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checkman: MAME ROM Information.


Check Man (c) 1982 Zilec-Zenitone.


Main CPU : Z80 (@ 3.072 Mhz), Z80 (@ 1.62 Mhz)

Sound Chips : AY8910 (@ 1.78975 Mhz), Tone generator and discrete circuits

Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.61 Hz

Palette Colors : 98

Players : 2

Control : 8-way joystick

Buttons : 2


Commercial remakes on home computer : Danger UXB by Micropower on the BBC Micro/Acorn Electron.

Released by JALECO in Japan.


Clearing a square by walking over it : 10 points.

Collecting flags : 500, 1,000, 1,500, 2,000 points etc.

Defusing a bomb with 50-60 seconds remaining : 3,000 points.

Defusing a bomb with 40-49 seconds remaining : 2,500 points.

Defusing a bomb with 30-39 seconds remaining : 2,000 points.

Defusing a bomb with 20-29 seconds remaining : 1,500 points.

Defusing a bomb with 10-19 seconds remaining : 1,000 points.

Defusing a bomb with 1-9 seconds remaining : 500 points.


* Collect all of the flags on the early levels as there is no great threat from the boots.

* Scroll bombs to the opposite edge of the screen so you can easily collect them and move back to your starting side.

* At the start of each level you get a few seconds where the boots can not move. Make use of this time to get to the first bomb.

* If two bombs are ticking down, get the closest one first unless the other is much closer to exploding.

* Move the floor away from boots to trap them.

* If you trap a boot on a single square, you can move the square away from underneath it, trapping it on empty space.


Designed and programmed by : Peter Hughes, Duncan Shortland, Malcolm Mailer

Music by : Robin Cartwright


* Computers :

Commodore C64 (1983, "Grid Trap")


Game's rom.

Arcade Retro Lounge; http://tips.retrogames.com/

MAME Info:

0.31 [Brad Oliver]


- Checkman does not seem to have a control for the sliding of the pieces which was in the original game. checkmaj has designated buttons, but checkman uses the p1 and p2 start buttons. InsideOutBoy


- 0.134: Removed Discrete sound in clone Check Man (Japan).

- 0.133u1: Renamed (checkmaj) to (checkmanj).

- 0.67: Changed parent and clone descriptions to 'Check Man'.

- 0.36b16: Changed Z80 CPU1 clock speed to 1789750 Hz.

- 0.36b9: Zsolt Vasvari added clone Checkman (Japan) (Jaleco 1982).

- 12th November 1999: Zsolt Vasvari fixed sound in Check Man.

- 11th November 1999: Zsolt Vasvari added Check Man to the Galaxian driver, but sound isn't yet working because of a bad rom.

- 0.34b3: Brad Oliver fixed movement of the squares in Check Man.

- 0.34b1: Added color prom.

- 0.31: Brad Oliver added Check Man (Zilec-Zenitone 1982). Control: Use 1 and 2 to move the rows left and right.

- 27th February 1997: Gary Walton dumped Check Man. All of the ROMS are contained on a smallish single card. The main circuit board is similar to Galaxian - there are no graphics ROMs - but two ribbon cables from where the roms would be seated leading to the ROM board. There are two boards perched above the main board. The first contains two processors ( Z80's ) and an AY-3-8910 sound chip.


- Use key 1 and 2 to move the rows left and right.

- Your task is to defuse the ticking bombs before they reach to zero.

- You gain extra points by running over flags but beware of the skulls and stomping boots.

Other Emulators:

* FB Alpha


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Romset: 19 kb / 10 files / 13.9 zip

MAME XML Output:

       <game name="checkman" sourcefile="galdrvr.c">
              <description>Check Man</description>
              <rom name="cm1" size="2048" crc="e8cbdd28" sha1="ba0b41e375b94bbfed6a2c949cc7958474c8ba6e" region="maincpu" offset="0"/>
              <rom name="cm2" size="2048" crc="b8432d4d" sha1="d331476f1f88b7ef1426bed7442392f369e0650b" region="maincpu" offset="800"/>
              <rom name="cm3" size="2048" crc="15a97f61" sha1="3c06c734cef1eed68b401d0d36f7ec9126986d73" region="maincpu" offset="1000"/>
              <rom name="cm4" size="2048" crc="8c12ecc0" sha1="1c2d61ef84404b6a524c453a3d339aaaadb38229" region="maincpu" offset="1800"/>
              <rom name="cm5" size="2048" crc="2352cfd6" sha1="77db5f925ee5f83c17a05a78af5191eefe70ca5a" region="maincpu" offset="2000"/>
              <rom name="cm13" size="2048" crc="0b09a3e8" sha1="e4e65da306e22f61790f0a68d953cc017c3ce762" region="audiocpu" offset="0"/>
              <rom name="cm14" size="2048" crc="47f043be" sha1="44d8892d93849cbc989561387c0a05baead58446" region="audiocpu" offset="800"/>
              <rom name="cm11" size="2048" crc="8d1bcca0" sha1="28fc7fb76180820e84d59e6836ed1f8136e8f138" region="gfx1" offset="0"/>
              <rom name="cm9" size="2048" crc="3cd5c751" sha1="a769fdd30752da8fb331aa0f7a0181a93f0b3378" region="gfx1" offset="1000"/>
              <rom name="checkman.clr" size="32" crc="57a45057" sha1="d4ec6a54f72640e5b485aa59e206c090e67ff640" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="1620000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="discrete" name="DISCRETE"/>
              <chip type="audio" tag="aysnd" name="AY-3-8910A" clock="1789750"/>
              <display tag="screen" type="raster" rotate="90" width="768" height="224" refresh="60.606061" pixclock="18432000" htotal="1152" hbend="0" hbstart="768" vtotal="264" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Coinage" tag="IN1" mask="64">
                     <dipvalue name="A 2C/1C B 1C/3C" value="64"/>
                     <dipvalue name="A 1C/1C B 1C/6C" value="0" default="yes"/>
              <dipswitch name="Cabinet" tag="IN1" mask="128">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="128"/>
              <dipswitch name="Lives" tag="IN2" mask="3">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="6" value="3"/>
              <dipswitch name="Bonus Life" tag="IN2" mask="4">
                     <dipvalue name="100000" value="0" default="yes"/>
                     <dipvalue name="200000" value="4"/>
              <dipswitch name="Difficulty Increases At Level" tag="IN2" mask="8">
                     <dipvalue name="3" value="8"/>
                     <dipvalue name="5" value="0" default="yes"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32"/>

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