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finalgdr: MAME ROM Information.


History:

Final Godori (c) 2001 SemiCom.


- SOURCES -


Game's rom.




MAME Info:

0.116u4 [Pierpaolo Prazzoli]


WIP:

- 0.135u1: Brian Troha restored Final Godori to working.

- 0.130u1: Changed YM2151 clock speed to 3.5MHz and OKI6295 to 1750000 Hz.

- 0.125u3: David Haywood fixed disabled coin slots.

- 0.121u1: Aaron Giles optimized the hyperstone core, gaining ~50% speed improvement in most games. Implemented clock prescaling and corrected interrupt priority handling. Then fixed the clock speeds on the most of the games and killed most of the speed gains in quite a number of them (Sorry!). Replaced E1-32XT CPU1 with E1-32T.

- 0.119u2: Pierpaolo Prazzoli fixed Final Godori - Game now playable. Changed description to 'Final Godori (Korea, version 2.20.5915)'.

- 0.118u5: Changed region sound1 to user2.

- 0.118u1: Changed description to 'Final Godori (Korea)'.

- 0.118: Added missing gfx1 roms to Final Godori.

- 0.116u4: Pierpaolo Prazzoli added Final Godori (SemiCom 2001).


Romset: 5120 kb / 4 files / 1.73 zip




MAME XML Output:

       <game name="finalgdr" sourcefile="vamphalf.c">
              <description>Final Godori (Korea, version 2.20.5915)</description>
              <year>2001</year>
              <manufacturer>SemiCom</manufacturer>
              <rom name="rom1" size="524288" crc="45815931" sha1="80ba7a366994e40a1f520ea18fad82e6b068b279" region="user1" offset="80000"/>
              <rom name="roml00" size="2097152" crc="8334459d" sha1="70ad560dada8aa8ce192e5307bd805744b82fcfe" region="gfx1" offset="0"/>
              <rom name="romh00" size="2097152" crc="f28578a5" sha1="a5c7b17aff101f1f4f52657d0567a6c9d12a178d" region="gfx1" offset="2"/>
              <rom name="u7" size="524288" crc="080f61f8" sha1="df3764b1b07f9fc38685e3706b0f834f62088727" region="user2" offset="0"/>
              <chip type="cpu" tag="maincpu" name="E1-32T" clock="50000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="3500000"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1750000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="32768"/>
       </game>
 
 


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