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guzzler: MAME ROM Information.


History:

Guzzler (c) 1983 Tehkan.


A maze-style game where the player shoots 'liquid' to kill monsters. Eat 'food' to replace the liquid. Monsters are generated from 4 fires which must be destroyed to complete level.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz)

Sound CPU : Z80 (@ 2 Mhz)

Sound Chips : (2x) AY8910 (@ 2 Mhz)


Players : 2

Control : 4-way joystick

Buttons : 1


- TRIVIA -


Released in April 1983.


Licensed to Centuri for US distribution.


This game is very unique in that it depicts the hero of the story as a drunkard who's the shame of the family (look at some of the cut scenes) yet is able to put out fires (by puking? no less). It wasn't until the early 1990's when the fighting games would include a fighter who drinks as part of his repertoire.


Massimo Gaspari holds the official record for this game with 3,049,590 points.


- SCORING -


1 Fireball : 200 points

2 Fireballs : 400 points

3 Fireballs : 800 points


1 Fire : 1,000 points

1 Fire and 1 Fireball : 2,000 points

1 Fire and 2 Fireballs : 4,000 points


Bonus at end of round.


Above scores double when 'GUZZLER' letters on bottom are lit. See 'Tips and Tricks' for how to do this.


There's also 10 points given for every few seconds survived.


- TIPS AND TRICKS -


If you want to double your scores at the end of the round (and your bonus as well) be sure to light the 'GUZZLER' letters on the bottom of the screen. The way you do this is to hit one of the fireballs (or a fire that becomes like a fireball) in each row when the letter is highlighted (red border around the letter).


- PORTS -


* Consoles :

Sega SG-1000


* Computers :

MSX


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.31 [Mirko Buffoni]


Artwork available


WIP:

- 0.144u3: Kevin Eshbach added clone Guzzler (Swimmer Conversion).

- 0.135u1: Corrado Tomaselli verified/changed clocks and VSync to 60.57 Hz in Guzzler.

- 17th February 2009: Mr. Do - Kiltron got extra busy this past month: Guzzler artwork.

- 0.126u2: Fabio Priuli added DIP locations to Guzzler.

- 0.123u3: Changed palettesize to 289 colors.

- 0.122u8: Changed palettesize to 544 colors.

- 0.36b10: Changed palettesize from 96 to 290 colors.

- 0.34b1: Added color proms ($0, 100, 200).

- 0.31: Mirko Buffoni added Guzzler (Tehkan 1983).

- 2nd July 1997: Dumped Guzzler (Copyright 1983 By Tehkan Ltd. US Cabinet Version by Centuri).


LEVELS: 99 (endless - after 99th level, the level counter crashes)


Recommended Games (Maze Pengo):

Pengo

Dacholer

Dommy

Guzzler

Kick Boy

Mr. Jong

Rock Duck

Scrambled Egg

Pirate Ship Higemaru

Rumba Lumber

Toypop

Kitten Kaboodle

Meikyu Jima

Yam! Yam!?

Poizone

Three Wonders - Don't Pull Puzzle

Mr. Kicker


Romset: 69 kb / 15 files / 38.6 zip




MAME XML Output:

       <game name="guzzler" sourcefile="cclimber.c">
              <description>Guzzler</description>
              <year>1983</year>
              <manufacturer>Tehkan</manufacturer>
              <rom name="guzz-01.bin" size="8192" crc="58aaa1e9" sha1="4ea9c85670a0d71483ac79564093043762a24b2c" region="maincpu" offset="0"/>
              <rom name="guzz-02.bin" size="8192" crc="f80ceb17" sha1="eedff7355fb5aa18b82f0a3e39bba5521c359791" region="maincpu" offset="2000"/>
              <rom name="guzz-03.bin" size="8192" crc="e63c65a2" sha1="e2b888911330690faa3a041e1a17d838b46e6bbd" region="maincpu" offset="4000"/>
              <rom name="guzz-04.bin" size="8192" crc="45be42f5" sha1="578943afdb6ceca34ca7c19c2fd1164ca3aa57bd" region="maincpu" offset="6000"/>
              <rom name="guzz-16.bin" size="8192" crc="61ee00b7" sha1="ea8516c8dfb2de32a8034f94c7d0c086e3596740" region="maincpu" offset="e000"/>
              <rom name="guzz-12.bin" size="4096" crc="f3754d9e" sha1="bb30832aba4e82ab0ecce40fc1223d9771ff7dd2" region="audiocpu" offset="0"/>
              <rom name="guzz-13.bin" size="4096" crc="afc464e2" sha1="61730b5e5add24ba3d4e8903c5d71cf4df9b77e0" region="gfx1" offset="0"/>
              <rom name="guzz-14.bin" size="4096" crc="acbdfe1f" sha1="ab7abe4bb321fc7dc4e73acab4b1a7133e6bcf20" region="gfx1" offset="1000"/>
              <rom name="guzz-15.bin" size="4096" crc="66978c05" sha1="2c8d5545f8b1d3cd7cd63448f8064fd3712d6fee" region="gfx1" offset="2000"/>
              <rom name="guzz-11.bin" size="4096" crc="ec2e9d86" sha1="2fc631229e78db68777e74a03f98f660f324a885" region="gfx2" offset="0"/>
              <rom name="guzz-10.bin" size="4096" crc="bd3f0bf7" sha1="c57aff05812801c22104a4afc8a8a6bca33dda96" region="gfx2" offset="1000"/>
              <rom name="guzz-09.bin" size="4096" crc="18927579" sha1="414676193ef1f6ce79a4cba73e4d017312f766f4" region="gfx2" offset="2000"/>
              <rom name="guzzler.003" size="256" crc="f86930c1" sha1="58efc8cbef05e1612d12e2f0babddf15571d42bb" region="proms" offset="0"/>
              <rom name="guzzler.002" size="256" crc="b566ea9e" sha1="345078af6a339fbe6cd966046acd9d04c8926b5c" region="proms" offset="100"/>
              <rom name="guzzler.001" size="32" crc="69089495" sha1="96b067b22be14536bac748f8d61e5587a8a04e92" region="proms" offset="200"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="2000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay1" name="AY-3-8910A" clock="2000000"/>
              <chip type="audio" tag="ay2" name="AY-3-8910A" clock="2000000"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="224" refresh="60.570000" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="joy" ways="4"/>
              </input>
              <dipswitch name="Lives" tag="DSW1" mask="3">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="Infinite (Cheat)" value="3"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW1" mask="12">
                     <dipvalue name="20K, every 50K" value="4"/>
                     <dipvalue name="30K, every 100K" value="0" default="yes"/>
                     <dipvalue name="30K only" value="8"/>
                     <dipvalue name="None" value="12"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW1" mask="48">
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="32"/>
                     <dipvalue name="1 Coin/3 Credits" value="48"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="192">
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="64"/>
                     <dipvalue name="1 Coin/3 Credits" value="128"/>
                     <dipvalue name="1 Coin/6 Credits" value="192"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW2" mask="16">
                     <dipvalue name="Upright" value="16" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <dipswitch name="High Score Names" tag="DSW2" mask="32">
                     <dipvalue name="3 Letters" value="32"/>
                     <dipvalue name="10 Letters" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="192">
                     <dipvalue name="Easy" value="0" default="yes"/>
                     <dipvalue name="Medium" value="64"/>
                     <dipvalue name="Hard" value="128"/>
                     <dipvalue name="Hardest" value="192"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="289"/>
       </game>
 
 


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