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cobracom: MAME ROM Information.


History:

Cobra-CommanD (c) 1988 Data East.


A horizontally scrolling helicopter battle game.


- TECHNICAL -


Main CPU : M6809 (@ 2 Mhz)

Sound CPU : M6502 (@ 1.5 Mhz)

Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 240 pixels

Screen refresh : 58.00 Hz

Palette colors : 256


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in September 1988.


Based on the original 1984 animated laserdisc game of the same name.


Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Data East 1 - D25B1002) on 21/06/1989.


- UPDATES -


The Japanese version is the only one that has inner levels (which are really hard to play).


- STAFF -


Produce & program : K. Sasamoto

Graphic & design : A. Ontani

Graphic : M. Narita, T. Konishi

Graphic advice : S. Furukawa

Hardware : T. Takayama

Sound : A. Hare

Original plan : T. Seki

Management : T. Kato


- PORTS -


* Computers :

Nintendo Famicom (1988)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.36RC2 [Bryan McPhail]

0.33b5 [Bryan McPhail]


WIP:

- 0.145u4: Stephane Humbert fixed dipswitches and inputs (after verification of the M6809/HD6309 code) in Cobra-Command. Removed 3rd coin slot. Changed 'Unknown' to 'Unused' dipswitches.

- 0.142: David Haywood converted Cobra-Command to use the common DECO sprite functions.

- 31st August 2009: f205v dumped Cobra-Command (Italian bootleg).

- 0.133u1: Renamed (cobracmj) to (cobracomj).

- 0.111u5: Canim fixed YM2203 volume.

- 0.74u2: Added 'Bonus Life' dipswitch.

- 0.36RC2: Bryan McPhail added Cobra-Command (World revision 5). Renamed (cobracom) to (cobracmj).

- 2nd March 2000: Bryan McPhail added the world romset of Cobra Command.

- 0.36b9: Changed M6809 CPU1 clock speed to 2MHz and M6502 CPU2 to 1.5MHz.

- 0.35b13: Changed description to 'Cobra-Command (Japan)'.

- 0.35b9: Changed description to 'Cobra Command (Japan)'.

- 0.35b7: Bryan McPhail added the missing background layer to Cobra Command.

- 15th March 1999: Bryan McPhail fixed graphics of Cobra Command, Captain Silver and Super Real Darwin.

- 0.34b3: Juan Carlos Lorente added high score saving to Cobra Command.

- 0.33b5: Bryan McPhail added Cobra Command (Data East 1988). Dipswitches not confirmed but seem reasonable.

- 25th March 1998: CaBBe dumped Cobra-Command (Japan).


LEVELS: 14


Other Emulators:

* FB Alpha


Recommended Games (Helicopter):

Super Cobra

Rescue

Sky Army

Gyrodine

Liberation

Choplifter

Tiger Heli

Vs. Raid on Bungeling Bay

Airwolf

Ajax

Battle Chopper

Combat Hawk

Twin Cobra

Twin Cobra II

Chopper I

Cobra-Command

Silk Worm

Twin Eagle

Twin Eagle II - The Rescue Mission

Viper

Ashura Blaster

Thunder Strike

S.S. Mission

Desert War

Ketsui


Romset: 864 kb / 15 files / 308.8 zip




MAME XML Output:

       <game name="cobracom" sourcefile="dec8.c">
              <description>Cobra-Command (World revision 5)</description>
              <year>1988</year>
              <manufacturer>Data East Corporation</manufacturer>
              <rom name="el11-5.bin" size="32768" crc="af0a8b05" sha1="096e4e7f2785a20bfaec14277413ce4e20e90214" region="maincpu" offset="8000"/>
              <rom name="el12-4.bin" size="65536" crc="7a44ef38" sha1="d7dc277dce08f9d073290e100be4a7ca2e2b82cb" region="maincpu" offset="10000"/>
              <rom name="el13.bin" size="65536" crc="04505acb" sha1="2220efb277884588859375dab9960f04f07273a7" region="maincpu" offset="20000"/>
              <rom name="el10-4.bin" size="32768" crc="edfad118" sha1="10de8805472346fead62460a3fdc09ae26a4e0d5" region="audiocpu" offset="8000"/>
              <rom name="el14.bin" size="32768" crc="47246177" sha1="51b025740dc03b04009ac97d8d110ab521894386" region="gfx1" offset="0"/>
              <rom name="el00-4.bin" size="65536" crc="122da2a8" sha1="ce72f16abf7e5449c7d044d4b827e8735c3be0ff" region="gfx2" offset="0"/>
              <rom name="el01-4.bin" size="65536" crc="27bf705b" sha1="196c35aaf3816d3eef4c2af6d146a90a48365d33" region="gfx2" offset="20000"/>
              <rom name="el02-4.bin" size="65536" crc="c86fede6" sha1="97584fa19591651fcfb39d1b2b6306165e93554c" region="gfx2" offset="40000"/>
              <rom name="el03-4.bin" size="65536" crc="1d8a855b" sha1="429261c200dddc62a330be8aea150b2037133188" region="gfx2" offset="60000"/>
              <rom name="el05.bin" size="65536" crc="1c4f6033" sha1="4a7dece911166d1ff5f41df6ec5140596206d8d4" region="gfx3" offset="0"/>
              <rom name="el06.bin" size="65536" crc="d24ba794" sha1="b34b7bbaab4ebdd81c87d363f087cc92e27e8d1c" region="gfx3" offset="20000"/>
              <rom name="el04.bin" size="65536" crc="d80a49ce" sha1="1a92413b5ab53f80e44a954433e69ec5fe2c0aa6" region="gfx3" offset="40000"/>
              <rom name="el07.bin" size="65536" crc="6d771fc3" sha1="f29979f3aa07bdb544fb0c1d773c5558b4533390" region="gfx3" offset="60000"/>
              <rom name="el08.bin" size="65536" crc="cb0dcf4c" sha1="e14853f83ee9ba5cbf2eb1e085fee4e65af3cc25" region="gfx4" offset="0"/>
              <rom name="el09.bin" size="65536" crc="1fae5be7" sha1="be6e090b0b82648b385d9b6d11775f3ff40f0af3" region="gfx4" offset="20000"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="2000000"/>
              <chip type="cpu" tag="audiocpu" name="M6502" clock="1500000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM2203" clock="1500000"/>
              <chip type="audio" tag="ym2" name="YM3812" clock="3000000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="240" refresh="58.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW0" mask="3">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW0" mask="12">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="8"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW0" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW0" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW0" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW0" mask="128">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="128"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="3">
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="5" value="1"/>
                     <dipvalue name="99 (Cheat)" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="12">
                     <dipvalue name="Easy" value="8"/>
                     <dipvalue name="Normal" value="12" default="yes"/>
                     <dipvalue name="Hard" value="4"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW1" mask="16">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="16" default="yes"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW1" mask="32">
                     <dipvalue name="50k and 150k" value="32" default="yes"/>
                     <dipvalue name="100k and 200k" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" cocktail="preliminary" savestate="supported" palettesize="256"/>
       </game>
 
 


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