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chamburger: MAME ROM Information.


History:

Hamburger (c) 1982 Data East Corp.


- TECHNICAL -


[Cassette No.26]


- TRIVIA -


Known as "Burger Time [Cassette No.26]" outside Japan.


- SOURCES -


Game's ROM.




MAME Info:

0.37b13 [Juergen Buchmueller, Al Kossow]


Artwork available


WIP:

- 0.146: Guru and Charles MacDonald added clone Hamburger (DECO Cassette, Japan). Team Japump fixed protection in clone Hamburger, giving it working status.

- 12th May 2012: Smitdogg - We are still working hard on DECO Cassette updates. We're in the middle of dumping: DS Telejan (version 4-A-3), Pro Golf (version 1-A) and Hamburger (version 0-A-0). A couple of the dongles are troublesome but will be done soon.

- 0.145u1: Changed description to 'Burger Time (DECO Cassette)'.

- 28th November 2010: Smitdogg - I had a spare Burgertime Deco Cassette dongle without a tape to go with it so I opened it up to dump the rom directly. The dump matched the .pro read we have for it perfectly so whatever method Al K. was using to read them from the pinouts works perfectly to get unaltered rom chip reads.

- 23rd May 2010: Smitdogg - We got undumped DECO Cassettes for The Grand Sumo, Skater Gaiter and Super Doubles Tennis! The auction also came with a complete system and cassettes for Burger Time and Burnin' Rubber which could be alt. versions. I'm not sure yet when they will be dumped, but they are secured. Thanks to tormod, Rambo, M. Ponweiser, A. Costin, Cornishdavey, Xiaou2, Paratech, E. Barwell, ThumB, www.arcade-history.com, jmurjr, N. Francfort, F. Bukor, Hikari, ArcadeDude, E. Page-Hanify, T. Huff, SteveS, c:\, Dr. Spankenstein and Kevin Eshbach! I took lots of pics and put them into 1 zip. A couple of the boxes (Scrum Try) don't go with the games they contain but I took pics of the boxes anyway. I don't have access to a scanner at the moment but I will scan the instructions, etc. before they leave my possession. Update: I've started dumping the motherboards and they have an alt set of chips.

- 0.117u1: Zsolt Vasvari fixed input port typo in Burger Time (Cassette).

- 0.88u2: Changed description to 'Burger Time (Cassette)'.

- 0.37b13: Juergen Buchmueller added 'Cassette: Burger Time' (DECO 1983).

- 12th February 2001: Juergen Buchmueller sent in an updated DECO Cassette system driver with support for Bump N Jump / Burnin' Rubber, Burger Time, Graplop / Cluster Buster, La.Pa.Pa / Rootin' Tootin', Fighting Ice Hockey, Pro Bowling, Night Star, Pro Soccer and Peter Pepper's Ice Cream Factory, but the games still lack some graphics.


Recommended Games:

Burger Time

Burger Time (DECO Cassette)

Super Burger Time

Peter Pepper's Ice Cream Factory (DECO Cassette)

Food Fight

Splat!

Tapper (Budweiser)

Snacks'n Jaxson

Povar / Sobrat' Buran / Agroprom (Cookie)


Romset: 36 kb / 2 files / 18.7 zip




MAME XML Output:

       <game name="chamburger" sourcefile="decocass.c" cloneof="cbtime" romof="cbtime">
              <description>Hamburger (DECO Cassette, Japan)</description>
              <year>1982</year>
              <manufacturer>Data East Corporation</manufacturer>
              <rom name="v0a-.7e" size="4096" crc="3d33ac34" sha1="909d59e7a993affd10224402b4370e82a5f5545c" region="maincpu" offset="f000"/>
              <rom name="v1-.5a" merge="v1-.5a" size="2048" crc="b66b2c2a" sha1="0097f38beb4872e735e560148052e258a26b08fd" region="audiocpu" offset="f800"/>
              <rom name="cassmcu.1c" merge="cassmcu.1c" size="1024" crc="a6df18fd" sha1="1f9ea47e372d31767c936c15852b43df2b0ee8ff" region="mcu" offset="0"/>
              <rom name="v2.3m" merge="v2.3m" size="32" crc="238fdb40" sha1="b88e8fabb82092105c3828154608ea067acbf2e5" region="proms" offset="0"/>
              <rom name="v4.10d" merge="v4.10d" size="32" crc="3b5836b4" sha1="b630bb277d9ec09d46ef26b944014dd6165b35d8" region="proms" offset="20"/>
              <rom name="v3.3j" merge="v3.3j" size="32" crc="51eef657" sha1="eaedce5caf55624ad6ae706aedf82c5717c60f1f" region="proms" offset="40"/>
              <rom name="dp-126_a.dgl" merge="dp-126_b.dgl" size="4096" crc="25bec0f0" sha1="9fb1f9699f37937421e26d4fb8fdbcd21a5ddc5c" region="dongle" offset="0"/>
              <rom name="dt-126_a.cas" size="32768" crc="334fb987" sha1="c55906bf6059686dd8a587dabbe3fb4d59200ab9" region="cassette" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M6502" clock="750000"/>
              <chip type="cpu" tag="audiocpu" name="M6502" clock="500000"/>
              <chip type="cpu" tag="mcu" name="I8041" clock="6000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay1" name="AY-3-8910A" clock="1500000"/>
              <chip type="audio" tag="ay2" name="AY-3-8910A" clock="1500000"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="240" refresh="57.444853" pixclock="6000000" htotal="384" hbend="0" hbstart="256" vtotal="272" vbend="8" vbstart="248" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
                     <control type="stick" minimum="16" maximum="240" sensitivity="100" keydelta="10"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
                     <dipvalue name="1 Coin/3 Credits" value="1"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="12">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="8"/>
                     <dipvalue name="1 Coin/3 Credits" value="4"/>
              </dipswitch>
              <dipswitch name="Type of Tape" tag="DSW1" mask="48">
                     <dipvalue name="MT (Big)" value="0"/>
                     <dipvalue name="invalid?" value="16"/>
                     <dipvalue name="invalid?" value="32"/>
                     <dipvalue name="MD (Small)" value="48" default="yes"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW1" mask="64">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="64"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="1">
                     <dipvalue name="3" value="1" default="yes"/>
                     <dipvalue name="5" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW2" mask="6">
                     <dipvalue name="20000" value="6" default="yes"/>
                     <dipvalue name="30000" value="4"/>
                     <dipvalue name="40000" value="2"/>
                     <dipvalue name="50000" value="0"/>
              </dipswitch>
              <dipswitch name="Enemies" tag="DSW2" mask="8">
                     <dipvalue name="4" value="8" default="yes"/>
                     <dipvalue name="6" value="0"/>
              </dipswitch>
              <dipswitch name="End of Level Pepper" tag="DSW2" mask="16">
                     <dipvalue name="No" value="16" default="yes"/>
                     <dipvalue name="Yes" value="0"/>
              </dipswitch>
              <dipswitch name="Country Code" tag="DSW2" mask="224">
                     <dipvalue name="A" value="224" default="yes"/>
                     <dipvalue name="B" value="192"/>
                     <dipvalue name="C" value="160"/>
                     <dipvalue name="D" value="128"/>
                     <dipvalue name="E" value="96"/>
                     <dipvalue name="F" value="64"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="56"/>
       </game>