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cp_16: MAME ROM Information.


History:

The Champion Pub (c) 1998 Midway Mfg. Co.


- TECHNICAL -


Midway WPC-95

Model Number : 50063


Main CPU : M6809 (@ 2 MHz)

Sound CPU : ADSP2105 (@ 10 MHz)

Sound chip : DMA-driven DAC


- TRIVIA -


Released in February 1998. 1,369 units were produced.


The 14th collected jackpot is a 'Cow of a jackpot!'.


Sometimes when the Barfly gets swatted, it will be a Cowfly and a 'moo' is heard.


The boxing man assembly was modeled after programmer Duncan Brown.


- UPDATES -


Version 1.0 (changes from version 0.10)

Date : February 3, 1998

- This is the first production release

- Added Speed bag test

- Improved LED test - User can now move between left, right, or both.

- Fixed LED test - they no longer blink during the test.

- Fixed ROPE or SPEED BAG disabled. The corresponding lamp will no longer light after the player has completed all training.

- Fixed Boxer disabled. It is no longer possible to enter an infinite loop after hitting the heavy bag when the boxer is disabled.

- The ball will always return to the player if it drains while the flippers are off.

- Added difficulties. The various difficulties will now modify the adjustments to make the game harder or easier.

- Fixed double purse value bug - doubling a large purse will no longer rap around.

- Added Ordered lamp test

- Hurry up awards are now instantaneous instead of a short delay.

- Arrange Display effect priorities so that an increase purse awards are displayed during jumps rope

- Added Rope error detection.

- The rope magnet will not turn on if the rope motor is broke or disabled.

- Added Total page to Ultimate challenge.

- Added Translations.

- Added Error message for the boxer mech.


Version 1.1

Date : February 10, 1998

- Fixed ball search during game over problem. The Scoops will no longer stay down.

- The slings now turn of for short periods of time when the ball is on its way down a lane or out of a lock up device.

- All training lamps re-light after all are complete allowing the player to complete all training again and again.

- Fixed post third fight with full bar of life. There will no longer be a new fight and Raid mixed together.


Version 1.2

Date : February 20, 1998

- Fixed training bug from v1.1. You can now complete all training as many times as you please.

- Cash fights now risk percents of the players score instead of flat scores.

- The Rope magnet will no longer energize during game over or tilt.

- The ball will no longer reserve after a tilt.

- The Power Shot feature was enhanced.

- Fisticuffs multiball used the wrong adjustment to set it-self to HARD. It now works correctly.


Version 1.3

Date : April 8, 1998

- Added improved missing ball compensation.

- Fixed Cash fight so it percentages the players millions correctly.

- Fixed Ultimate challenge so multiple hits at the end of each fight do not create extra wins.

- Added Poker night awards so they will not be as redundant.

- Changed Spittn gallery so the extra ball could come from any spatter.

- Fixed speed bag test so neither speed flipper stays on.

- Fixed the poker night hand calculator; hands will not falsely be flushes.

- Fisticuffs Multiball was added to the end of ultimate challenge if the player was still in Multiball

- Victory laps were added to the end of ultimate challenge if the player beats all five boxers.


Version 1.4

Date : May 22, 1998

- Fixed German Pricing, 6 for 5 DM.

- Improved corner eject coil strength.

- Improved playfield test.


Version 1.5

Date : July 2, 1998

- Trough Jam switch will no longer kick out extra balls.

- The lock pin properly releases a ball during ball search.

- Improvements to game software performance.

- Speed Bags are not allowed during multiballs.

- Extra Ball alarm sound fixed.

- Eliminated delay after third ball bonus.

- Ball saves are preserved if no scoring has taken place.

- Broken shooter switch compensation improved, including multiple balls kicked out at the start of a new ball.

- 'Fight is Lit' lamp fixed to work during ball start.


Version 1.6

Date : September 14, 1998

- Fixed bug after Ultimate Challenge, training lamps are now set correctly.

- Fixed Cash Fight scores when the player has over 200 million.


- TIPS AND TRICKS -


If you hear an insect buzzing when the heavy bag is hit, quickly hit the launch button. This will give you a Barfly, Cowfly or Bobfly. 100k and a Smart Punch is also awarded.


- STAFF -


Concept by : Pete Piotrowski

Art by : Paul Barker, Linda Deal (aka Doane)

Mechanics by : Brad Cornell

Music & Sound by : Rich Carle

Software by : Dwight Sullivan


- SOURCES -


Game's rom.




MAME Info:

0.141u1 [PinMAME]


WIP:

- 0.141u1: Added The Champion Pub (1.6) (Bally 1998) and clone The Champion Pub (1.5).


Romset: 6144 kb / 7 files / 5.57 zip




MAME XML Output:

       <game name="cp_16" sourcefile="wpc_95.c" ismechanical="yes">
              <description>The Champion Pub (1.6)</description>
              <year>1998</year>
              <manufacturer>Bally</manufacturer>
              <rom name="cp_g11.1_6" size="524288" crc="d6d0b921" sha1="6784bd5116d239f307310d4a1ddac1068292dd60" region="user2" offset="0"/>
              <rom name="cp_s2.bin" size="524288" crc="e0b67f6f" sha1="48fbf01eca4fd6250df18bb5f35959100f40f6e0" region="sound1" offset="0"/>
              <rom name="cp_s3.bin" size="1048576" crc="68accf24" sha1="9f86ac84ef8130592e471f1da0e05ba811dbc38b" region="sound1" offset="100000"/>
              <rom name="cp_s4.bin" size="1048576" crc="50d1c920" sha1="00b247853ef1f91c6245746c9311f8463b9335d1" region="sound1" offset="200000"/>
              <rom name="cp_s5.bin" size="1048576" crc="69af347a" sha1="d15683e6297603104e4ba777224331c24565be7c" region="sound1" offset="300000"/>
              <rom name="cp_s6.bin" size="1048576" crc="76ca4fed" sha1="8995e518c8dafbdd8bf994533b71f42172057b27" region="sound1" offset="400000"/>
              <rom name="cp_s7.bin" size="1048576" crc="be619157" sha1="b18acde4f683b5f8b2248b46bb3dc7c3e0ab1c26" region="sound1" offset="500000"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="2000000"/>
              <sound channels="0"/>
              <input players="0">
              </input>
              <driver status="preliminary" emulation="preliminary" color="good" sound="preliminary" graphic="good" savestate="unsupported" palettesize="0"/>
       </game>
 
 


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