618e3750c5" region="maincpu" offset="0"/>
              <rom name="cpu.2e" size="4096" crc="76463213" sha1="86dbbed25325cc8855c1eb39bbb11b0473b7f4b5" region="maincpu" offset="1000"/>
              <rom name="cpu.2f" size="4096" crc="2cc6d5f0" sha1="94abb33760aed206f0f90f035fe2977c1f2e26cf" region="maincpu" offset="2000"/>
              <rom name="cpu.2h" size="4096" crc="61278dbb" sha1="e12cd6c499af75f77e549499093fe6d2e8eddb1d" region="maincpu" offset="3000"/>
              <rom name="cpu.2j" size="4096" crc="fb158d8c" sha1="efa70e92c56678d4a404a96c72cfee317b15648c" region="maincpu" offset="4000"/>
              <rom name="sound.5c" size="2048" crc="54ee7753" sha1="3ebfa2cadf33acb4d24aa50cfa4713355cc780a3" region="audiocpu" offset="0"/>
              <rom name="sound.5d" size="2048" crc="5218fec0" sha1="c8f84f1e6aafc544e5acf48b245e8b1edb63211e" region="audiocpu" offset="800"/>
              <rom name="cpu.5f" size="2048" crc="8a3da4d1" sha1="4d2ef48aeb9099fdd145e11e2485e0bf8d87290d" region="gfx1" offset="0"/>
              <rom name="cpu.5h" size="2048" crc="85bdb113" sha1="f62da0ea0c29feb10d8d1ce8de28fd750a53b40a" region="gfx1" offset="800"/>
              <rom name="82s123.6e" size="32" crc="9b87f90d" sha1="d11ac5e4a6057301ea2a9cbb404c2b978eb4c1dc" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="1789750"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="8910.0" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="8910.1" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="konami" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="90" width="768" height="224" refresh="60.606061" pixclock="18432000" htotal="1152" hbend="0" hbstart="768" vtotal="264" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="4"/>
              <dipswitch name="Lives" tag="IN1" mask="1">
                     <dipvalue name="3" value="1" default="yes"/>
                     <dipvalue name="5" value="0"/>
              <dipswitch name="Demo Sounds" tag="IN1" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Coinage" tag="IN2" mask="6">
                     <dipvalue name="A 1/1 B 1/1" value="2" default="yes"/>
                     <dipvalue name="A 1/2 B 2/1" value="0"/>
                     <dipvalue name="A 1/3 B 3/1" value="4"/>
                     <dipvalue name="A 1/4 B 4/1" value="6"/>
              <dipswitch name="Cabinet" tag="IN2" mask="8">
                     <dipvalue name="Upright" value="8" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32"/>

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