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bsktball: MAME ROM Information.


History:

Atari Basketball (c) 1979 Atari.


An old black and white basketball game.


- TECHNICAL -


Cabinet dimensions : 70,18'' (178,26cm) high x 29,5'' (74,93cm) wide x 78,8'' (200,15cm) deep. Monitor : 23'' B/W.


Game ID : 034756-034766


Main CPU : M6502 (@ 750 Khz)

Sound Chips : Discrete (@ 750 Khz)


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 4


Players : 2

Control : trackball

Buttons : 1


- TRIVIA -


Released in May 1979.


An Atari Basketball unit appears in the 1982 movie 'Tron'.


Michael Jackson used to own this game (upright). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.


- STAFF -


Designed and programmed by : Chris Downend


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.31 [Mike Balfour]


Artwork available


WIP:

- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Basketball.

- 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1.

- 0.135u1: Fabio Priuli added driver data struct and save state support to Basketball.

- 26th July 2008: Mr. Do - Thanks to the BYOAC/CAG artwork, we now have a Atari Basketball bezel.

- 0.121u1: Changed palettesize from 4 to 264 colors.

- 0.90u3: Derrick Renaud converted Basketball to component value code.

- 0.78u5: Derrick Renaud changed bounce sound in Atari Basketball to use DISCRETE_CRFILTER (high pass R/C filter).

- 0.69: Minor code cleanup to Basketball [Derrick Renaud].

- 0.68: Replaced 3x DAC sound with Discrete.

- 0.37b15: Stefan Jokisch fixed sound in Atari Basketball.

- 0.36b7: Added 'Service Mode' dipswitch.

- 0.31: Mike Balfour added Basketball (Atari 1979). The original hardware uses the Player 1 and Player 2 Start buttons as the Jump/Shoot buttons. MAME taken button 1 and mapped it to the Start buttons to keep people from getting confused.

- 2nd January 1998: Dumped Basketball.


Recommended Games (Basketball):

Tournament Table

Basketball

Fighting Basketball

Super Basketball

Jump Shot

Double Dribble

Double Dribble (PlayChoice-10)

Dunk Shot

Magic Johnson's Fast Break (Arcadia)

Arch Rivals

Super Real Basketball (Mega-Tech)

USA Pro Basketball (Tourvision PCE bootleg)

Punk Shot

Rim Rockin' Basketball

NCAA Basketball (Nintendo Super System)

NBA Jam

NBA Jam TE

Run and Gun

Run and Gun 2

Hard Dunk

Street Hoop

Dunk Mania

Super Slams

Hoops '96

NBA Hangtime

Capcom Sports Club (Basketball)

NBA Play By Play

1 on 1 Government

Virtua NBA


Romset: 12 kb / 6 files / 7.53 zip




MAME XML Output:

       <game name="bsktball" sourcefile="bsktball.c">
              <description>Basketball</description>
              <year>1979</year>
              <manufacturer>Atari</manufacturer>
              <rom name="034765.d1" size="2048" crc="798cea39" sha1="b1b709a74258b01b21d7c2038a3b6abe879944c5" region="maincpu" offset="2000"/>
              <rom name="034764.c1" size="2048" crc="a087109e" sha1="f5d6dcccc4a54db35be3d8997bc51e73892747fb" region="maincpu" offset="2800"/>
              <rom name="034766.f1" size="2048" crc="a82e9a9f" sha1="9aca236c5145c04a8aaebb316179482bbdc9ddfc" region="maincpu" offset="3000"/>
              <rom name="034763.b1" size="2048" crc="1fc69359" sha1="a215ba3bb18ea2c57c443dfc4c4a0a3846bbedfe" region="maincpu" offset="3800"/>
              <rom name="034757.a6" size="2048" crc="010e8ad3" sha1="43ce2c2089ec3011e2d28e8257a35efeed0e71c5" region="gfx1" offset="0"/>
              <rom name="034758.b6" size="2048" crc="f7bea344" sha1="df544bff67bb0334f77cef11792199d9c3f5fdf4" region="gfx1" offset="800"/>
              <chip type="cpu" tag="maincpu" name="M6502" clock="750000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="discrete" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2" tilt="yes">
                     <control type="trackball" minimum="0" maximum="255" sensitivity="100" keydelta="10"/>
              </input>
              <dipswitch name="Service Mode" tag="IN1" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Play Time per Credit" tag="DSW" mask="7">
                     <dipvalue name="Free Play" value="7"/>
                     <dipvalue name="2:30" value="6"/>
                     <dipvalue name="2:00" value="5"/>
                     <dipvalue name="1:30" value="4"/>
                     <dipvalue name="1:15" value="3"/>
                     <dipvalue name="0:45" value="2"/>
                     <dipvalue name="0:30" value="1"/>
                     <dipvalue name="1:00" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW" mask="24">
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/4 Credits" value="16"/>
                     <dipvalue name="1 Coin/5 Credits" value="8"/>
                     <dipvalue name="1 Coin/6 Credits" value="24"/>
              </dipswitch>
              <dipswitch name="Cost" tag="DSW" mask="32">
                     <dipvalue name="Two Coin Minimum" value="32"/>
                     <dipvalue name="One Coin Minimum" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Language" tag="DSW" mask="192">
                     <dipvalue name="German" value="192"/>
                     <dipvalue name="French" value="128"/>
                     <dipvalue name="Spanish" value="64"/>
                     <dipvalue name="English" value="0" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="264"/>
       </game>
 
 


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