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gunbustr: MAME ROM Information.


History:

Gunbuster (c) 1992 Taito.


A first-person shooter from Taito.


- TECHNICAL -


Prom Stickers : D27


Main CPU : 68EC020 (@ 16 Mhz)

Sound CPU : 68000 (@ 16 Mhz)

Sound Chips : ES5505 (@ 15.23805 Mhz)


Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 8192


Players : 2

Control : lightgun

Buttons : 3


- STAFF -


Planners : T. Matsumoto, Ryuji Tominaga

Character designers : Ryuji Tominaga, Tsutomu Sekimoto, Hisakazu Katoh, Takayuki Isobe, M. Maekawa, Peacock, V.A.P

Software : Shinji Soyano, T. Nakamura, Hikaru Taniguchi, Akira Ohtsuki, Masashi Tsuzura, T. Kurosawa, Takashi Ishii, T. Higuchi

Sound : Kazuyuki Ohnui, Yasuko Yamada

Cabinet designers : Y. Tsuriya, Kumi Mizobe

Hardware : Y. Shibuya, Jun Sawaki, H. Agawa, T. Yamaguchi

Mechanic : T. Tsurumi, Jun Nishiyama, K. Sugoh, Kazuhiro Kawabata


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.143u8 [ShouTime]

0.37b13 [Bryan McPhail, David Graves]


< Japan >


WIP:

- 0.146: hap fixed Gunbuster coin lockout and missing sound/music, default EEPROM had volume 0. Small cleanups and disabled coin lockout for clone (Japan). Added new EEPROM.

- 0.143u8: ShouTime added Gunbuster (World) and clone (US). Renamed (gunbustr) to (gunbustrj).

- 0.137u4: Howard Casto hooked up all outputs for Gunbuster.

- 0.136: Added eeprom-gunbustr.bin EEPROM.

- 0.131u1: MooglyGuy merged memory maps in Gunbuster.

- 0.106u8: Fixed sound1 rom address to $200000.

- 0.61: Light gun support [Bryan McPhail]. Changed ES5505 clock speed to 15238050 Hz.

- 0.53: Palette compression has been removed. palette_recalc(), palette_transparent_pen and palette_used_colors[] are not available anymore. Drivers that relied on PALETTE_COLOR_TRANSPARENT for transparency effects must be rewritten to implement them differently. As a result of this, all games using the Taito TC0480SCP video chip are broken in this release.

- 0.37b15: Changed input to 2 players.

- 0.37b14: Replaced 68020 CPU with 68EC020.

- 0.37b13: Bryan McPhail and David Graves added Gunbuster (Japan) (Taito 1992). TODO: FLIPX support in taitoic.c is not quite correct (the Taito logo is wrong), and the floor in the Doom levels has horizontal scrolling where it shouldn't.

- 22nd February 2001: Bryan McPhail and David Graves wrote a driver for Taito Super Z system, with support for Super Chase, Gunbuster and Under Fire.


LEVELS: 7


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Judge Dredd (rev LA1, prototype)

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Romset: 9985 kb / 17 files / 4.40 zip




MAME XML Output:

       <game name="gunbustr" sourcefile="gunbustr.c">
              <description>Gunbuster (World)</description>
              <year>1992</year>
              <manufacturer>Taito Corporation Japan</manufacturer>
              <rom name="d27-23.bin" size="262144" crc="cd1037cc" sha1="8005a6a84081ce609e7a605ec8e00e740bfc6846" region="maincpu" offset="0"/>
              <rom name="d27-22.bin" size="262144" crc="475949fc" sha1="3d5aa3411d2618004902f9d05dff61d9af01ff35" region="maincpu" offset="1"/>
              <rom name="d27-21.bin" size="262144" crc="60950a8a" sha1="a0336bf6970baa6eaa998a112db840a7fd0452d7" region="maincpu" offset="2"/>
              <rom name="d27-27.bin" size="262144" crc="fd7d3d4c" sha1="df42e135b1e9b7e371971ba7c8a2e161f3623aa3" region="maincpu" offset="3"/>
              <rom name="d27-25.bin" size="131072" crc="c88203cf" sha1="a918d395b471acdce56dacabd7a1e1e023948365" region="audiocpu" offset="100000"/>
              <rom name="d27-24.bin" size="131072" crc="084bd8bd" sha1="93229bc7de4550ead1bb12f666ddbacbe357488d" region="audiocpu" offset="100001"/>
              <rom name="d27-01.bin" size="524288" crc="f41759ce" sha1="30789f43dd09b56399e1dfdb8c6a1e01a21562bd" region="gfx1" offset="0"/>
              <rom name="d27-02.bin" size="524288" crc="92ab6430" sha1="28ed80391c732b09d10c74ed6b78ac76cb62e083" region="gfx1" offset="1"/>
              <rom name="d27-04.bin" size="1048576" crc="ff8b9234" sha1="6095b7daf9b7e9a22b0d44d9d6a642ddecb2bd29" region="gfx2" offset="3"/>
              <rom name="d27-05.bin" size="1048576" crc="96d7c1a5" sha1="93b6a7aea397280a5a778e736d433a85cb7da52c" region="gfx2" offset="2"/>
              <rom name="d27-06.bin" size="1048576" crc="bbb934db" sha1="9e9b5cf05b9275f1182f5b499b8ee897c4f25b96" region="gfx2" offset="1"/>
              <rom name="d27-07.bin" size="1048576" crc="8ab4854e" sha1="bd2750cdaa2918e56f8aef3732875952a1eeafea" region="gfx2" offset="0"/>
              <rom name="d27-03.bin" size="524288" crc="23bf2000" sha1="49b29e771a47fcd7e6cd4e2704b217f9727f8299" region="user1" offset="0"/>
              <rom name="d27-08.bin" size="1048576" crc="7c147e30" sha1="b605045154967050ec06391798da4afe3686a6e1" region="ensoniq.0" offset="0"/>
              <rom name="d27-09.bin" size="1048576" crc="3e060304" sha1="c4da4a94c168c3a454409d758c3ed45babbab170" region="ensoniq.0" offset="200000"/>
              <rom name="d27-10.bin" size="1048576" crc="ed894fe1" sha1="5bf2fb6abdcf25bc525a2c3b29dbf7aca0b18fea" region="ensoniq.0" offset="600000"/>
              <rom name="eeprom-gunbustr.bin" size="128" crc="ef3685a1" sha1="899b4b6dd2fd78be3a2ce00a2ef1840de9f122c3" region="eeprom" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68EC020" clock="16000000"/>
              <chip type="cpu" tag="audiocpu" name="68000" clock="16000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ensoniq" name="ES5505" clock="15238050"/>
              <display tag="screen" type="raster" rotate="0" flipx="yes" width="320" height="240" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
                     <control type="lightgun" minimum="0" maximum="255" sensitivity="30" keydelta="20" reverse="yes"/>
              </input>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="8192"/>
       </game>
 
 


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