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captavene: MAME ROM Information.


Captain America and the Avengers (c) 1991 Data East.

A side-scrolling beat'em up (punctuated with occasional shoot'em up sections) in which one or more players take on the role of either Captain America, Iron Man, Vision, or Hawkeye as they prepare to do battle with Red Skull and his henchmen. Each player character has a different weapon or power that can be used throughout the game to assist them in combat. Captain America uses his shield, Iron Man uses his repulsor rays, Vision uses his solar beam and Hawkeye uses his bow and arrows. There are also additional superheroes such as Quicksilver, Sub-Mariner, Wonder Man, and The Wasp who appear at certain points in the game to assist the player characters. Some of the super-villain foes that await the heroes are Klaw, The Living Laser, Whirlwind, The Grim Reaper, The Wizard, The Controllers, The Mandarin, The Juggernaut (from X-Men), Ultron and Crossbones. The game consists of five stages.


Game ID : MAN

Main CPU : ARM (@ 7 Mhz), HuC6280 (@ 4.0275 Mhz)

Sound Chips : YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.757 Khz), OKI6295 (@ 15.514 Khz)

Players : 2 or 4 (selectable by dipswitch)


[8-Way Joystick] [Start/Attack] [Jump]


Released in October 1991.

Josh Bycer holds the official record for this game with 496,801 points on April 20, 1997.

A Captain America and the Avengers unit appears in the 1994 movie 'Airheads'.


The US version is slightly different, it has the "Winners Don't Use Drugs" and has text and voice-over "America still needs your help!" on the continue screen.


Executive Producer : K. Jimbo

Project Leader : Iwao Horita (Horitan)

Marketing : Makoto Nagao, Hitoshi Kitazume

Hardware Designers : Mad Scientist, Dr.Yaj Mahal

Hardware Assistant : Toshio Kawamoto

Sound : Tomoyoshi Sato (Tom Sato), Tatsuya Kiuchi (Mr. K)

Graphic Master : Masanori Tokoro

Graphics Cooperaters : Sonomi Kiyota, Oguri, Atsushi Takahashi, Hiroshi Koga, Touma Arakawa

Translators : Yoshiya Nishi, Steve Miller, Etsuko Kobata

Back Up : Jeff Brown, Naomi Susa

Graphic Producer : Tomoji Kodama

Graphic A.P. : Yaeko Kodama

Key Animator : Takashi Sokabe

In Between : Akihiko Mamashita

Background : Fumie Nuibe

Color Director : Noriyuki Yoshino

Graphic Designers : Hanaita, Ayumi Hanimaru, Yasuyuki Sato, Surupi

Game Designer : Hidenobu Ito

Software Designers : Tac. H, Hiroshi Ohnuki, Tesa Amusement Service, MI Computer, KM

Special Thanks : H. Fukuda, Deco all planners, Kappa-Kun, Tomoo Adachi, Yoshiyuki Ishibiki, Shinichi Sato, Kenichi Fujimoto, Yuichi Shiono, Eiichi Nishiyama


* Consoles :

Sega Mega Drive [US] (1992) [Model T-13056]

Sega Mega Drive [EU] (1992) [Model 3206-50]

Sega Mega Drive [SA] (1992)

Sega Mega Drive [EU] (1995) [Model 1087-50]

Sega Game Gear [US] (1993)

Nintendo Super Famicom [US] (September 1993) [Model SNS-6A]

Nintendo Super Famicom [EU] (1993) [Model SNSP-6A-UKV]

Nintendo Game Boy [US] (February 1994) [Model DMG-VP]


Game's rom.

Machine's picture.

MAME Info:

0.58 [Bryan McPhail]

Artwork available


- Reset with both start buttons held down for test mode.


- [possible] Graphic glitch in the ending sequence. Karasu (ID 00272)


- 0.145: Slight fix to the way Captain America rasters were handled [David Haywood].

- 0.142u3: David Haywood fixed color glitch on scrolling ocean on Stage 2 in Captain America.

- 0.136u2: Changed HuC6280 CPU2 clock speed to 2685000 Hz.

- 0.136: Pierpaolo Prazzoli fixed intro text scrolls from wrong direction in Captain America.

- 0.133u1: Renamed (captavna) to (captavena), (captavne) to (captavene), (captavnu) to (captavenu), (captavuu) to (captavenuu), (captavua) to (captavenua) and (captavnj) to (captavenj).

- 0.131u1: Pierpaolo Prazzoli fixed no enemies appear in the second phase in Captain America.

- 0.130: Pierpaolo Prazzoli fixed Captain America attract mode (the small pictures of the heroes appear before they should).

- 15th July 2007: Mr. Do - We have a Captain America bezel courtesy of the BYOAC/CAG artwork.

- 0.113u2: Chaneman added clone Captain America and The Avengers (US Rev 1.4). Changed parent description to 'Captain America and The Avengers (Asia Rev 1.9)'.

- 0.111u2: Aaron Giles improved cycle timings in the ARM CPU core. Altered the DECO32 CPU clocks to be more realistic. Changed ARM CPU1 clock speed to 7MHz.

