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dariusg: MAME ROM Information.


History:

Darius Gaiden - Silver Hawk (c) 1994 Taito.


In the game, the third in the "Darius" series; the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two attack weapons : Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship. Some enemies leave panels behind that can be collected to power-up your shots, missiles or shield.


The graphics and sound are superior to those of the previous Darius games, and the game employs a lot of impressive visual effects; for example, the Silver Hawk warps into a stage dramatically in the fourth-tier stages, and begins to burn on re-entry at the start of the sixth-tier stages.


The bosses are huge and far more complex than those of the previous games, each employing several attack patterns and explode with powerful warping and twisting effects upon their defeat.


- TECHNICAL -


Taito F3 System hardware

Prom Stickers : D87


Main CPU : 68EC020 (@ 16 Mhz)

Sound CPU : 68000 (@ 16 Mhz)

Sound Chips : ES5505 (@ 15.23805 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in September 1994.


The title of this game translates from Japanese as 'Darius Side Story'.


The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'.


Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Darius Gaiden - PCCB-00166) on 18/11/1994.


- UPDATES -


The US version is slightly different, it has the "Recycle It, Don't Trash It!" screen.


There was an EXTRA version in this game and it was their official hack with increased rapid fire, and swapped bosses. In this EXTRA version, in a one player game, if you press Player 2 Start, you won't be able to select your path at the end of a level, and you'll have to complete the 28 levels to end the game. The same "trick" is available in a two players game if you press Player 2 Start first, then let player 1 join in.


- TIPS AND TRICKS -


* When an enemy with a ball on his head appears. Hit the head to control the enemy.


- SERIES -


1. Darius (1986)

2. Darius II (1989)

3. Darius Twin (1991, Nintendo Super Famicom)

4. Darius Force (1993, Nintendo Super Famicom)

3. Darius Gaiden - Silver Hawk (1994)

4. G-Darius (1997)

5. G-Darius ver.2 (1997)

6. Darius Burst (2009, Sony PSN)

7. Darius Burst - Another Chronicle (2010)


- STAFF -


Producer : Hidehiro Fujihara

Game designers : Hisakazu Kato, Akira Kurabayashi, Masami Kikuchi, Yutaka Nagayama, Naoto Omura, Hidetaka Harada, Rintaro Doi, Katsumi Kaneoka, Hisayoshi Ogura, Katsuhisa Ishikawa, Thanks : Kentaro Matsumura

Art directors : Kat, Masami Kikuchi, Baw-Baw

Programmers : Kurabar, Yutaka Nagayama, Naoto Dmura, Hidetaka Harada

Hardware engineer : Katsumi Kaneoka

Decorator : Rintard Doi

Sound (Zuntata) : Hisayoshi Ogura (OGR.), Katsuhisa Ishikawa

Bit pattern : Makoto Fujita, Ucky Maeda, Tohru Kawaishi, Yuko Kajihara, Miwa Kamiya, Vap, A-Wave


- PORTS -


* Consoles :

Sega Saturn (1995)

Sony PlayStation (1996)

Sony PlayStation 2 [JP] (July 26, 2005; "Taito Memories Joukan [Model SLPM-66057]")

Sony PlayStation 2 (2005, "Taito Memories Vol. 1")

Microsoft XBOX (2006, "Taito Legends 2")

Sony PlayStation 2 (2006, "Taito Legends 2")


* Computers :

PC [CD-ROM] (2006, "Taito Legends 2")


- SOURCES -


Game's rom.




MAME Info:

0.61 [?]

0.37b15 [Bryan McPhail]

0.37b11 [Bryan McPhail]


Artwork available


Bugs:

- dariusg and clones: The shadow of the boss hehind the cloud can not be seen in zone V'. ptolemy (ID 01924)

- dariusg and clones: The oval pond(?) has no transparency and the background has no gradient shadow in the boss scene of zone H and J. ptolemy (ID 01923)

- dariusg and clones: The traces of objects (sprites) are not displayed during the scene changes in zone G, H, I, and J. ptolemy (ID 01922)

- dariusg and clones: The surface of the space colony in zone E does not have a gradient shadow. ptolemy (ID 01921)


WIP:

- 24th September 2007: Mr. Do - Some more instruction cards courtesy of Tormod: Darius Gaiden.

- 0.105u1: Changed description of 'Darius Gaiden - Silver Hawk (World)' to 'Darius Gaiden - Silver Hawk (Ver 2.5O 1994/09/19)' and clones 'Darius Gaiden - Silver Hawk (Japan)' to 'Darius Gaiden - Silver Hawk (Ver 2.5J 1994/09/19)', 'Darius Gaiden - Silver Hawk (US)' to 'Darius Gaiden - Silver Hawk (Ver 2.5A 1994/09/19)' and 'Darius Gaiden - Silver Hawk (Extra Version) [Official Hack]' to 'Darius Gaiden - Silver Hawk Extra Version (Ver 2.7J 1995/03/06) (Official Hack)'.

