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bnj: MAME ROM Information.


History:

Bump 'n' Jump (c) 1982 Bally Midway Mfg. Co.


- TECHNICAL -


[Upright model] [No. 349]


- TRIVIA -


Released in December 1982. Manufactured by Bally/Midway under license from Data East. For more information about the game itself, please see the original Burnin' Rubber entry.


Original Products:

Burnin' Rubber (Data East)

Burnin' Rubber [Deco cassette No. 27] (Data East)

Bump 'n' Jump [Deco cassette No. 27] (Data East USA)


Licensed products:

Bump 'n' Jump [Upright model] [No. 349] (Bally Midway)

Bump 'n' Jump [Cocktail model] [No. 350] (Bally Midway)


Unofficial products:

Car Action (Unknown manufacturer)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.35 [Kevin Brisley]

0.30 [Kevin Brisley]


Artwork available


TEST MODE:

- In test mode, press 5 to advance through the various tests. Burnin' Rubber and Car Action: The service ROM is missing for this one so service mode doesn't work.


WIP:

- 6th September 2010: Mr. Do - Bump 'n' Jump bezel is done, thanks to Kiltron. This was one of my favorite games to play at Eddie's Liquor, back when I was twelve.

- 0.138: Machone fixed incorrect screen resolution for Burnin' Rubber and clones Bump 'n' Jump and Car Action to 240x256.

- 0.129u5: Couriersud fixed low pass filtering on engine and explosion sounds in Burnin' Rubber.

- 0.126u2: Fabio Priuli added DIP locations to clone Bump 'n' Jump.

- 0.112u1: Canim fixed visible area to 240x256 in Bump 'n' Jump according to the arcade picture.

- 26th August 2006: Mr. Do - Added Burning Rubber bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good.

- 0.106u3: Added plds ($0, 30 - pal10l8.10k, pal16r4a.2d) to clone Car Action.

- 0.105u3: Added missing proms ($0, 20 - palette, RAS/CAS logic) to clone Car Action.

- 20th April 2006: f205v dumped 2x plds from Car Action.

- 25th December 1999: Zsolt Vasvari fixed clone Bump'n'Jump priority problems.

- 0.35: Changed 'Burnin' Rubber' to parent set.

- 0.33b7: Known issues: The continue clock counts too fast.

- 0.33b1: Changed description to 'Bump 'n' Jump'.

- 0.31: Ivan Mackintosh added clone Car Action (bootleg 1983).

- 0.30: Kevin Brisley added Bump 'n Jump (Data East 1982) and Burnin' Rubber. Known issues: The continue timer runs too fast, this is related to the VBlank input bit timing.

- 1st December 1997: Dumped Burnin' Rubber.


LEVELS: 5 (endless)


Recommended Games (Racing 2):

Burnin' Rubber

Burnin' Rubber (DECO Cassette)

Joyful Road

The Battle-Road

Mad Crasher

Gekisou

Street Heat

Break Thru

Night Stocker

The Speed Rumbler

City Bomber

Hyper Crash

Road Blasters

Hot Chase

Last Duel

RoadWars (Arcadia)

Mad Gear

Maze of Flott

Night Striker

S.T.U.N. Runner

F-Zero (Nintendo Super System)

Lethal Crash Race

Chase Bombers

Speed Racer


Romset: 52 kb / 8 files / 22.1 zip




MAME XML Output:

       <game name="bnj" sourcefile="btime.c" cloneof="brubber" romof="brubber">
              <description>Bump 'n' Jump</description>
              <year>1982</year>
              <manufacturer>Data East USA (Bally Midway license)</manufacturer>
              <rom name="bnj12b.bin" size="8192" crc="ba3e3801" sha1="56284076d938c33c1492a07281b936681eb09808" region="maincpu" offset="a000"/>
              <rom name="bnj12c.bin" size="8192" crc="fb3a2cdd" sha1="4a964389cc8035b9264d4cb133eb6d3826e74b95" region="maincpu" offset="c000"/>
              <rom name="bnj12d.bin" size="8192" crc="b88bc99e" sha1="08a4ddea4037f9e14d0d9f4262a1746b0a3a140c" region="maincpu" offset="e000"/>
              <rom name="bnj6c.bin" merge="bnj6c.bin" size="4096" crc="8c02f662" sha1="1279d564e65fd3ccac25b1f9fbb40d910de2b544" region="audiocpu" offset="e000"/>
              <rom name="bnj4e.bin" merge="bnj4e.bin" size="8192" crc="b864d082" sha1="cacf71fa6c0f7121d077381a0ff6222f534295ab" region="gfx1" offset="0"/>
              <rom name="bnj4f.bin" merge="bnj4f.bin" size="8192" crc="6c31d77a" sha1="5e52554f594f569527af4768d244cc40a7b4460a" region="gfx1" offset="2000"/>
              <rom name="bnj4h.bin" merge="bnj4h.bin" size="8192" crc="5824e6fb" sha1="e98f0eb476b8f033f5cc70a6e503afc4e651fd45" region="gfx1" offset="4000"/>
              <rom name="bnj10e.bin" merge="bnj10e.bin" size="4096" crc="f4e9eb49" sha1="b356512d2ebd4e2005e76496b434e5ecebadb251" region="gfx2" offset="0"/>
              <rom name="bnj10f.bin" merge="bnj10f.bin" size="4096" crc="a9ffacb4" sha1="49d5f9c0b695f474197fbb761bacc065b6b5808a" region="gfx2" offset="1000"/>
              <chip type="cpu" tag="maincpu" name="M6502" clock="750000"/>
              <chip type="cpu" tag="audiocpu" name="M6502" clock="500000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay1" name="AY-3-8910A" clock="1500000"/>
              <chip type="audio" tag="ay2" name="AY-3-8910A" clock="1500000"/>
              <chip type="audio" tag="discrete" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="240" refresh="57.444853" pixclock="6000000" htotal="384" hbend="0" hbstart="256" vtotal="272" vbend="8" vbstart="248" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
                     <dipvalue name="1 Coin/3 Credits" value="1"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="12">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="8"/>
                     <dipvalue name="1 Coin/3 Credits" value="4"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW1" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="32"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW1" mask="64">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="64"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="1">
                     <dipvalue name="3" value="1" default="yes"/>
                     <dipvalue name="5" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW2" mask="6">
                     <dipvalue name="Every 30000" value="6" default="yes"/>
                     <dipvalue name="Every 70000" value="4"/>
                     <dipvalue name="20000 Only" value="2"/>
                     <dipvalue name="30000 Only" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW2" mask="8">
                     <dipvalue name="No" value="8"/>
                     <dipvalue name="Yes" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="16">
                     <dipvalue name="Easy" value="16" default="yes"/>
                     <dipvalue name="Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="16"/>
       </game>
 
 


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