- 0.98u4: Bryan McPhail fixed several bugs in the ARM core which break Captain America but fix some other issues. Tomasz Slanina fixed unaligned 32-bit reads in the ARM core.

- 0.95u4: Brian Troha fixed dipswitches in Captain America and The Avengers. Added 'Lives' dipswitch.

- 0.67: Added clones Captain America and The Avengers (US Rev 1.6) and (Asia Rev 1.0). Changed parent and clone descriptions to 'Captain America and The Avengers', '(Asia Rev 4)' to '(Asia Rev 1.9)' and clones '(UK Rev 4)' to '(UK Rev 1.4)' and '(Japan Rev 2)' to '(Japan Rev 0.2)'. and ARM CPU1 clock speed to 9333333 Hz.

- 0.61: Added 'Max Players' and 2x 'Unknown' dipswitches.

- 0.59: Added clone Captain America (Japan Rev 2). Added flickering sprites and fixed annoying "fight" sound. Changed input to 2x buttons. Renamed (captavee) to (captavne) and (captav19) to (captavnu). Fixed rom names.

- 14th March 2002: Chack'n added the Japan version of Captain America, a World version of Gradius 3 and fixed quite a few ROM file names.

- 0.58: Bryan McPhail added Captain America (Asia Rev 4) and clones (UK Rev 4) and (US Rev 1.9). ARM CPU emulation [Bryan McPhail, Phil Stroffolino].

- 3rd February 2002: Bryan McPhail submitted the Captain America driver and ARM CPU core written by him and Phil Stroffolino. Captain America is almost perfect and includes sound, but the other games in that driver don't work - Fighter's History uses a protection chip, Dragon Gun and Locked 'N Loaded use a different sprite RAM format which is not yet emulated, and Tattoo Assassins works with sound, but lacks the graphics ROMs.

- 30th January 2002: Guru - Received a Captain America PCB to do a redump of a few ROMs two weeks ago. Thanks to Pelle for loaning me the board and Bryan McPhail for the emulation preview shots.


Recommended Games:

Avengers In Galactic Storm

Recommended Games (Super Heroes):




Batman Forever

Captain America and The Avengers

Avengers In Galactic Storm

Captain Commando

Eight Man

Spider-Man: The Videogame

Spider-Man vs The Kingpin (Mega-Tech)


X-Men: Children of the Atom

X-Men Vs. Street Fighter

Marvel Super Heroes

Marvel Super Heroes Vs. Street Fighter

Marvel Vs. Capcom: Clash of Super Heroes

Marvel vs. Capcom 2

Battle Circuit

Romset: 11840 kb / 21 files / 7.01 zip

MAME XML Output:

