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bullfgt: MAME ROM Information.


History:

Bullfight (c) 1984 Bally Midway.


A bull fighting game.


- TECHNICAL -


[No. 0C13]

[Conversion Kit]


Sega System 1 hardware


- TRIVIA -


Released in December 1984.


Developed by Coreland. Licensed from Sega. This game is known in Japan as "The Togyu".


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.37b16 [David Haywood]

0.34b2 [Nicola Salmoria]


Artwork available


WIP:

- 7th December 2009: Mr. Do - TrevEB sent in a good photo of the instruction card for Bullfight, which has been added. Special thanks to Connie for helping identify the font.

- 0.115u4: Replaced SN76496 sound with SN76489.

- 0.113u3: Changed description to 'Bullfight (315-5065)' and clone 'The Togyu (Japan)' to 'The Togyu (315-5065, Japan)'.

- 24th December 2006: Mr. Do - Thanks to a scan by Anoid for one, and to the loan by Vintage Arcade Superstore for the other, we have both of the generic Bally/Midway bezels for Bullfight (sharply vectored by Zorg).

- 0.105u4: Fixed rom names.

- 0.58: Added dipswitches 'Unused SW 0-6' and 'SW 0 Read From'.

- 0.56: Changed description of clone 'The Tougyuu (Japan)' to 'The Togyu (Japan)'. Renamed (bullfgtj) to (thetogyu).

- 0.37b16: David Haywood added Bullfight (Coreland 1984).

- 24th June 2001: David Haywood added the English version of Bullfight.

- 0.35b12: Changed description to 'The Tougyuu (Japan)'.

- 0.34b3: Juan Carlos Lorente added high score saving to Bull Fight.

- 0.34b2: Nicola Salmoria added Bull Fight (Japan) (Sega / Coreland 1984).

- 16th August 1998: Malcor dumped The Togyu (315-5065, Japan). The PCB had a label "834-5478 THE TOGYU" on it. Uses, more or less, the same hardware as Up'N Down, Wonder Boy, etc. However, the ICs were arranged completely differently on this board.


LEVELS: 4 (endless)


Other Emulators:

* FB Alpha


Recommended Games (Animals):

Lasso

Zoo Keeper

Noah's Ark

Portraits

Bullfight

Snake Pit

Video Vince and the Game Factory

Jambo! Safari

Animal Catch


Romset: 137 kb / 16 files / 59.8 zip




MAME XML Output:

       <game name="bullfgt" sourcefile="system1.c">
              <description>Bullfight (315-5065)</description>
              <year>1984</year>
              <manufacturer>Coreland / Sega</manufacturer>
              <rom name="epr-.129" size="8192" crc="29f19156" sha1="86cca9601f63b9b3d3aaaf21c3a3e456a50ca6b8" region="maincpu" offset="0"/>
              <rom name="epr-.130" size="8192" crc="e37d2b95" sha1="9d2523190e49c9d45a5832da912cbc0cd23e2496" region="maincpu" offset="2000"/>
              <rom name="epr-.131" size="8192" crc="eaf5773d" sha1="7db6a7c1c4d9e5f5b4de97b41ab5dd591e2e1548" region="maincpu" offset="4000"/>
              <rom name="epr-.132" size="8192" crc="72c3c712" sha1="1c1ac6d7248382228b99d2652f53fbe15246f253" region="maincpu" offset="6000"/>
              <rom name="epr-.133" size="8192" crc="7d9fa4cd" sha1="b6f0d86281c7e8de7a23b0c55c1991350d5bc9b1" region="maincpu" offset="8000"/>
              <rom name="epr-.134" size="8192" crc="061f2797" sha1="f13acd4c5b33ed85229a3907744283646e020867" region="maincpu" offset="a000"/>
              <rom name="epr-6077.120" size="8192" crc="02a37602" sha1="1b67b0d80a228f7faf054bfd79aff120d92c8166" region="soundcpu" offset="0"/>
              <rom name="epr-.82" size="8192" crc="b71c349f" sha1="5a0e9b90c71708dadab201da09c71449e05268e1" region="tiles" offset="0"/>
              <rom name="epr-.65" size="8192" crc="86deafa8" sha1="b4b9d38bd4a47ce2e75ec0ef3d7507aef8a16858" region="tiles" offset="2000"/>
              <rom name="epr-6087.81" size="8192" crc="2677742c" sha1="6a6154f1c2cc53b9d224fc73bab47e6deb7c505f" region="tiles" offset="4000"/>
              <rom name="epr-.64" size="8192" crc="6f0a62be" sha1="30c93c4d7f916f7b9a725f412a3a4a71f24c4f22" region="tiles" offset="6000"/>
              <rom name="epr-6085.80" size="8192" crc="9c3ddc62" sha1="3332824de114836760a40133fb65d8f40474bc81" region="tiles" offset="8000"/>
              <rom name="epr-.63" size="8192" crc="c0fce57c" sha1="74f2c987f77e73b7069014d3bd6809d8bb3596c7" region="tiles" offset="a000"/>
              <rom name="epr-6069.86" size="16384" crc="fe691e41" sha1="90faf26685202e2a25bb3024750456014d0722b3" region="sprites" offset="0"/>
              <rom name="epr-6070.93" size="16384" crc="34f080df" sha1="0e7d28e3325c8c3f06438fde29ea0ffe57fc325f" region="sprites" offset="4000"/>
              <rom name="pr-5317.76" size="256" crc="648350b8" sha1="c7986aa9127ef5b50b845434cb4e81dff9861cd2" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="20000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="sn1" name="SN76489A" clock="2000000"/>
              <chip type="audio" tag="sn2" name="SN76489A" clock="4000000"/>
              <display tag="screen" type="raster" rotate="0" width="512" height="224" refresh="60.096154" pixclock="10000000" htotal="640" hbend="0" hbstart="512" vtotal="260" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="SWA" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit 5/3 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit 2/3" value="1"/>
                     <dipvalue name="1 Coin/1 Credit 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit 5/6" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="SWA" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit 5/3 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit 2/3" value="16"/>
                     <dipvalue name="1 Coin/1 Credit 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit 5/6" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="SWB" mask="1">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="1"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="SWB" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Lives" tag="SWB" mask="12">
                     <dipvalue name="3" value="12" default="yes"/>
                     <dipvalue name="4" value="8"/>
                     <dipvalue name="5" value="4"/>
                     <dipvalue name="Infinite" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="SWB" mask="48">
                     <dipvalue name="30000" value="48" default="yes"/>
                     <dipvalue name="50000" value="32"/>
                     <dipvalue name="70000" value="16"/>
                     <dipvalue name="None" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="SWB" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="SW 0 Read From" tag="SWB" mask="128">
                     <dipvalue name="Port $0D" value="128" default="yes"/>
                     <dipvalue name="Port $10" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="2048"/>
       </game>
 
 


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