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commsega: MAME ROM Information.


Commando (c) 1983 Sega.

An early shoot'em up.


Main CPU : Z80 (@ 3.072 Mhz)

Sound CPU : Z80 (@ 1.789772 Mhz)

Sound Chips : (2x) AY8910 (@ 1.789772 Mhz), (6x) RC (@ 1.789772 Mhz)

Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette Colors : 96

Players : 2

Control : 4-way joystick

Buttons : 2


Game's rom.

MAME Info:

0.31 [Brad Oliver]


- 0.140u2: Added 'Time Pilot Audio' sound.

- 0.124: Fixed music stops when you kill a soldier. This happend only at the first time.

- 0.123u1: Zsolt Vasvari removed color tables from Rally X driver. Added RESNET color computations where appropriate. Changed palettesize to 324 colors.

- 0.93: Added 6x RC_Filter.

- 0.79u1: Changed palettesize to 96 colors.

- 0.63: Stephane Humbert fixed P1 buttons in Commando (Sega) are incorrect mapped.

- 0.60: Changed visible area to 224x256. Added 'Difficulty' and 3x 'Unused' dipswitches.

- 0.36b1: Nicola Salmoria fixed controls and graphics in Commando (Sega), which is now fully playable. Added 2nd button.

- 10th July 1999: Nicola made a major improvement to Bosconian, Commando (Sega), Rally-X and the rest, adding a missing character PROM.

- 0.35: Added color proms ($0, 20, 120, 140, 160 - palette, lookup table). Changed 8-way Joystick to 4-way.

- 26th June 1999: Nicola added the correct color PROMs for Commando (Sega).

- 0.35b8: Changed Z80 CPU2 clock speed to 1789772 Hz.

- 0.33b3: Dani Portillo added high score saving to Commando (Sega).

- 0.31: Brad Oliver added Commando (Sega) (Sega 1983), preliminary. Nothing to do with the Capcom one.

- 10th July 1997: Dumped Commando (Sega).

Recommended Games (Tank):

Lazer Command

Tank 8


M79 Ambush

Ultra Tank

Armor Attack

No Man's Land

R2D Tank

Sky Chuter

Tank Battalion


Strategy X

Super Tank

NATO Defense

Commando (Sega)


Ozon I




Tank Busters

Vs. Battle City

Super Stingray


Guts n' Glory (Antiaircraft)

Tank Force

Iron Fortress

Romset: 33 kb / 13 files / 18.5 zip

MAME XML Output:

       <game name="commsega" sourcefile="rallyx.c">
              <description>Commando (Sega)</description>
              <rom name="csega1" size="4096" crc="92de3405" sha1="81ef4274b13f92d6274a0a037d7dc77ba0f67a1b" region="maincpu" offset="0"/>
              <rom name="csega2" size="4096" crc="f14e2f9a" sha1="c1a7ec1c306e07bac0bbf19b60f756650f63ae29" region="maincpu" offset="1000"/>
              <rom name="csega3" size="4096" crc="941dbf48" sha1="01d2d64fb662af423aa04507ba97997772130c54" region="maincpu" offset="2000"/>
              <rom name="csega4" size="4096" crc="e0ac69b4" sha1="3a52b2a6204b7310cfe321c582352b437de16660" region="maincpu" offset="3000"/>
              <rom name="csega5" size="4096" crc="bc56ebd0" sha1="a178cd5ba381b107e720e18f3549247477037998" region="maincpu" offset="4000"/>
              <rom name="csega8" size="4096" crc="588b4210" sha1="43bac1bdac721567e4b5d56e9e4488165872bd6a" region="tpsound" offset="0"/>
              <rom name="csega7" size="4096" crc="e8e374f9" sha1="442cc6b7e7d5b9472a5c16d6f78db0c03e651e98" region="gfx1" offset="0"/>
              <rom name="csega6" size="4096" crc="cf07fd5e" sha1="4fe351c3d093f8f5fcf95e3e921a06e44d14d2a7" region="gfx1" offset="1000"/>
              <rom name="gg3.bpr" size="256" crc="ae7fd962" sha1="118359cffb2ad3fdf09456a484aa730cb1b85a5d" region="gfx2" offset="0"/>
              <rom name="gg1.bpr" size="32" crc="f69e585a" sha1="248740b154732b6bc6f772d4bb19d654798c3739" region="proms" offset="0"/>
              <rom name="gg2.bpr" size="256" crc="0b756e30" sha1="8890e305547df8df108af0f89074fb1c8bed8e6c" region="proms" offset="20"/>
              <rom name="gg0.bpr" size="32" crc="48c8f094" sha1="61592209720fddc8991751edf08b6950388af42e" region="proms" offset="120"/>
              <rom name="tt3.bpr" size="32" crc="b8861096" sha1="26fad384ed7a1a1e0ba719b5578e2dbb09334a25" region="proms" offset="140"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="tpsound" name="Z80" clock="1789772"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="timeplt_audio" name="Time Pilot Audio"/>
              <chip type="audio" tag="ay1" name="AY-3-8910A" clock="1789772"/>
              <chip type="audio" tag="ay2" name="AY-3-8910A" clock="1789772"/>
              <chip type="audio" tag="filter.0.0" name="RC Filter"/>
              <chip type="audio" tag="filter.0.1" name="RC Filter"/>
              <chip type="audio" tag="filter.0.2" name="RC Filter"/>
              <chip type="audio" tag="filter.1.0" name="RC Filter"/>
              <chip type="audio" tag="filter.1.1" name="RC Filter"/>
              <chip type="audio" tag="filter.1.2" name="RC Filter"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="4"/>
              <dipswitch name="Coin B" tag="DSW1" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="4"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="6"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="1"/>
                     <dipvalue name="1 Coin/2 Credits" value="3"/>
                     <dipvalue name="1 Coin/3 Credits" value="2"/>
                     <dipvalue name="Free Play" value="0"/>
              <dipswitch name="Unknown" tag="DSW1" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW1" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Lives" tag="DSW2" mask="3">
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="5" value="1"/>
                     <dipvalue name="6" value="0"/>
              <dipswitch name="Coin A" tag="DSW2" mask="28">
                     <dipvalue name="4 Coins/1 Credit" value="16"/>
                     <dipvalue name="3 Coins/1 Credit" value="20"/>
                     <dipvalue name="2 Coins/1 Credit" value="24"/>
                     <dipvalue name="1 Coin/1 Credit" value="28" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="4"/>
                     <dipvalue name="1 Coin/2 Credits" value="12"/>
                     <dipvalue name="1 Coin/3 Credits" value="8"/>
                     <dipvalue name="Free Play" value="0"/>
              <dipswitch name="Unused" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Difficulty" tag="DSW2" mask="64">
                     <dipvalue name="Easy" value="64" default="yes"/>
                     <dipvalue name="Hard" value="0"/>
              <dipswitch name="Cabinet" tag="DSW2" mask="128">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="128"/>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="324"/>

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