       <game name="captavene" sourcefile="deco32.c" cloneof="captaven" romof="captaven">
              <description>Captain America and The Avengers (UK Rev 1.4)</description>
              <manufacturer>Data East Corporation</manufacturer>
              <rom name="hg_00-4.1e" size="131072" crc="7008d43c" sha1="a39143e13075ebc58ecc576391f04d2649675dfb" region="maincpu" offset="0"/>
              <rom name="hg_01-4.1h" size="131072" crc="53dc1042" sha1="4547ad20e5bc3b9cedae53f73f1628fa3493aafa" region="maincpu" offset="1"/>
              <rom name="hg_02-4.1k" size="131072" crc="9e3f9ee2" sha1="a56a68bdac58a337be48b346b6939c3f68da8e9d" region="maincpu" offset="2"/>
              <rom name="hg_03-4.1m" size="131072" crc="bc050740" sha1="bee425e76734251444c9cfa9287e1eb9383625bc" region="maincpu" offset="3"/>
              <rom name="man-12.3e" merge="man-12.3e" size="131072" crc="d6261e98" sha1="f3707be37ca926d9a341b9253a6bb2f3de0e25f6" region="maincpu" offset="80000"/>
              <rom name="man-13.3h" merge="man-13.3h" size="131072" crc="40f0764d" sha1="a6715c4a2accacf96f41c885579f314367c70dde" region="maincpu" offset="80001"/>
              <rom name="man-14.3k" merge="man-14.3k" size="131072" crc="7cb9a4bd" sha1="0af1a7bf0fcfa3cc14b38d92f19e97ad6e5541dd" region="maincpu" offset="80002"/>
              <rom name="man-15.3m" merge="man-15.3m" size="131072" crc="c7854fe8" sha1="ffa87dcda44fa0111de6ab317b77dd2bde015890" region="maincpu" offset="80003"/>
              <rom name="hj_08.17k" merge="hj_08.17k" size="65536" crc="361fbd16" sha1="c4bbaf74e09c263044be74bb2c98caf6cfcab618" region="audiocpu" offset="0"/>
              <rom name="man-00.8a" merge="man-00.8a" size="524288" crc="7855a607" sha1="fa0be080515482281e5a12fe172eeb9a21af0820" region="gfx1" offset="0"/>
              <rom name="man-05.16a" merge="man-05.16a" size="1048576" crc="d44d1995" sha1="e88e1a59a4b24ad058f21538f6e9bbba94a166b4" region="gfx2" offset="0"/>
              <rom name="man-04.14a" merge="man-04.14a" size="1048576" crc="541492a1" sha1="2e0ab12555fc46001a815e76e3a0cd21f385f82a" region="gfx2" offset="40000"/>
              <rom name="man-03.12a" merge="man-03.12a" size="1048576" crc="2d9c52b2" sha1="8f6f4fe4f1a63099f889068991b34f9432b04fd7" region="gfx2" offset="80000"/>
              <rom name="man-02.11a" merge="man-02.11a" size="1048576" crc="07674c05" sha1="08b33721d7eba4a1ff2e282f77eeb56535a52923" region="gfx2" offset="c0000"/>
              <rom name="man-01.10a" merge="man-01.10a" size="1048576" crc="ae714ada" sha1="b4d5806265d422c8b837489afe93731f584e4adf" region="gfx2" offset="100000"/>
              <rom name="man-06.17a" merge="man-06.17a" size="1048576" crc="a9a64297" sha1="e4cb441207b1907461c90c32c05a461c9bd30756" region="gfx3" offset="0"/>
              <rom name="man-07.18a" merge="man-07.18a" size="1048576" crc="b1db200c" sha1="970bb15e90194dd285f53594aca5dec3405e75d5" region="gfx3" offset="1"/>
              <rom name="man-08.17c" merge="man-08.17c" size="1048576" crc="28e98e66" sha1="55dbbd945eada81f7dcc874fdcb0b9e62ea453f0" region="gfx3" offset="200000"/>
              <rom name="man-09.21c" merge="man-09.21c" size="1048576" crc="1921245d" sha1="88d3b69a38c18c83d5658d057b95974f1bd371e6" region="gfx3" offset="200001"/>
              <rom name="man-10.14k" merge="man-10.14k" size="524288" crc="0132c578" sha1="70952f39508360bab51e1151531536f0ea6bbe06" region="oki2" offset="0"/>
              <rom name="man-11.16k" merge="man-11.16k" size="524288" crc="0dc60a4c" sha1="4d0daa6a0272852a37f341a0cdc48baee0ad9dd8" region="oki1" offset="0"/>
              <rom name="pal16l8a.12l" size="260" status="nodump" region="plds" offset="0"/>
              <rom name="pal16l8a.4h" size="260" status="nodump" region="plds" offset="200"/>
              <rom name="pal16l8a.5h" size="260" status="nodump" region="plds" offset="400"/>
              <rom name="pal16r8b.14c" size="260" status="nodump" region="plds" offset="600"/>
              <chip type="cpu" tag="maincpu" name="ARM" clock="7000000"/>
              <chip type="cpu" tag="audiocpu" name="HuC6280" clock="2685000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="3580000"/>
              <chip type="audio" tag="oki1" name="OKI6295" clock="1006875"/>
              <chip type="audio" tag="oki2" name="OKI6295" clock="2013750"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="60.000000" pixclock="5160960" htotal="336" hbend="0" hbstart="320" vtotal="256" vbend="8" vbstart="248" />
              <sound channels="2"/>
              <input players="4" buttons="2" coins="4">
                     <control type="joy" ways="8"/>
              <dipswitch name="Coin A" tag="DSW" mask="7">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="1 Coin/5 Credits" value="3"/>
                     <dipvalue name="1 Coin/6 Credits" value="2"/>
              <dipswitch name="Coin B" tag="DSW" mask="56">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
                     <dipvalue name="1 Coin/5 Credits" value="24"/>
                     <dipvalue name="1 Coin/6 Credits" value="16"/>
              <dipswitch name="Flip Screen" tag="DSW" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Continue Coin" tag="DSW" mask="128">
                     <dipvalue name="1 Start/1 Continue" value="128" default="yes"/>
                     <dipvalue name="2 Start/1 Continue" value="0"/>
              <dipswitch name="Lives" tag="DSW" mask="768">
                     <dipvalue name="1" value="256"/>
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="768" default="yes"/>
                     <dipvalue name="4" value="512"/>
              <dipswitch name="Difficulty" tag="DSW" mask="3072">
                     <dipvalue name="Easy" value="2048"/>
                     <dipvalue name="Normal" value="3072" default="yes"/>
                     <dipvalue name="Hard" value="1024"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="Coin Slots" tag="DSW" mask="4096">
                     <dipvalue name="Common" value="4096" default="yes"/>
                     <dipvalue name="Individual" value="0"/>
              <dipswitch name="Play Mode" tag="DSW" mask="8192">
                     <dipvalue name="2 Player" value="8192" default="yes"/>
                     <dipvalue name="4 Player" value="0"/>
              <dipswitch name="Allow Continue" tag="DSW" mask="16384">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="16384" default="yes"/>
              <dipswitch name="Demo Sounds" tag="DSW" mask="32768">
                     <dipvalue name="Off" value="32768"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="2048"/>

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