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dangar: MAME ROM Information.


History:

Dangar - UFO Robo (c) 1986 Nichibutsu.


You fly a spaceship in a vertically scrolling game while fighting off enemy ships and collecting ship parts that combine to form an enormous, fist-launching robot. If the player can keep the robot in one piece (a difficult task considering the number of enemies the game throws at you), they'll eventually be able to arm it with a gun and even transform it into one of several devastatingly powerful smaller ships.


- TECHNICAL -


Main CPU : Z80 (@ 6 MHz)

Sound CPU : Z80 (@ 4MHz)

Soundchips : YM3526 (@ 4MHz), 2x DAC


Screen orientation : Vertical

Video resolution : 256 x 224

Screen refresh : 60 Hz


Players : 1

Control : 8-way joystick

Buttons : 2

=> [A] Shoot, [B] Transform


- TRIVIA -


Released in September 1986.


Pronounced 'dang-gar'. The game is inspired by Japanese cartoons 'DANGARD' and 'UFO ROBO GRENDIZER' from which takes also the design of the main character.


UFO stands for 'Unidentified Flying Object'.


Dangar - Ufo Robo is a sequel to "Terra Cresta" and a prequel to "Terra Force". Notice the same bosses and mini-bosses returning from "Terra Cresta" with minor changes, the formation and ship parts system returns again, the same enemies from "Terra Cresta" return, but now in a more robotic form. Some elements that will dominate in "Terra Force" are also here. Notice the underground warp holes and the mounted lasers that extend their length in the underground area.


Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Nichibutsu 1 - D28B0004) on 21/09/1988.


- UPDATES -


REVISION 1 :

* Build date : SEP. 26 1986


REVISION 2 :

* Build date : DEC. 1 1986


- SERIES -


1. Moon Cresta (1980)

2. Terra Cresta (1985)

3. Dangar - Ufo Robo (1986)

4. Terra Force (1987)

5. Terra Cresta II (1992, NEC PC Engine)


- STAFF -


Directed by : Shigeki Fujiwara

Software by : Vabi Vube

Hardware by : Isao Shiki

Designed by : K. Nakagawa

Music & Sound by : Kenji Yoshida


- SOURCES -


Game's rom.




MAME Info:

0.35b11 [Carlos A. Lozano]


WIP:

- 0.141u1: hap fixed slow music playing in Dangar. Added 'Service Mode' dipswitch.

- 0.108u5: Vas Crabb fixed priority in Dangar and clones. Added save state support to all games in galivan.c. Fixed portability issue in DAC audio save states.

- 0.105u2: Twisty fixed some unknown dipswitches in Dangar. Added 'Alternate Enemies' dipswitch.

- 0.36b13: Changed Z80 CPU1 clock speed to 6MHz.

- 0.35RC1: Added dipswitches 'Demo Sounds', 'Coin A', 'Difficulty', 'Allow Continue', 'Demo Sounds' and 'Unknown'.

- 0.35b13: Nicola Salmoria added clone Dangar - Ufo Robo (bootleg). Added new cpu1 rom ($10000). Changed parent and clone descriptions to 'Dangar - Ufo Robo'.

- 0.35b12: Added prom ($400 - sprite palette bank). Fixed rom names.

- 0.35b11: Carlos A. Lozano added Dangar Ufo Robo (12/1/1986) (Nichibutsu) and clone (9/26/1986).


LEVELS: 1 (endless)


Other Emulators:

* Raine


Recommended Games (Metal Soldier):

Equites

Formation Z

Finalizer - Super Transformation

Metal Soldier Isaac II

Dangar - Ufo Robo

Transformer

Extermination

Toki no Senshi - Chrono Soldier


Romset: 354 kb / 19 files / 155.2 zip




MAME XML Output:

