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donpachi: MAME ROM Information.


DonPachi (c) 1995 Atlus.

An excellent vertically scrolling shoot'em up. The player assumes the role of a pilot who is sent by their squadron to fight their former allies until one side destroys the other, all of which is a part of a mission to strengthen the military power that controls each side. The player flies their selected fighter over 5 areas of various terrain, encountering a number of land, sea and air enemies. The player's ship has two modes of fire : by tapping the fire button, shots are fired; holding it down produces a concentrated vertical beam, but also reduces the ship's speed.

The player can choose one of 3 aircraft at the start of the game, or upon continuing :

Type A : A red (or yellow/orange, for player two) fighter, which fires a narrow stream of shots

Type B : A green (or purple, for player two) helicopter, which fires its main guns forward, but has side guns that rotate in the direction of movement

Type C : A blue (or black, for player two) fighter, which fires a wide, three-way spread of shots


Game ID : ATC01DP

Cave 1st Generation Hardware

Main CPU : MC68000 (@ 16 Mhz)

Sound CPU : Z80 [Optional]

Sound Chips : YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]

Other : 93C46 EEPROM

Players : 2

Control : 8-way joystick

Buttons : 3

=> [A] Shoot, [B] Bomb, [C] Full-Auto


Developed by Cave, this is their first game (released in November 1995).

DonPachi is one of only two Cave shooters to get released in the USA, the other being Progear no Arashi. Both US versions of these games are extremely rare and sought after since only a small handful were made for the American market.

The name of the game is a pun; the kanji for DonPachi literally means 'leader bee', but the word 'don' is also a Japanese onomatopoeia for the sound of a gun firing. There are a number of references to bees in the game : the most obvious is the bee icon that can be picked up for high scores. The transition effect between levels is tiled, made up of red hexagons, which resembles a bee hive.

The plot of this game is quite 'cheesy' : you fight your own comrades in order to become the ultimate fighter, the 'DonPachi elite team!'.

Kenichi Takano and Tsuneki Ikeda (see Staff section) were ex-Toaplan employers. It seems that Tsuneki Ikeda was one of the programmers behind "Truxton", hence the red/blue/green ships colour (for player1 of course). He should also be the 'Ikeda in Maeba' guy appearing in "Batsugun"'s credits.

The default high score table contains a hidden message : read vertically, the initials will read, TOAPLAN.FOREVER.

The 'Engrish' text that appears against the 'WARNING' message upon approaching a boss reads : THIS IS NOT SIMILATION. GET READY TO DESTOROY THE ENEMY. TARGET FOR THE WEAK POINTS OF F**KIN' MACHINE. DO YOUR BEST YOU HAVE EVER DONE.


The US version is slightly different, it has the "Winners Don't Use Drugs" screen.


DonPachi features a scoring system known as Get Point System (GPS). By destroying large groups or chains of enemies in a short period of time, you can build up a number called a combo, similar to the kind found in fighting games. You receive an increasing number of points with every enemy you shoot down; the more enemies you hit in one chain, the more points you receive. You can break the chain by waiting to shoot an enemy; the combo number will turn blue when your chain is broken. This system brings a new challenge after the player has cleared the game; plot out the stages to achieve a high score.

After completing an area, player gains following scores based on performance in the completed area :

Star : 10000 points per item collected in the area using current live.

Bombitem : Player gets additional points for having less than 7 maximum slots. Player initially gets 100,000, 60,000, 30,000, 10,000 points for 3, 4, 5, 6 bomb slots respectively. If player manages to complete successive areas with only current life, the bombitem bonus increases, up to 5,000,000 points.

If 2nd loop is completed with 1 credit, player gets 1 million points for each reserved fighter.


* Bee Medals : there are 13 bee medals hidden in each stage. If you cross the location of a hidden bee medal with your bullets or your laser, it starts to blink. Only the head of the laser weapon frees it, so you can capture it after.

1st medal is worth 100 points, 2nd medal 200, 3rd 400, then 800, 1,000, 2,000...

If you miss a medal, the chain breaks and counting restarts. In case you manage to collect all bee medals of a stage, the 13th medal increases it's value stage by stage up to 1,000,000 points.

* Hits : if you destroy multiple targets within an very short time range (indicated by a green colored bar), a hit counter starts and after 10 hits it will be visible in large letters. Once your hits are too slow, the counter stops and disappears.

* At the 2nd loop, all targets destroyed releases bullets towards your ship.


1. DonPachi (1995)

2. DoDonPachi (1997)

3. Bee Storm - DoDonPachi II (2001)

4. DoDonPachi Dai-Ou-Jou (2002)

5. DoDonPachi Dai-Fukkatsu (2008)

6. DoDonPachi Saidaioujou (2012)


Producer : Kenichi Takano

Programmers : Tsuneki Ikeda, Toshiaki Tomizawa, H. Uchida, Ryuichi Yabuki

Graphic Designers : Atsunori Aburatani, K. Asaba, J. Fujisaku, Riichirou Nitta, Naoki Ogihara

Sound : Ryuichi Yabuki

Special Thanks: N. Kaneko, Satoshi Kohyama


* Consoles :

Sega Saturn [JP] (April 26, 1996; "DonPachi [Model T-14405G]")

Sony PlayStation [JP] (October 18, 1996; "DonPachi [Model SLPS-00548]")

Sony PlayStation [JP] (August 30, 2001; "DonPachi [Model SLPS-86855]")

Sony PlayStation [JP] (May 12, 2010, PSOne Classics)


Game's rom.

