dkong3hs: MAME ROM Information. MAME Info:
0.11 [Mirko Buffoni]
Artwork available
TEST MODE:
- Press F2 + F3 for Test-Mode
WIP:
- 0.127u2: Replaced I8035 CPU2 with MB8884 in clone Donkey Kong 3 (bootleg on Donkey Kong Jr. hardware).
- 0.127: Couriersud added address decode prom dkc1-v.5e (18S030) to Donkey Kong 3 and clone (Japan).
- 0.125u7: Cleaned up Z80DMA interface [Couriersud]: Removed compatibility to old Z80DMA driver. Now uses std. callbacks (READ8_HANDLER, WRITE8_HANDLER). Updated Donkey Kong 3 accordingly.
- 0.125u3: Added 2x 'Unknown' dipswitches.
- 0.122u4: Added Z80 DMA chip [Couriersud]: Only implements intelligence to emulate Donkey Kong 3. Fixed a misleading comment in 8257dma.h.
- 0.122u2: Couriersud added DIP locations to clone (bootleg on Donkey Kong Jr. hardware) and replaced DAC/Samples sound with Discrete.
- 0.121u3: Couriersud fixed bug in clone (bootleg on Donkey Kong Jr. hardware) memory map.
- 0.120u4: Added 'Service Mode' dipswitch.
- 0.116u3: Changed VSync to 60.606061 Hz. Fixed proms loading.
- 0.116: Couriersud implemented discrete sound and color generation (resistor mixer) from schematics in Donkey Kong 3.
- 12th November 2006: Mr. Do - Donkey Kong 3 artwork has been "optimized" by Ad_Enuff; much smaller file size (up to 80%) with no loss in quality.
- 13th October 2005: Guru - Donkey Kong 3 on Galaxian h/w arrived a few days ago. Thanks to Tingoes.
- 0.97u1: Pierpaolo Prazzoli fixed clone Donkey Kong 3 (bootleg) colors.
- 0.93: Added clock parameter to NES sound (1789772 Hz).
- 0.74u2: Pierpaolo Prazzoli added clone Donkey Kong 3 (bootleg on Donkey Kong Jr. hardware).
- 1st October 2003: Pierpaolo Prazzoli added Donkey Kong 3 bootleg to the dkong driver.
- 0.37b14: Replaced 8-way Joystick with 4-way.
- 0.36b13: New NES sound emulation for Punch Out and Donkey Kong 3 [Matthew Conte, [email protected]]. Replaced 2x NES and DAC sound with 2x Nintendo. Changed N2A03 CPU1/2 clock speeds to 1789772 Hz.
- 0.36b12: Added 'Coinage' dipswitch.
- 0.36b9: Added clone Donkey Kong 3 (Japan). Changed parent description to 'Donkey Kong 3 (US)'.
- 0.36b5: Replaced the M6502 CPU2/3 with 2x N2A03 CPUs.
- 0.34b1: Added color proms ($0, 100, 200 - red & green, palette blue component and character color codes on a per-column basis).
- 0.31: A first attempt at sound in Donkey Kong 3 / Punch Out. These two Nintendo games use the same sound hardware as the NES console [Nicola Salmoria]. Tim Lindquist added accurate colors to Donkey Kong 3.
- 0.29: Accurate colors in Donkey Kong 3 (well, not really) [Tim Lindquist, Nicola Salmoria]. Nicola Salmoria fixed high score saving in Donkey Kong 3. Known issues: The colors come from a bootleg board. They might not be the same as the original version.
- 0.16: Matthew Hillmer submitted a new palette for Donkey Kong 3. It is not intended to be correct, but at least it gets rid of the annoying checkerboard effect.
- 0.14: Donkey Kong 3 now also preserve the score distributions (use F1 to see them) [Nicola Salmoria].
- 0.13: Nicola Salmoria added high score saving to Donkey Kong 3.
- 0.11: Mirko Buffoni provided a driver for Donkey Kong 3 (Nintendo of America 1983). Runs on hardware similar to Donkey Kong. Game is playable with wrong colors and no sound. Control: Arrows = Move around, CTRL = Fire and F1 = Test (keep it pressed - very nice, try it!).
- 18th July 1996: Dumped Donkey Kong 3 (US).
LEVELS: 4
Other Emulators:
* CottAGE
* JAE
* JEmu2
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Romset: 74 kb / 16 files / 40.8 zip
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