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blitz: MAME ROM Information.


History:

NFL Blitz (c) 1997 Midway Games.


- TECHNICAL -


Midway Seattle hardware


Main CPU : MIPS R5000 (@ 150 Mhz)

Sound CPU : ADSP2115 (@ 16 Mhz)

Sound Chips : (2x) DMA-driven (@ 16 Mhz)


Screen orientation : Horizontal

Video resolution : 640 x 480 pixels

Screen refresh : 57.00 Hz

Palette colors : 65536


Players : 4

Control : 8-way joystick

Buttons : 3


- TRIVIA -


NFL Blitz was the first 3-D Arcade Hardware system designed by the Steve Correll group (see Staff section for more information).


- TIPS AND TRICKS -


* TMU Codes : At the 'Tonights Match-Up' screen, enter the following code (hit numbers on Turbo-Jump-Pass-Joystick)...

Show More Field - 0-2-1-Right

Big Head - 2-0-0-Right

Team Big Heads - 2-0-3-Right

Team Big Players - 1-4-1-Right

Team Tiny Players - 3-1-0-Right

Big Football - 0-5-0-Right

Hide Receiver Name - 1-0-2-Right

Fog On - 0-3-0-Down

No CPU Assistance - 0-1-2-Down

No Random Fumbles - 4-2-3-Down

Smart CPU Opponent - 3-1-4-Down

Show Field Goal % - 0-0-1-Down

Tournament Mode - 1-1-1-Down

Thick Fog On - 0-4-1-Down

Power Up Offense - 3-1-2-Up

Power Up Defense - 4-2-1-Up

Power Up Teammates - 2-3-3-Up

Super Blitzing - 0-4-5-Up

Infinite Turbo - 5-1-4-Up

No Punting - 1-5-1-Up

No Interceptions - 3-4-4-Up

No First Downs - 2-1-0-Up

Huge Head - 0-4-0-Up

No Play Selection - 1-1-5-Left

Fast Passes - 2-5-0-Left

Fast Turbo Running - 0-3-2-Left

Power Up Speed - 4-0-4-Left

Power Up Blockers - 3-1-2-Left

Allow Stepping OB - 2-1-1-Left

Super Field Goals - 1-2-3-Left

Ground Fog - 2-3-2-Down

Invisible Quarterbacks - 3-4-2-Left


* Secret Characters : Enter the name and PIN number as stated to receive the corresponding character.

You should hear the announcer say, 'Lights out Baby!' if you did it right.

Mark Turmell - Turmell / 0322

Sal Divita - SAL / 0201

Jason Skiles - JASON / 3141

Jennifer Hedrick - JENIFR / 3333

Dan Thompson - DANIEL / 0604

Jeff Johnson - JAPPLE / 6660

John Root - ROOT / 6000

Luis Mangubat - LUIS / 3333

Mike Lynch - MIKE / 3333

Jim Gentile - GENTIL / 1111

Dan Forden - FORDEN / 1111

??? - VAN / 1234

Headless Guy - CARLTN / 1111

Skull - SKULL / 1111

Brain - BRAIN / 1111

Demon (Shinok from Mortal Kombat) - SHINOK / 8337

Raiden (from Mortal Kombat) - RAIDEN / 3691


* Extra Blocker On Defense : Hike the ball with all three buttons.


* Onside Kick : After scoring, hold all three buttons.


* Secret Plays : While selecting your plays, press Up(x4) and your cursor will disappear.


- SERIES -


1. NFL Blitz (1997)

2. NFL Blitz '99 (1998)

3. NFL Blitz 2000 (1999)

4. NFL Blitz 2001 (2000, Nintendo 64)

5. NFL Blitz 2002 (2002, Nintendo Game Cube)

6. NFL Blitz 2003 (2002, Nintendo Game Cube)

7. NFL Blitz Pro (2003, Nintendo Game Cube)


- STAFF -


Staff : Sal Divita, Luis Mangubat, John Root, Jennifer Hedrick, Jim Gentile, Dan Forden, Mark Turmell, Jason Skiles, Daniel Thompson, Jeff Johnson, Mark Guidarelli


Engineering Manager : Cary Mednick

Hardware design team : Steve Correll, Andrew Dyer, John Lowes, Ross Shaffer, Mike Lynch

PCB Layout & Hardware Support : Steve Norris, Gregg Piotrowski, Ray Gay, Betty Purcell, Jeff Peters


- PORTS -


* Consoles :

Nintendo 64 (1998)

Sony PlayStation (1998)

Nintendo Game Boy Color (1998)


* Computers :

PC [MS Windows] (1998)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.77u2 [Aaron Giles]


Artwork available

HardDisk required


WIP:

- 0.102: Brian Troha added clone NFL Blitz (boot ROM 1.1). Changed parent description to 'NFL Blitz (boot ROM 1.2)'.

- 0.79u2: Replaced Custom sound with 2x DMA-driven DACs.

- 0.78u4: Changed region cpu2 to sound1.

- 0.77u3: Aaron Giles added speedups to Blitz and Blitz 2000. Changed ADSP2115 CPU2 clock speed to 16MHz and visible area to 512x400. Added dipswitches 'Curency Type', 'Graphics Mode', 'Graphics Speed' and 'Bill Validator'.

