Home News Forum                            
 

Play your favorite classic games and more with the GameEx front end. Read more.

bmfinal: MAME ROM Information.


History:

beatmania - The Final (c) 2002 Konami.


- TECHNICAL -


Konami Bemani DJ-Main hardware


Main CPU : 68EC020 (@ 8 Mhz)

Sound Chips : (2x) K054539 (@ 48 Khz)


Players : 2

Control : dial

Buttons : 5


- TRIVIA -


Released in July 2002.


Konami Music Entertainment released a limited-edition soundtrack album for this game (beatmania - THE FINAL Original Soundtrack - KOLA-001) on 23/10/2002.


- SERIES -


1. beatmania (1997)

2. beatmania 2nd MIX (1998)

3. beatmania 3rd MIX (1998)

4. beatmania Complete MIX (1999)

5. beatmania 4th MIX - The Beat Goes On (1999)

6. beatmania 5th MIX - Time To Get Down (1999)

7. beatmania Complete MIX 2 (2000)

8. beatmania Club MIX (2000)

9. beatmania CORE REMIX (2000)

10. beatmania Featuring Dreams Come True (2000)

11. beatmania 6th MIX - The UK Underground Music (2001)

12. beatmania 7th - Keepin' Evolution (2002)

13. beatmania - The Final (2002)


- SOURCES -


Game's rom.




MAME Info:

0.125u1 [Chizzy]

0.113u2 [?]


HardDisk required


WIP:

- 0.130u1: Phil Bennett fixed crash after cutting edge logo in 'beatmania THE FINAL'.

- 0.125u3: Chizzy added missing harddisk image to beatmania THE FINAL (ver JA-A) - Game now playable.

- 0.125u1: Chizzy re-added beatmania THE FINAL (ver JA-A).

- 0.114: This game was removed from MAME.

- 0.113u2: Added beatmania THE FINAL (ver JA-A) (Konami 2002).


Recommended Games:

beatmania

beatmania 2nd MIX

beatmania 3rd MIX

beatmania 4th MIX

beatmania 5th MIX

beatmania 6th MIX

beatmania 7th MIX

beatmania complete MIX

beatmania complete MIX 2

beatmania IIDX

beatmania IIDX 3rd style

beatmania IIDX 4th style

beatmania IIDX 6th style

beatmania IIDX 7th style

beatmania IIDX 8th style

beatmania IIDX with DDR 2nd Club Version

beatmania IIDX Substream 2 with DDR 2nd Club Version

beatmania Club MIX

beatmania CORE REMIX

beatmania f. Dreams Come True

beatmania THE FINAL


Romset: 5120 kb / 10 files / 1.46 zip

Harddisk: 9.36 GB (CYLS: 1222, HEADS: 255, SECS: 63 - Compressed: 2.83 GB)




MAME XML Output:

