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capbowl: MAME ROM Information.


Capcom Bowling (c) 1988 Capcom USA, Inc.

An overhead-view bowling game.


Main CPU : M6809E (@ 2 Mhz)

Sound CPU : M6809E (@ 2 Mhz)

Sound Chips : YM2203 (@ 4 Mhz), DAC

Screen orientation : Vertical

Video resolution : 245 x 360 pixels

Screen refresh : 57.00 Hz

Palette colors : 4096

Players : 2

Control : trackball

Buttons : 2


Developed by Incredible Technologies, Inc.

Released in August 1988.

This game was originally supposed to be titled 'Beer Frame Bowling'.

Scott Spencer holds the official record for this game with a perfect score of 300 points on November 18, 2008.


* Hint 1 : To get a strike most of the time, position the ball between the 3rd and 4th dot behind the foul line. Also, move the ball closer to the foul line, but do NOT cross it. The closer you move the ball to the foul line, the more you may need to nudge your ball a little to the left. This is because when the ball travels slow enough on the lane, it will hook to the right.

* Hint 2 : If the ball is over the line when you position your ball, and you have not thrown it, you can move it back behind the line with no foul (which is necessary if over half of the ball is across the line...a foul will be called if you try throwing it from that position).


1. Capcom Bowling (1988)

2. Coors Light Bowling (1989)


Programmer : Richard Ditton

Audio Programming : David D. Thiel

Game Audio : David D. Thiel

Exciter Audio : David D. Thiel, Kyle Johnson, Neil Falconer


Game's rom.

Machine's picture.

MAME Info:

0.31 [Michael Appolo]

0.29 [Zsolt Vasvari]


- F2 enter service mode (press it on the high score screen).


- 0.135u2: Fabio Priuli added driver data structs to Capcom Bowling driver.

- 0.122u6: Changed M6809E CPU1/2 clock speeds to 8MHz.

- 0.109u2: Aaron Giles fixed colors/palette update (vidhrdw\capbowl.c).

- 0.96u3: Fixed ball drawing in Capcom Bowling (partial updating).

- 0.95u2: Aaron Giles cleaned up TMS34061 implementation to remove dirty pixel tracking. Fixed TMS34061 scanline calculations. Updated Capcom Bowling driver to handle TMS34061 changes.

- 0.85: Aaron Giles fixed YM2203 sound balance in Capcom Bowling. Replaced M6809 CPU1/2 to M6809E.

- 0.84u6: Aaron Giles added clone Capcom Bowling (set 4). Added missing cpu1 rom ($18000) to Capcom Bowling (set 3).

- 0.80u2: Added clone Capcom Bowling (set 3). Aaron Giles cleaned up the Capcom Bowling driver and fixed crash on reset.

- 23rd March 2004: Aaron Giles fixed the crash on reset problem in Capcom Bowling and added Beer Frame Bowling which unfortunately doesn't work because of a missing ROM.

- 0.36RC2: Removed 3rd player.

- 0.36b4: Changed VSync to 57Hz.

- 3rd March 1999: Juergen Buchmueller fixed Capcom Bowling to work again.

- 0.35b2: Nicola Salmoria added clone Capcom Bowling (set 2). Changed parent description to 'Capcom Bowling (set 1)'.

- 0.31: Michael Appolo added Capcom Bowling (Incredible Technologies 1988) - the real one. Renamed (capbowl) to (clbowl). Known issues: The sound of the rolling ball is randomly wrong.

- 0.30: Nicola Salmoria added sound in Coors Light Bowling.

- 0.29: Zsolt Vasvari added Coors Light Bowling (Incredible Technologies 1989). Known issues: The colors are accurate, however the color space is reduced from 4x4x4 to 3x3x2.

- 17th January 1997: Dumped Coors Light Bowling.

Recommended Games (Bowling):

Meadows Lanes

Robot Bowl

3-D Bowling

Bowling Alley

Strike Bowling

Pro Bowling (DECO Cassette)

Pro Sports - Bowling, Tennis, and Golf

Ten Pin Deluxe

Alley Master

Up Your Alley

Capcom Bowling

SportTime Bowling (Arcadia)

Championship Bowling

Tri-Sports (Power Strike)

Dyno Bop

League Bowling

Strata Bowling

Super Strike Bowling


Konkyuu no Hoshi

Krazy Bowl

World Class Bowling

World Class Bowling Deluxe

Virtua Bowling

Puzzle De Bowling

Simpsons Bowling

Romset: 160 kb / 5 files / 90.3 zip

MAME XML Output:

       <game name="capbowl" sourcefile="capbowl.c">
              <description>Capcom Bowling (set 1)</description>
              <manufacturer>Incredible Technologies / Capcom</manufacturer>
              <rom name="u6" size="32768" crc="14924c96" sha1="d436c5115873c9c2bc7657acff1cf7d99c0c5d6d" region="maincpu" offset="8000"/>
              <rom name="gr0" size="32768" crc="ef53ca7a" sha1="219dc342595bfd23c1336f3e167e40ff0c5e7994" region="maincpu" offset="10000"/>
              <rom name="gr1" size="32768" crc="27ede6ce" sha1="14aa31cbcf089419b5b2ea8d57e82fc51895fc2e" region="maincpu" offset="18000"/>
              <rom name="gr2" size="32768" crc="e49238f4" sha1="ac76f1a761d6b0765437fb7367442667da7bb373" region="maincpu" offset="20000"/>
              <rom name="sound" size="32768" crc="8c9c3b8a" sha1="f3cdf42ef19012817e6b7966845f9ede39f61b07" region="audiocpu" offset="8000"/>
              <chip type="cpu" tag="maincpu" name="M6809E" clock="8000000"/>
              <chip type="cpu" tag="audiocpu" name="M6809E" clock="8000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2203" clock="4000000"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <display tag="screen" type="raster" rotate="270" width="360" height="245" refresh="57.000000" pixclock="5253120" htotal="360" hbend="0" hbstart="360" vtotal="256" vbend="0" vbstart="245" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2" service="yes">
                     <control type="trackball" minimum="0" maximum="255" sensitivity="20" keydelta="40" reverse="yes"/>
              <dipswitch name="Cabinet" tag="IN0" mask="64">
                     <dipvalue name="Upright" value="64" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="0"/>

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