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hangonjr: MAME ROM Information.


History:

Hang-On Jr. (c) 1985 Sega.


A cut-down version of its legendary parent, 'Hang-On Jr' features similar gameplay to "Hang-On", but is rendered in more primitive graphics due to the vastly inferior host hardware.


- TECHNICAL -


Sega System E hardware


Main CPU : Z80 (@ 5.3693 Mhz)

Sound Chips : (2x) SN76496 (@ 4 Mhz)


Players : 1

Control : stick


- TRIVIA -


Released in January 1986.


- SERIES -


1. Hang-On [Sit-Down model] (1985)

1. Hang-On [Ride-On model] (1985)

2. Hang-On II (1985, Sega SG-1000)

3. Hang-On Jr. (1985)

4. Super Hang-On [Mini Ride-On Model] (1987)

4. Super Hang-On [Sit-Down model] (1987)

4. Super Hang-On [Upright model] (1987)

5. Limited Edition Hang-On (1991)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.37b16 [David Haywood, Charles MacDonald, Stephane Humbert, Mike Beaver]


WIP:

- 0.143u8: Changed 'Difficulty' dipswitch to 'Time Adj.' and added 'Unused'.

- 0.53: Added dipswitches 'Enemies' and 'Difficulty'.

- 0.37b16: David Haywood added Hang-On Jr. (Sega 1985). Fix vertical scrolling, needed for score screen.

- 12th June 2001: David Haywood wrote a Sega System E driver, Hang-On Jr. and Transformer are playable and also have sound.

- 9th February 2001: Mimic WIP - Hang Jr. is now playable.

- 22nd November 2000: BeaverMan was seen coding the new arcade VDP for Mimic, following the new multi-VDP design required for the SystemE emulation. This seems to open up a whole broad range of possibilities for this emulator. We also noticed that he got his hands on a good dump for "Hang-On Jr.".

- 29th December 1998: Malcor dumped Hang-On Jr. by SEGA (1985).


LEVELS: 10


Recommended Games (Motorbike):

Super Rider

Superbike

Excite Bike (PlayChoice-10)

Jumping Cross

Kick Start Wheelie King

Vs. Excitebike

Hang-On

Hang-On Jr.

Super Hang-On

Super Hang-On (Mega-Tech)

Vs. Mach Rider

Enduro Racer

Super Cross II

Racing Hero

World Grand Prix

GP Rider

Riding Hero

Moto Frenzy

Stadium Cross

Suzuka 8 Hours

Suzuka 8 Hours 2

Cyber Cycles

Manx TT Superbike

Motoraid


Romset: 160 kb / 5 files / 73.1 zip




MAME XML Output:

       <game name="hangonjr" sourcefile="segae.c">
              <description>Hang-On Jr.</description>
              <year>1985</year>
              <manufacturer>Sega</manufacturer>
              <rom name="rom5.ic7" size="32768" crc="d63925a7" sha1="699f222d9712fa42651c753fe75d7b60e016d3ad" region="maincpu" offset="0"/>
              <rom name="rom4.ic5" size="32768" crc="ee3caab3" sha1="f583cf92c579d1ca235e8b300e256ba58a04dc90" region="maincpu" offset="10000"/>
              <rom name="rom3.ic4" size="32768" crc="d2ba9bc9" sha1="85cf2a801883bf69f78134fc4d5075134f47dc03" region="maincpu" offset="18000"/>
              <rom name="rom2.ic3" size="32768" crc="e14da070" sha1="f8781f65be5246a23c1f492905409775bbf82ea8" region="maincpu" offset="20000"/>
              <rom name="rom1.ic2" size="32768" crc="3810cbf5" sha1="c8d5032522c0c903ab3d138f62406a66e14a5c69" region="maincpu" offset="28000"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="5369317"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="sn1" name="SEGA VDP PSG" clock="3579545"/>
              <chip type="audio" tag="sn2" name="SEGA VDP PSG" clock="3579545"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="192" refresh="59.922738" pixclock="5369317" htotal="342" hbend="38" hbstart="294" vtotal="262" vbend="43" vbstart="235" />
              <sound channels="1"/>
              <input players="1" coins="2" service="yes">
                     <control type="paddle" minimum="32" maximum="224" sensitivity="100" keydelta="4"/>
                     <control type="pedal" minimum="0" maximum="255" sensitivity="100" keydelta="20"/>
              </input>
              <dipswitch name="Coin A" tag="f2" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name=" 1 Coin/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="3"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="f2" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name=" 1 Coin/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="48"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="16"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
              </dipswitch>
              <dipswitch name="Unused" tag="f3" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Enemies" tag="f3" mask="6">
                     <dipvalue name="Easy" value="6" default="yes"/>
                     <dipvalue name="Medium" value="4"/>
                     <dipvalue name="Hard" value="2"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Time Adj." tag="f3" mask="24">
                     <dipvalue name="Easy" value="24" default="yes"/>
                     <dipvalue name="Medium" value="16"/>
                     <dipvalue name="Hard" value="8"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="f3" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="f3" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="f3" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="80"/>
       </game>
 
 


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