- 0.82u3: Curt Coder fixed Darius Gaiden, broken by 68008 changes.

- 0.61: Added 'Darius Gaiden - Silver Hawk (World)' and clone (US). Changed 'Darius Gaiden - Silver Hawk' to clone '(Japan)'. Renamed (dariusg) to (dariusgj).

- 0.57: Fixed corrupt graphics in Darius Gaiden. Changed description of clone '(Extra Version)' to '(Extra Version) [Official Hack]'.

- 0.37b15: Bryan McPhail added 'Darius Gaiden - Silver Hawk' (Taito 1994) and clone (Extra Version).

- 0.37b11: Bryan McPhail added Darius Gaiden - Silver Hawk (Testdriver) and clone (Extra Version).


STORY:

- Proco and Tiat started on a journey for new world, about that time, there were emigration ships starting from the death star 'Darius', and they arrived at a small planet 'Vadis'. The years went by, and people were about return to their native place 'Darius' star. Someone destroyed the strongpoint of the migration on 'Darius'. Also, the transport ships being to go home... The demon's hand reaches 'Vadis' too. A company of Silver-Hawks were almost all annihilated. Having high hopes, 'Silver-Hawk' sallied.


LEVELS: 7


Other Emulators:

* Raine


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Romset: 18944 kb / 14 files / 7.16 zip




MAME XML Output:

       <game name="dariusg" sourcefile="taito_f3.c">
              <description>Darius Gaiden - Silver Hawk (Ver 2.5O 1994/09/19)</description>
              <year>1994</year>
              <manufacturer>Taito Corporation Japan</manufacturer>
              <rom name="d87-12.bin" size="524288" crc="de78f328" sha1="126464a826685f5bfab6cc099448ce4df207a407" region="maincpu" offset="0"/>
              <rom name="d87-11.bin" size="524288" crc="f7bed18e" sha1="db7d92680f9f406a5295ee85ce110c1a56ed386f" region="maincpu" offset="1"/>
              <rom name="d87-10.bin" size="524288" crc="4149f66f" sha1="57d36a62d490d9e53b6b80a92ea0e8c41d61799f" region="maincpu" offset="2"/>
              <rom name="d87-16.bin" size="524288" crc="8f7e5901" sha1="b920f43374af30e2f7d7d01049af6746206c8ece" region="maincpu" offset="3"/>
              <rom name="d87-03.bin" size="2097152" crc="4be1666e" sha1="35ba7bcf29ec7a8f8b6944ee3544693d4df1bfc2" region="gfx1" offset="0"/>
              <rom name="d87-04.bin" size="2097152" crc="2616002c" sha1="003f98b740a697274385b8da03c78f3c6f7b5e89" region="gfx1" offset="1"/>
              <rom name="d87-05.bin" size="2097152" crc="4e5891a9" sha1="fd08d848079841c9237fa359a850980fd00114d8" region="gfx1" offset="600000"/>
              <rom name="d87-06.bin" size="2097152" crc="3b97a07c" sha1="72cdeffedeab0c1bd0e47f03172085390a2be393" region="gfx2" offset="0"/>
              <rom name="d87-17.bin" size="2097152" crc="e601d63e" sha1="256a6aeb5633fe1db407fad567169a9d0c911219" region="gfx2" offset="1"/>
              <rom name="d87-08.bin" size="2097152" crc="76d23602" sha1="ca53ea6641182c44a4038bbeaa5effb1687f1980" region="gfx2" offset="600000"/>
              <rom name="d87-13.bin" size="262144" crc="15b1fff4" sha1="28692b731ae98a47c2c5e11a8a71b61a813d9a64" region="audiocpu" offset="100000"/>
              <rom name="d87-14.bin" size="262144" crc="eecda29a" sha1="6eb238e47bc7bf635ffbdbb25fb06a37db980ef8" region="audiocpu" offset="100001"/>
              <rom name="d87-01.bin" size="2097152" crc="3848a110" sha1="802e91695a526f665c7fd261f0a7639a0b883c9e" region="ensoniq.0" offset="0"/>
              <rom name="d87-02.bin" size="2097152" crc="9250abae" sha1="07cae8edbc3cca0a95022d9b40a5c18a55350b67" region="ensoniq.0" offset="400000"/>
              <chip type="cpu" tag="maincpu" name="68EC020" clock="16000000"/>
              <chip type="cpu" tag="audiocpu" name="68000" clock="16000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ensoniq" name="ES5505" clock="15238050"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="232" refresh="58.970000" />
              <sound channels="2"/>
              <input players="4" buttons="4" coins="4" service="yes" tilt="yes">
                     <control type="joy" ways="8"/>
                     <control type="dial" minimum="0" maximum="4095" sensitivity="25" keydelta="25"/>
              </input>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="8192"/>
       </game>
 
 


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