       <game name="dangar" sourcefile="galivan.c">
              <description>Dangar - Ufo Robo (12/1/1986)</description>
              <year>1986</year>
              <manufacturer>Nichibutsu</manufacturer>
              <rom name="dangar08.1b" size="32768" crc="e52638f2" sha1="6dd3ccb4574a410abf1ac35b4f9518ee21ecac91" region="maincpu" offset="0"/>
              <rom name="dangar09.3b" size="16384" crc="809d280f" sha1="931f811f1fe3c71ba82fc44f69ef461bdd9cd2d8" region="maincpu" offset="8000"/>
              <rom name="dangar10.5b" size="16384" crc="99a3591b" sha1="45011043ff5620524d79076542bd8c602fe90cf4" region="maincpu" offset="10000"/>
              <rom name="dangar13.b14" size="16384" crc="3e041873" sha1="8f9e1ec64509c8a7e9e45add9efc95f98f35fcfc" region="audiocpu" offset="0"/>
              <rom name="dangar14.b15" size="32768" crc="488e3463" sha1="73ff7ab061be54162f3a548f6bd9ef55b9dec5d9" region="audiocpu" offset="4000"/>
              <rom name="dangar05.13d" size="16384" crc="40cb378a" sha1="764596f6845fc0b787b653a87a1778a56ce4f3f8" region="gfx1" offset="0"/>
              <rom name="dangar01.14f" size="32768" crc="d59ed1f1" sha1="e55314b5a078145ad7a5e95cb792b4fd32cfb05d" region="gfx2" offset="0"/>
              <rom name="dangar02.15f" size="32768" crc="dfdb931c" sha1="33563160239f221f24ca0cb652d14550e9941afe" region="gfx2" offset="8000"/>
              <rom name="dangar03.17f" size="32768" crc="6954e8c3" sha1="077bcbe9f80df011c9110d8cf6e08b53d035d1c8" region="gfx2" offset="10000"/>
              <rom name="dangar04.19f" size="32768" crc="4af6a8bf" sha1="d004b10b9b8559d1d6d26af35999df2857d87c53" region="gfx2" offset="18000"/>
              <rom name="dangarxx.f4" size="32768" crc="55711884" sha1="2682ebc8d88d0d6c430b7df34ed362bc81047072" region="gfx3" offset="0"/>
              <rom name="dangarxx.f1" size="32768" crc="8cf11419" sha1="79e7a3046878724fde248100ad55a305a427cd46" region="gfx3" offset="8000"/>
              <rom name="dangar07.19d" size="16384" crc="6dba32cf" sha1="e6433f291364202c1291b137d6ee1840ecf7d72d" region="gfx4" offset="0"/>
              <rom name="dangar06.17d" size="16384" crc="6c899071" sha1="9a776aae897d57e66ebdbcf79f3c673da8b78b05" region="gfx4" offset="4000"/>
              <rom name="82s129.9f" size="256" crc="b29f6a07" sha1="17c82f439f314c212470bafd917b3f7e12462d16" region="proms" offset="0"/>
              <rom name="82s129.10f" size="256" crc="c6de5ecb" sha1="d5b6cb784b5df16332c5e2b19b763c8858a0b6a7" region="proms" offset="100"/>
              <rom name="82s129.11f" size="256" crc="a5bbd6dc" sha1="5587844900a24d833500d204f049c05493c4a25a" region="proms" offset="200"/>
              <rom name="82s129.2d" size="256" crc="a4ac95a5" sha1="3b31cd3fd6caedd89d1bedc606a978081fc5431f" region="proms" offset="300"/>
              <rom name="82s129.7f" size="256" crc="29bc6216" sha1="1d7864ad06ad0cd5e3d1905fc6066bee1cd90995" region="user1" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="6000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM3526" clock="4000000"/>
              <chip type="audio" tag="dac1" name="DAC"/>
              <chip type="audio" tag="dac2" name="DAC"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Service Mode" tag="SYSTEM" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="3">
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="5" value="1"/>
                     <dipvalue name="6" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW1" mask="12">
                     <dipvalue name="20k and every 60k" value="12" default="yes"/>
                     <dipvalue name="50k and every 60k" value="8"/>
                     <dipvalue name="20k and every 90k" value="4"/>
                     <dipvalue name="50k and every 90k" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="16">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="16" default="yes"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW1" mask="32">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="32"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Alternate Enemies" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW2" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW2" mask="12">
                     <dipvalue name="2 Coins/1 Credit" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/2 Credits" value="8"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="16">
                     <dipvalue name="Easy" value="16" default="yes"/>
                     <dipvalue name="Hard" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW2" mask="192">
                     <dipvalue name="No" value="192"/>
                     <dipvalue name="3 Times" value="128"/>
                     <dipvalue name="5 Times" value="64" default="yes"/>
                     <dipvalue name="99 Times" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="4480"/>
       </game>
 
 


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