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asuka: MAME ROM Information.


History:

Asuka & Asuka (c) 1988 Taito.


A vertically scrolling shoot'em up.


- TECHNICAL -


Main CPU : 68000 (@ 8 Mhz), Z80 (@ 4 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), MSM5205 (@ 384 Khz)


Players : 2

Control : 8-way joystick

Buttons : 2


- PORTS -


* Consoles :

Sony PlayStation 2 [JP] (January 27, 2007; "Taito Memories II Joukan [Model SLPM-66649]")

Sony PlayStation 2 (2007, "Taito Memories II Vol. 1") : Japan only


- SOURCES -


Game's rom.




MAME Info:

0.37b9 [David Graves, Brian Troha]


WIP:

- 0.123u3: RansAckeR added DIP locations to Asuka & Asuka.

- 0.122u6: Corrado Tomaselli verified CPU frequencies in Asuka & Asuka.

- 0.115u4: Corrado Tomaselli added clone Asuka & Asuka (Japan). Changed parent description to 'Asuka & Asuka (World)'.

- 6th June 2007: Corrado Tomaselli dumped Asuka & Asuka (Japan). Original Japan PCB.

- 0.106u3: Added 'Bonus Life' and removed 'Unknown' dipswitches.

- 0.90u3: Replaced ADPCM sound with MSM5205 (384000 Hz).

- 23rd May 2001: David Graves added state saving support to the Asuka driver.

- 0.37b11: Added 'Continue' dipswitch.

- 0.37b9: David Graves and Brian Troha added Asuka & Asuka (Japan) (Taito 1988). Known issues: $e6a init code clearing TC0100SCN areas is erroneous. It only clears 1/8 of the BG layers; then it clears way too much of the rowscroll areas [0xc000, 0xc400] causing overrun into next 64K block. Asuka is one of the first Taito games using the TC0100SCN. They didn't bother using its FG (text) layer facility, instead placing text in the BG/sprite layers.

- 13th October 2000: David Graves further improved the new Taito drivers' groundwork and fixed sprite / tile priorities in the Asuka & Asuka driver games.

- 6th October 2000: David Graves sent in a bit improved Taito Z driver with no playable games, but he also sent a driver for another Taito system supporting the following games: Asuka & Asuka, Maze of Flott, Galmedes, U.N. Defense Force: Earth Joker.

- 20th October 1998: Dumped Asuka & Asuka (World).


LEVELS: 4


Other Emulators:

* FB Alpha

* Raine


Recommended Games (Airforce 3):

Tokio / Scramble Formation

World Wars

Asuka & Asuka

Image Fight

Dyger

Master of Weapon

Air Duel

Gun & Frontier

Raiden

Raiden II

Raiden DX

Raiden II / DX

Raiden Fighters

Raiden Fighters 2

Raiden Fighters Jet

Thunder Dragon

Thunder Dragon 2

Turbo Force

Aero Fighters

Aero Fighters 2

Aero Fighters 3

Aero Fighters Special

Grid Seeker

Sand Scorpion

Sky Alert

Varth

Zing Zing Zip

Batsugun

Daioh

Fire Barrel

Mad Shark

U.N. Defense Force: Earth Joker

DonPachi

DoDonPachi

Bee Storm - DoDonPachi II

DoDonPachi Dai-Ou-Jou

Air Gallet

Battle Garegga

Battle Bakraid

Skull Fang

Storm Blade

Sengeki Striker

Cyvern

Guardian Storm

Stagger I

Change Air Blade

1945k III


Romset: 2048 kb / 9 files / 602.8 zip




MAME XML Output:

       <game name="asuka" sourcefile="asuka.c">
              <description>Asuka &amp; Asuka (World)</description>
              <year>1988</year>
              <manufacturer>Taito Corporation</manufacturer>
              <rom name="b68-13.bin" size="131072" crc="855efb3e" sha1="644e02e207adeaec7839c824688d88ab8d046418" region="maincpu" offset="0"/>
              <rom name="b68-12.bin" size="131072" crc="271eeee9" sha1="c08e347be4aae929c0ab95ff7618edaa1a7d6da9" region="maincpu" offset="1"/>
              <rom name="b68-03.bin" size="524288" crc="d3a59b10" sha1="35a2ff18b64e73ac5e17484354c0cc58bc2cd7fc" region="maincpu" offset="80000"/>
              <rom name="b68-01.bin" size="524288" crc="89f32c94" sha1="74fbb699e05e2336509cb5ac06ed94335ff870d5" region="gfx1" offset="0"/>
              <rom name="b68-02.bin" size="524288" crc="f5018cd3" sha1="860ce140ae369556d03d5d78987b87c0d6070df5" region="gfx2" offset="0"/>
              <rom name="b68-07.bin" size="65536" crc="c113acc8" sha1="613c61a78df73dcb0b9c9018ae829e865baac772" region="gfx2" offset="80000"/>
              <rom name="b68-06.bin" size="65536" crc="f517e64d" sha1="8be491bfe0f7eed58521de9d31da677acf635c23" region="gfx2" offset="80001"/>
              <rom name="b68-11.bin" size="65536" crc="c378b508" sha1="1b145fe736b924f298e02532cf9f26cc18b42ca7" region="audiocpu" offset="0"/>
              <rom name="b68-10.bin" size="65536" crc="387aaf40" sha1="47c583564ef1d49ece15f97221b2e073e8fb0544" region="ymsnd" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="8000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="4000000"/>
              <chip type="audio" tag="msm" name="MSM5205" clock="384000"/>
              <display tag="screen" type="raster" rotate="270" width="320" height="240" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Unused" tag="DSWA" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSWA" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSWA" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSWA" mask="8">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="8" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSWA" mask="48">
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/2 Credits" value="32"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSWA" mask="192">
                     <dipvalue name="2 Coins/1 Credit" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="192" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/2 Credits" value="128"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSWB" mask="3">
                     <dipvalue name="Easy" value="2"/>
                     <dipvalue name="Medium" value="3" default="yes"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Points" tag="DSWB" mask="12">
                     <dipvalue name="500" value="12" default="yes"/>
                     <dipvalue name="1500" value="8"/>
                     <dipvalue name="2000" value="4"/>
                     <dipvalue name="2500" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSWB" mask="48">
                     <dipvalue name="1" value="16"/>
                     <dipvalue name="2" value="32"/>
                     <dipvalue name="3" value="48" default="yes"/>
                     <dipvalue name="4" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSWB" mask="192">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Up To Level 2" value="192"/>
                     <dipvalue name="Up To Level 3" value="128" default="yes"/>
                     <dipvalue name="Yes" value="64"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="4096"/>
       </game>
 
 


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