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devilfsh: MAME ROM Information.


History:

Devil Fish (c) 1982 Artic Electronics.


A maze game.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz)

Sound CPU : Z80 (@ 1.78975 Mhz)

Sound Chips : (2x) AY8910 (@ 1.78975 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.61 Hz

Palette colors : 98


Players : 2

Control : 8-way joystick

Buttons : 1


- TRIVIA -


Released in June 1982.


A bootleg of this game was released in 1984 by Vision on the "Galaxian" hardware.


- SCORING -


Killing a type 1 small octopus : 100 points.

Killing a type 1 large octopus : 150 points.

Killing a type 2 small octopus : 150 points.

Killing a type 2 large octopus : 200 points.

Killing a type 3 small octopus : 200 points.

Killing a type 3 large octopus : 250 points.

Killing a type 4 small octopus : 250 points.

Killing a type 4 large octopus : 300 points.


- TIPS AND TRICKS -


* Try to lure more than one octopus at once into a gate to increase your score.


* Don't delay too long on any screen as the next screen will start with faster enemies.


* Wait on the other side of a gate where you know a pursuing octopus will get trapped and pick it off as soon as it gets stuck. If another octopus was close behind the dead one, move back over the gate and kill it when it gets stuck.


* Since the octopuses always pursue you, you can use this to get them to follow the path you want.


* Don't collect extra fish at the start of a screen since no more than 15 can be stored, and any extras are lost.


* Use the side tunnels to move across the screen, and the enemies don't often pursue you through them.


* When being pursued by a fast and small octopus drop two fish in front of it, taking it to its largest size and slowing it down.


- SOURCES -


Game's rom.

Machine's picture.

Arcade Retro Lounge; http://tips.retrogames.com/




MAME Info:

0.35RC1 [Zsolt Vasvari]

0.35b3 [Chris Hardy]


WIP:

- 0.53: Changed palettesize to 98 colors.

- 0.35RC1: Zsolt Vasvari added Devil Fish (Artic 1982). Changed 'Devil Fish' to clone 'Devil Fish (Galaxian hardware, bootleg?)'. Renamed (devilfsh) to (devilfsg).

- 28th May 1999: Zsolt Vasvari added Mars, New Sinbad 7 and the original Devil Fish to the Artic games driver.

- 24th May 1999: Zsolt Vasvari fixed Devil Fish colors.

- 0.35b3: Chris Hardy added Devil Fish (Vision / Artic 1984).


PLAY INSTRUCTIONS:

- Dog can catch DEVIL FISH in gates only.

- After catch DEVIL FISH return to cabin.

- Set fish as bait.


Other Emulators:

* FB Alpha

* GalEMU

* VAntAGE


Recommended Games (Diving):

Blue Shark

Kaitei Takara Sagashi

Shark Attack

Funky Fish

Marine Date

Calipso

Devil Fish

Marine Boy

Snap Jack

Sea Fighter Poseidon

ThunderJaws

Bubble Trouble

Diver Boy

Chimera Beast


Romset: 31 kb / 14 files / 18.7 zip




MAME XML Output:

       <game name="devilfsh" sourcefile="scramble.c">
              <description>Devil Fish</description>
              <year>1982</year>
              <manufacturer>Artic</manufacturer>
              <rom name="u26.1" size="2048" crc="ec047d71" sha1="c35555010fe239213e92946b65a54612d5a23399" region="maincpu" offset="0"/>
              <rom name="u56.2" size="2048" crc="0138ade9" sha1="8c75572fa0a5d0665cc46b1c0080192bb0148df9" region="maincpu" offset="800"/>
              <rom name="u69.3" size="2048" crc="5dd0b3fc" sha1="cf19193986920853d93e4ff38b70dcd46b42276b" region="maincpu" offset="1000"/>
              <rom name="u98.4" size="2048" crc="ded0b745" sha1="2a3c741f11d211b4ec8dfa2dd2b3ae0c0a2d9590" region="maincpu" offset="1800"/>
              <rom name="u114.5" size="2048" crc="5fd40176" sha1="536dd870057c48591f0bee468325c8780afb7026" region="maincpu" offset="2000"/>
              <rom name="u133.6" size="2048" crc="03538336" sha1="66cffcbc53e42c626880151a62721ef3e6bf90bc" region="maincpu" offset="2800"/>
              <rom name="u143.7" size="2048" crc="64676081" sha1="6ae628ad582680d6a825238b60d1195990dbb56f" region="maincpu" offset="3000"/>
              <rom name="u163.8" size="2048" crc="bc3d6770" sha1="ac8803520a668b1759acba23f06ba7a6c5792cbd" region="maincpu" offset="3800"/>
              <rom name="u39.9" size="2048" crc="09987e2e" sha1="6b0d8413a137726a67ceedeacfc0c48b058698f1" region="audiocpu" offset="0"/>
              <rom name="u51.10" size="2048" crc="1e2b1471" sha1="3ba33b26a5bff21b9ddc34e0a468db7b89361314" region="audiocpu" offset="800"/>
              <rom name="u78.11" size="2048" crc="45279aaa" sha1="20aca9bcfa1010311290cb3d8e4fb548182dcd4b" region="audiocpu" offset="1000"/>
              <rom name="u72.12" size="4096" crc="5406508e" sha1="1d01a796c3ac22e3fddd1ec2103ef5bd8c409278" region="gfx1" offset="0"/>
              <rom name="u101.13" size="4096" crc="8c4018b6" sha1="83c4f73a3e40fa6ecece38404fa5f64ab59d7b4e" region="gfx1" offset="1000"/>
              <rom name="c01s.6e" size="32" crc="4e3caeab" sha1="a25083c3e36d28afdefe4af6e6d4f3155e303625" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="1789750"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="8910.1" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="8910.2" name="AY-3-8910A" clock="1789750"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="224" refresh="60.606061" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Bonus Life" tag="IN1" mask="1">
                     <dipvalue name="10000" value="0" default="yes"/>
                     <dipvalue name="15000" value="1"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="IN1" mask="2">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="2"/>
              </dipswitch>
              <dipswitch name="Lives" tag="IN2" mask="2">
                     <dipvalue name="4" value="0" default="yes"/>
                     <dipvalue name="5" value="2"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="IN2" mask="4">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="4" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="IN2" mask="8">
                     <dipvalue name="1 Coin/3 Credits" value="8" default="yes"/>
                     <dipvalue name="1 Coin/5 Credits" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="98"/>
       </game>
 
 


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