MAME Info:

0.109u2 [Arenzo Fabrice]

0.37b8 [Luca Elia]

Artwork available


- Press F2 to enter service mode. There are no dipswitches.


- 0.141: Added pld ($0 - peel18cv8p-15.u18).

- 25th December 2010: Smitdogg - Kevin Eshbach dumped the PAL from Donpachi.

- 0.136: Added eeprom-donpachi.bin EEPROM.

- 0.133u1: Renamed (donpacjp) to (donpachij), (donpackr) to (donpachikr) and (donpachk) to (donpachihk).

- 0.118u6: Aaron Giles fixed DonPachi and Guwange crashing immediately after starting.

- 16th October 2006: Mr. Do - Added DonPachi instruction cards provided by zlk.

- 0.109u2: Arenzo Fabrice added DonPachi (Hong Kong). Renamed (donpachj) to (donpacjp) and (donpachk) to (donpackr).

- 0.97u2: Sonikos updated the sound balancing in DonPachi.

- 0.93: Changed 2nd OKI6295 clock speed to 16000 Hz.

- 0.68: Brian Troha added clone DonPachi (US). Renamed (donpachi) to (donpachj).

- 13th May 2003: Brian Troha added the international version of Dodonpachi and the Korean version of Armed Police Batrider.

- 4th January 2003: Brian Troha added the USA version of Donpachi to the Cave driver.

- 0.57: Added clone DonPachi (Korea). Fixed gfx1/2/3/4 roms loading.

- 1st October 2001: Brian Troha added the Korean versions of Donpachi and Gunbird.

- 0.37b13: Changed clock speed of the 2x OKI6295 to 8000 Hz and changed VSync to 57.550644Hz.

- 0.37b12: Changed description to 'DonPachi (Japan)'.

- 0.37b11: Changed clock speed of the 2x OKI6295 to 8330 Hz.

- 0.37b8: Luca Elia added Donpachi (Japan) (Atlus/Cave 1995).

- 18th September 2000: Luca Elia added Donpachi to the Cave driver.


Other Emulators:

* FB Alpha

* Raine

Recommended Games (Airforce 3):

Tokio / Scramble Formation

World Wars

Asuka & Asuka

Image Fight


Master of Weapon

Air Duel

Gun & Frontier


Raiden II

Raiden DX

Raiden II / DX

Raiden Fighters

Raiden Fighters 2

Raiden Fighters Jet

Thunder Dragon

Thunder Dragon 2

Turbo Force

Aero Fighters

Aero Fighters 2

Aero Fighters 3

Aero Fighters Special

Grid Seeker

Sand Scorpion

Sky Alert


Zing Zing Zip



Fire Barrel

Mad Shark

U.N. Defense Force: Earth Joker



Bee Storm - DoDonPachi II

DoDonPachi Dai-Ou-Jou

Air Gallet

Battle Garegga

Battle Bakraid

Skull Fang

Storm Blade

Sengeki Striker


Guardian Storm

Stagger I

Change Air Blade

1945k III

Romset: 12033 kb / 11 files / 4.47 zip

MAME XML Output:

       <game name="donpachi" sourcefile="cave.c">
              <description>DonPachi (US)</description>
              <manufacturer>Cave (Atlus license)</manufacturer>
              <rom name="prgu.u29" size="524288" crc="89c36802" sha1="7857c726cecca5a4fce282e0d2b873774d2c1b1d" region="maincpu" offset="0"/>
              <rom name="atdp.u44" size="2097152" crc="7189e953" sha1="53adbe6ea5e01ecb48575e9db82cc3d0dc8a3726" region="sprites" offset="0"/>
              <rom name="atdp.u45" size="2097152" crc="6984173f" sha1="625dd6674adeb206815855b8b6a1fba79ed5c4cd" region="sprites" offset="200000"/>
              <rom name="atdp.u54" size="1048576" crc="6bda6b66" sha1="6472e6706505bac17484fb8bf4e8922ced4adf63" region="layer0" offset="0"/>
              <rom name="atdp.u57" size="1048576" crc="0a0e72b9" sha1="997e8253777e7acca5a1c0c4026e78eecc122d5d" region="layer1" offset="0"/>
              <rom name="text.u58" size="262144" crc="5dba06e7" sha1="f9dab7f6c732a683fddb4cae090a875b3962332b" region="layer2" offset="0"/>
              <rom name="atdp.u33" size="2097152" crc="d749de00" sha1="64a0acc23eb2515e7d0459f0289919e083c63afc" region="oki1" offset="40000"/>
              <rom name="atdp.u32" size="1048576" crc="0d89fcca" sha1="e16ed15fa5e72537822f7b37e83ccfed0fa87338" region="oki2" offset="40000"/>
              <rom name="atdp.u33" size="2097152" crc="d749de00" sha1="64a0acc23eb2515e7d0459f0289919e083c63afc" region="oki2" offset="140000"/>
              <rom name="eeprom-donpachi.u10" size="128" crc="315fb546" sha1="7f597107d1610fc286413e0e93c794c80c0c554f" region="eeprom" offset="0"/>
              <rom name="peel18cv8p-15.u18" size="341" crc="3f4787e9" sha1="fc7da25c9f36c9cbc6ba5a7314c4828d405d1261" region="pal" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="16000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="oki1" name="OKI6295" clock="1056000"/>
              <chip type="audio" tag="oki2" name="OKI6295" clock="2112000"/>
              <display tag="screen" type="raster" rotate="270" width="320" height="240" refresh="57.550645" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32768"/>

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