- 7th December 2003: Aaron Giles speedups to NFL Blitz and NFL Blitz 2000 and did various other bug fixes and cleanups in the Seattle driver.

- 0.77u2: Aaron Giles added NFL Blitz (Midway 1997).

- 30th November 2003: Aaron Giles added NFL Blitz and NFL Blitz 2000 to the Seattle driver.


Recommended Games (Football):

Atari Football

10-Yard Fight

Scrum Try (DECO Cassette)

Gridiron Fight

Street Football

Great Football (Mega-Tech)

Quarterback

Tecmo Bowl

Tecmo Bowl (PlayChoice-10)

TouchDown Fever

Cyberball

John Elway's Team Quarterback

All American Football

High Impact Football

Super High Impact

Pigskin 621AD

Joe Montana II: Sports Talk Football (Mega-Tech)

Football Frenzy

Hard Yardage

Two Minute Drill

Beat the Champ

Rushing Heroes

NFL Blitz

NFL Blitz '99

NFL Blitz 2000 Gold Edition

NFL Classic Football

Dirty Pigskin Football

-

Field Goal


Romset: 544 kb / 2 files / 74.1 zip

Harddisk: 1.5 GB (CYLS: 3128, HEADS: 16, SECS: 63 - Compressed: 262.1)




MAME XML Output:

       <game name="blitz" sourcefile="seattle.c">
              <description>NFL Blitz (boot ROM 1.2)</description>
              <year>1997</year>
              <manufacturer>Midway Games</manufacturer>
              <rom name="sound102.u95" size="32768" crc="bec7d3ae" sha1="db80aa4a645804a4574b07b9f34dec6b6b64190d" region="dcs" offset="0"/>
              <rom name="blitz1_2.u32" size="524288" crc="38dbecf5" sha1="7dd5a5b3baf83a7f8f877ff4cd3f5e8b5201b36f" region="user1" offset="0"/>
              <disk name="blitz" sha1="9131c7888e89b3c172780156ed3fe1fe46f78b0a" region="drive_0" index="0" writable="yes"/>
              <chip type="cpu" tag="maincpu" name="R5000 (little)" clock="150000000"/>
              <chip type="cpu" tag="dcs2" name="ADSP-2115" clock="16000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="dac1" name="DMA-driven DAC"/>
              <chip type="audio" tag="dac2" name="DMA-driven DAC"/>
              <display tag="screen" type="raster" rotate="0" width="640" height="480" refresh="57.000000" pixclock="17510400" htotal="640" hbend="0" hbstart="640" vtotal="480" vbend="0" vbstart="480" />
              <sound channels="2"/>
              <input players="4" buttons="3" coins="4" service="yes" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coinage Source" tag="DIPS" mask="1">
                     <dipvalue name="Dipswitch" value="1"/>
                     <dipvalue name="CMOS" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DIPS" mask="14">
                     <dipvalue name="Mode 1" value="14" default="yes"/>
                     <dipvalue name="Mode 2" value="8"/>
                     <dipvalue name="Mode 3" value="8"/>
                     <dipvalue name="Mode 4" value="2"/>
                     <dipvalue name="Mode ECA" value="12"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Curency Type" tag="DIPS" mask="48">
                     <dipvalue name="USA" value="48" default="yes"/>
                     <dipvalue name="French" value="32"/>
                     <dipvalue name="German" value="16"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DIPS" mask="64">
                     <dipvalue name="Off" value="64"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Power Up Test Loop" tag="DIPS" mask="128">
                     <dipvalue name="One Time" value="128" default="yes"/>
                     <dipvalue name="Continuous" value="0"/>
              </dipswitch>
              <dipswitch name="Joysticks" tag="DIPS" mask="256">
                     <dipvalue name="8-Way" value="256" default="yes"/>
                     <dipvalue name="49-Way" value="0"/>
              </dipswitch>
              <dipswitch name="Graphics Mode" tag="DIPS" mask="1536">
                     <dipvalue name="512x385 @ 25KHz" value="512" default="yes"/>
                     <dipvalue name="512x256 @ 15KHz" value="1024"/>
              </dipswitch>
              <dipswitch name="Graphics Speed" tag="DIPS" mask="6144">
                     <dipvalue name="45 MHz" value="0"/>
                     <dipvalue name="47 MHz" value="2048"/>
                     <dipvalue name="49 MHz" value="4096"/>
                     <dipvalue name="51 MHz" value="6144" default="yes"/>
              </dipswitch>
              <dipswitch name="Bill Validator" tag="DIPS" mask="8192">
                     <dipvalue name="None" value="8192"/>
                     <dipvalue name="One" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Power On Self Test" tag="DIPS" mask="16384">
                     <dipvalue name="No" value="0" default="yes"/>
                     <dipvalue name="Yes" value="16384"/>
              </dipswitch>
              <dipswitch name="Test Switch" tag="DIPS" mask="32768">
                     <dipvalue name="Off" value="32768" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="0"/>
              <slot name="drive_0">
                     <slotoption name="hdd" devname="hdd" default="yes"/>
              </slot>
              <slot name="drive_1">
                     <slotoption name="hdd" devname="hdd"/>
              </slot>
       </game>
 
 


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