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gaia: MAME ROM Information.


Gaia Crusaders (c) 1999 Noise Factory.

A 1 or 2-player scrolling beat-em-up, with players selecting a character from a choice of 5; in which 2 'Elemental Warriors' must battle Satan and his army of demons that have captured and taken over the world. Each player-character possesses either Wind strength, Fire strength, or a mix of the 2.

Gaia Crusaders is heavily influenced by another scrolling beat-em-up, Capcom's 1989 classic, "Final Fight", and also, to a lesser degree, by Sega's legendary "Golden Axe", also from 1989. The latter is particularly evident in the use of the Magical Attack, which acts as a smart bomb and is also identical to the magic attacks featured in 'Golden Axe'.

Gaia Crusader's superb combo-geared control layout allows players to produce some highly impressive moves and attacks.


Cave 1st Generation Hardware

Main CPU : MC68000 (@ 16 Mhz)

Sound CPU : Z80 [Optional]

Sound Chips : YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]

Other : 93C46 EEPROM

Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 57.55 Hz

Palette colors : 32768

Control per player: 8-way joystick

Buttons per player: 4 [PUNCH, KICK, JUMP, MAGIC BOMB]


This is the first Noise Factory game. This game might be a code rip-off of the game "Pretty Soldier - Sailor Moon".

Gaia Crusaders was never released in Japan even if it was supposed to be distributed by Manjyudo in Japan...

The fifth boss is a rip-off of 'The Incredible Hulk'. At the end of Stage 5, he buffs up and turns green.


When the DIP switch is set to English, the Japanese subtitle written in kanji underneath the title reads 'Seisensha'. This could be translated (rather clumsily) to 'Journeying Soldier' or (to the better sounding) 'Crusader' for this particular instance, since there is a religious overtone in the prologue of the game, even though the Japanese word 'Seisensha' is as secular as the word 'chair' and doesn't contain a underlying religious meaning such as with the case of the word 'Crusader'.

When the DIP switch is set to Japanese, the Japanese subtitle is just the title of the game written in katakana, which is read as 'Gaia Kuruseidaazu'.


Producer : Ijyu Keiko

Planner : Yamamoto Jun

Main programmer : Kazuaki Ezato

Enemy programmer : Hidenari Mamoto

Character designers : Maeda Masahiro, Nana Isiguro, Yosikazu Nisikawa, Morita Haruhiko

Background designers : Ijyu Keiko, Nakai Yuka

Voices : Toshikazu Tanaka, Maeda Masahiro, Yosikazu Nisikawa, Kazuaki Ezato, Morita Haruhiko, Hidenari Mamoto

Sound producer : Toshikazu Tanaka

Special thanks : Watanabe Hidekazu, Aizawa Masato, Takashiro Hikaru, Nakagawa Hiroko, Murata Range


Game's rom.

MAME Info:

0.72u1 [Paul Priest]

0.72 [Paul Priest]


- 0.126: David Haywood improved sprite rendering on Gaia Crusaders (animate at 60fps now, not 30). Also fixed missing shadows beneath enemies or the sprites of the old man that talks to you.

- 0.111u4: Added 'Free Play' dipswitch.

- 0.72u1: Paul Priest added Gaia Crusaders (Noise Factory 1999).

- 0.72: Added Gaia Crusaders (Testdriver).

- 9th August 2003: Paul Priest and David Haywood sent in a driver for Gaia Crusaders, it works fine except the sound cuts off sometimes.

- 20th July 2003: Guru - Received Gaia Crusaders (Noise Factory 1999). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors.