       <game name="bmfinal" sourcefile="djmain.c">
              <description>beatmania THE FINAL (ver JA-A)</description>
              <year>2002</year>
              <manufacturer>Konami</manufacturer>
              <rom name="c01jaa01.6a" size="524288" crc="a64eeff7" sha1="377eee1f41e3072f9154a7c17ec4c4f3fb63ea4a" region="maincpu" offset="0"/>
              <rom name="c01jaa02.8a" size="524288" crc="599bdac5" sha1="f85aff020c92fcd3c2a42036615226b54e5bee98" region="maincpu" offset="1"/>
              <rom name="c01jaa03.19a" size="524288" crc="1c9c6eb7" sha1="bd1a9d8ed78095328817f599f52d9d34e09e9275" region="gfx1" offset="0"/>
              <rom name="c01jaa04.20a" size="524288" crc="4e5aa665" sha1="22f3888a29497ff0a801cce620ca0373268e5cd9" region="gfx1" offset="1"/>
              <rom name="c01jaa05.22a" size="524288" crc="37dab217" sha1="66b07c36e7749a4c9d9dfaca633958a4922c4562" region="gfx1" offset="100000"/>
              <rom name="c01jaa06.24a" size="524288" crc="d35c6818" sha1="ce608603ea3662f8cda5cf958a676d64a0f74645" region="gfx1" offset="100001"/>
              <rom name="c01jaa07.22d" size="524288" crc="3e70f506" sha1="d3cd0b48383bf2514b7f47fade8549ea8e3c5555" region="gfx2" offset="0"/>
              <rom name="c01jaa08.23d" size="524288" crc="535e6065" sha1="131f7eec4179145781bbd23474202f4eaf9cefd0" region="gfx2" offset="1"/>
              <rom name="c01jaa09.25d" size="524288" crc="45cf93b1" sha1="7c5082bcd1fe15761a0a965e25dda121904ff1bd" region="gfx2" offset="100000"/>
              <rom name="c01jaa10.27d" size="524288" crc="c9927749" sha1="c2644877bda483e241381265e723ea8ab8357761" region="gfx2" offset="100001"/>
              <disk name="c01jaa11" sha1="0a53c4412a72a886f5fb98c12c529d056d625244" region="drive_0" index="0" writable="yes"/>
              <chip type="cpu" tag="maincpu" name="68EC020" clock="8000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="konami1" name="K054539" clock="48000"/>
              <chip type="audio" tag="konami2" name="K054539" clock="48000"/>
              <display tag="screen" type="raster" rotate="0" width="488" height="384" refresh="58.000000" />
              <sound channels="2"/>
              <input players="2" buttons="5" coins="1" service="yes">
                     <control type="dial" minimum="0" maximum="255" sensitivity="30" keydelta="15"/>
              </input>
              <dipswitch name="Coinage" tag="DSW1" mask="31">
                     <dipvalue name="1P 8C / 2P 16C / Continue 8C" value="0"/>
                     <dipvalue name="1P 8C / 2P 16C / Continue 7C" value="1"/>
                     <dipvalue name="1P 8C / 2P 16C / Continue 6C" value="2"/>
                     <dipvalue name="1P 7C / 2P 14C / Continue 7C" value="3"/>
                     <dipvalue name="1P 7C / 2P 14C / Continue 6C" value="4"/>
                     <dipvalue name="1P 7C / 2P 14C / Continue 5C" value="5"/>
                     <dipvalue name="1P 6C / 2P 12C / Continue 6C" value="6"/>
                     <dipvalue name="1P 6C / 2P 12C / Continue 5C" value="7"/>
                     <dipvalue name="1P 6C / 2P 12C / Continue 4C" value="8"/>
                     <dipvalue name="1P 5C / 2P 10C / Continue 5C" value="9"/>
                     <dipvalue name="1P 5C / 2P 10C / Continue 3C" value="11"/>
                     <dipvalue name="1P 5C / 2P 10C / Continue 4C" value="10"/>
                     <dipvalue name="1P 4C / 2P 8C / Continue 4C" value="12"/>
                     <dipvalue name="1P 4C / 2P 8C / Continue 3C" value="13"/>
                     <dipvalue name="1P 4C / 2P 8C / Continue 2C" value="14"/>
                     <dipvalue name="1P 3C / 2P 6C / Continue 3C" value="15"/>
                     <dipvalue name="1P 3C / 2P 6C / Continue 2C" value="16"/>
                     <dipvalue name="1P 3C / 2P 6C / Continue 1C" value="17"/>
                     <dipvalue name="1P 3C / 2P 4C / Continue 3C" value="18"/>
                     <dipvalue name="1P 3C / 2P 4C / Continue 2C" value="19"/>
                     <dipvalue name="1P 3C / 2P 4C / Continue 1C" value="20"/>
                     <dipvalue name="1P 3C / 2P 3C / Continue 3C" value="21"/>
                     <dipvalue name="1P 3C / 2P 3C / Continue 2C" value="22"/>
                     <dipvalue name="1P 3C / 2P 3C / Continue 1C" value="23"/>
                     <dipvalue name="1P 2C / 2P 3C / Continue 2C" value="26"/>
                     <dipvalue name="1P 2C / 2P 3C / Continue 1C" value="27"/>
                     <dipvalue name="1P 2C / 2P 4C / Continue 2C" value="24"/>
                     <dipvalue name="1P 2C / 2P 4C / Continue 1C" value="31" default="yes"/>
                     <dipvalue name="1P 2C / 2P 2C / Continue 2C" value="28"/>
                     <dipvalue name="1P 2C / 2P 2C / Continue 1C" value="29"/>
                     <dipvalue name="1P 1C / 2P 2C / Continue 1C" value="30"/>
                     <dipvalue name="1P 1C / 2P 1C / Continue 1C" value="25"/>
              </dipswitch>
              <dipswitch name="Free Play (Ignore Coinage)" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Expert Mode Difficulty" tag="DSW2" mask="3">
                     <dipvalue name="Level 0" value="2"/>
                     <dipvalue name="Level 1" value="3" default="yes"/>
                     <dipvalue name="Level 2" value="1"/>
                     <dipvalue name="Level 3" value="0"/>
              </dipswitch>
              <dipswitch name="Normal / Free Mode Difficulty" tag="DSW2" mask="12">
                     <dipvalue name="Level 0" value="8"/>
                     <dipvalue name="Level 1" value="12" default="yes"/>
                     <dipvalue name="Level 2" value="4"/>
                     <dipvalue name="Level 3" value="0"/>
              </dipswitch>
              <dipswitch name="Level Display" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="16" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="96">
                     <dipvalue name="Loud" value="96" default="yes"/>
                     <dipvalue name="Medium" value="32"/>
                     <dipvalue name="Low" value="64"/>
                     <dipvalue name="Silent" value="0"/>
              </dipswitch>
              <dipswitch name="Score Display" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="128" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW3" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW3" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Event Mode Stages" tag="DSW3" mask="28">
                     <dipvalue name="1 Stage" value="12"/>
                     <dipvalue name="2 Stages" value="20"/>
                     <dipvalue name="3 Stages" value="16"/>
                     <dipvalue name="4 Stages" value="28" default="yes"/>
                     <dipvalue name="4 Stages" value="4"/>
                     <dipvalue name="4 Stages" value="24"/>
                     <dipvalue name="4 Stages" value="0"/>
                     <dipvalue name="5 Stages" value="8"/>
              </dipswitch>
              <dipswitch name="Normal / Free Mode Stages" tag="DSW3" mask="28">
                     <dipvalue name="3 / 2 Stages" value="16"/>
                     <dipvalue name="4 / 3 Stages" value="28" default="yes"/>
                     <dipvalue name="4 / 3 Stages" value="12"/>
                     <dipvalue name="4 / 3 Stages" value="20"/>
                     <dipvalue name="4 / 3 Stages" value="4"/>
                     <dipvalue name="4 / 3 Stages" value="24"/>
                     <dipvalue name="4 / 3 Stages" value="0"/>
                     <dipvalue name="5 / 3 Stages" value="8"/>
              </dipswitch>
              <dipswitch name="Event Mode (Ignore Coinage)" tag="DSW3" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="4368"/>
              <slot name="drive_0">
                     <slotoption name="hdd" devname="hdd" default="yes"/>
              </slot>
              <slot name="drive_1">
                     <slotoption name="hdd" devname="hdd"/>
              </slot>
       </game>
 
 


emumovies.com      Retro bytes Portal           Bookmark and Share

 
Developed by: Spesoft  Headsoft     Terms of use     Privacy    Advertise