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Romset: 33792 kb / 10 files / 18.0 zip

MAME XML Output:

       <game name="gaia" sourcefile="cave.c">
              <description>Gaia Crusaders</description>
              <manufacturer>Noise Factory</manufacturer>
              <rom name="prg1.127" size="524288" crc="47b904b2" sha1="58b9b55f59cf00f70b690a0371096e86f4d723c2" region="maincpu" offset="0"/>
              <rom name="prg2.128" size="524288" crc="469b7794" sha1="502f855c51005a866900b19c3a0a170d9ea02392" region="maincpu" offset="1"/>
              <rom name="obj1.736" size="4194304" crc="f4f84e5d" sha1="8f445dd7a5c8a996939c211e5aec5742121a6e7e" region="sprites" offset="0"/>
              <rom name="obj2.738" size="4194304" crc="15c2a9ce" sha1="631eb2968395be86ef2403733e7d4ec769a013b9" region="sprites" offset="400000"/>
              <rom name="bg1.989" size="4194304" crc="013a693d" sha1="2cc5be6f47c13febed942e1c3167946efedc5f9b" region="layer0" offset="0"/>
              <rom name="bg2.995" size="4194304" crc="783cc62f" sha1="8b6e4212688b53be5ecc29ff2d41fd43e7d0a420" region="layer1" offset="0"/>
              <rom name="bg3.998" size="4194304" crc="bcd61d1c" sha1="660a3b02a8c39e1117b00d0ad06f73221fef4ce8" region="layer2" offset="0"/>
              <rom name="snd1.447" size="4194304" crc="92770a52" sha1="81f6835e1b45eb0f367e4586fdda92466f02edb9" region="ymz" offset="0"/>
              <rom name="snd2.454" size="4194304" crc="329ae1cf" sha1="0c5e5074a5d8f4fb85ab4893bc953f192dcb301a" region="ymz" offset="400000"/>
              <rom name="snd3.455" size="4194304" crc="4048d64e" sha1="5e4ec6d37e70484e2fcd04188385e79ef0b53026" region="ymz" offset="800000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="16000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymz" name="YMZ280B" clock="16934400"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="57.550645" />
              <sound channels="2"/>
              <input players="2" buttons="4" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              <dipswitch name="Flip Screen" tag="DSW" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW" mask="2">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="2" default="yes"/>
              <dipswitch name="Language" tag="DSW" mask="4">
                     <dipvalue name="English" value="0" default="yes"/>
                     <dipvalue name="Japanese" value="4"/>
              <dipswitch name="Coinage" tag="DSW" mask="56">
                     <dipvalue name="4 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="32"/>
                     <dipvalue name="2 Coins/1 Credit (1 to continue)" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="24"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
              <dipswitch name="Free Play" tag="DSW" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Allow Continue" tag="DSW" mask="128">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="128" default="yes"/>
              <dipswitch name="Lives" tag="DSW" mask="768">
                     <dipvalue name="1" value="256"/>
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="768" default="yes"/>
                     <dipvalue name="4" value="512"/>
              <dipswitch name="Bonus Life" tag="DSW" mask="1024">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="150k/300k" value="1024" default="yes"/>
                     <dipvalue name="150k/350k" value="1024" default="yes"/>
                     <dipvalue name="150k/350k" value="1024" default="yes"/>
                     <dipvalue name="150k/400k" value="1024" default="yes"/>
                     <dipvalue name="150k/400k" value="1024" default="yes"/>
                     <dipvalue name="150k/400k" value="1024" default="yes"/>
                     <dipvalue name="200k/500k" value="1024" default="yes"/>
                     <dipvalue name="200k/500k" value="1024" default="yes"/>
              <dipswitch name="Damage" tag="DSW" mask="6144">
                     <dipvalue name="+0" value="6144" default="yes"/>
                     <dipvalue name="+1" value="4096"/>
                     <dipvalue name="+2" value="2048"/>
                     <dipvalue name="+3" value="0"/>
              <dipswitch name="Difficulty" tag="DSW" mask="57344">
                     <dipvalue name="Very Easy" value="49152"/>
                     <dipvalue name="Easy" value="40960"/>
                     <dipvalue name="Medium" value="57344" default="yes"/>
                     <dipvalue name="Medium Hard" value="24576"/>
                     <dipvalue name="Hard 1" value="32768"/>
                     <dipvalue name="Hard 2" value="8192"/>
                     <dipvalue name="Very Hard" value="16384"/>
                     <dipvalue name="Hardest" value="0"/>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="32768"/>

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