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jjack: MAME ROM Information.


Jumping Jack (c) 1984 Universal.

Jump from one place to another. Avoid hitting obstacles. Gather bonus items for points.


Main CPU : Z80 (@ 3.9 Mhz), (2x) Z80 (@4mhz)

Sound Chips : (4x) SN76496 (@ 4 Mhz)

Screen orientation : Vertical

Video resolution : 192 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 258

Players : 2

Control : 4-way joystick

Buttons : 2


Released in January 1984.


Game's rom.

Machine's picture.

MAME Info:

0.30 [Mirko Buffoni]

Artwork available


- Press LCTRL + F3 for Test-Mode


- 31st October 2011: Mr. Do - Thanks to inspiration from kelly, I gave the Mr. Do bezel the proper treatment. I taught myself how to use the pencil tool properly in Photoshop, and based on the scan from the BYOAC/CAG artwork, and various photos, I'm finally happy with the end result. We also learned that the original Mr. Do bezel had a pink border around the screen; the blue border version is for conversions. This updates the files for mrdo, docastle, sraider and jjack. Mr. Do also includes the marquee, which is based on zorg's vector work, the BYOAC/CAG version, and photos, to make sure that I got the colors and alignment on the inside of the marquee correct. I'll add the control panel and instruction sticker later, once I finish them correctly.

- 0.138u2: Changed Z80 CPU1 clock speed to 4MHz.

- 22nd February 2010: Mr. Do - Until such time that Zorg finishes up vectoring the Mr. Do bezel, I figured I could at least semi-correct the current vector version, so the Universal bezel has been brightened up and replaced for Mr. Do, Mr. Do's Castle, Jumping Jack and Space Raider.

- 0.136u2: Corrado Tomaselli changed Jumping Jack to use the 76489A variant (verified on PCB).

- 0.129: MooglyGuy added savestate support to Jumping Jack.

- 0.124u2: Changed Z80 CPU1 clock speed to 3980000 MHz.

- 0.115u4: Replaced SN76496 sound with SN76489.

- 25th September 2006: Mr. Do - While going through TAFA, I noticed that Jumping Jack use the same bezel as Mr. Do. This were added.

- 0.71u2: Added 2nd button and removed 3rd coin slot.

- 0.56: Added 3rd Z80 (4MHz) CPU (function not clear) and changed prom bprom2.bin to cpu3.

- 0.34b1: Added proms ($0, 200 - color and ?).

- 0.33b7: Changed description to 'Jumping Jack'.

- 0.33b6: Changed description to 'Jumping Jack (Japan)'.

- 0.30: Mirko Buffoni added Jumping Jack (Japanese) (Universal 1984). Known issues: Dipswitches not verified.


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Romset: 97 kb / 12 files / 41.5 zip

MAME XML Output:

       <game name="jjack" sourcefile="docastle.c">
              <description>Jumping Jack</description>
              <rom name="j1.bin" size="8192" crc="87f29bd2" sha1="12b0a6f84439b84dd09fe54436c765fc58f928e1" region="maincpu" offset="0"/>
              <rom name="j3.bin" size="8192" crc="35b0517e" sha1="756d7627f4dc2e9b24be7b0c4c80a9043cb4c322" region="maincpu" offset="4000"/>
              <rom name="j4.bin" size="8192" crc="35bb316a" sha1="8461503179eb7798de6f9f6677eb18ebcd22d470" region="maincpu" offset="6000"/>
              <rom name="j2.bin" size="8192" crc="dec52e80" sha1="1620a070a75115d7c35f44574a8b53ce137ce21a" region="maincpu" offset="8000"/>
              <rom name="j0.bin" size="16384" crc="ab042f04" sha1="06412dbdc43ebd6d376a811f240a4c9ec43ca6e7" region="slave" offset="0"/>
              <rom name="bprom2.bin" size="512" crc="2747ca77" sha1="abc0ca05925974c4b852827605ee2f1caefb8524" region="cpu3" offset="0"/>
              <rom name="j5.bin" size="16384" crc="75038ff9" sha1="2a92e0d0adb1abd029c5ee6e350a859fed3f0ae9" region="gfx1" offset="0"/>
              <rom name="j6.bin" size="8192" crc="5937bd7b" sha1="4d399370422e22448d1680113d5bbe9894086a2b" region="gfx2" offset="0"/>
              <rom name="j7.bin" size="8192" crc="cf8ae8e7" sha1="81b881eda0bf60f52dadf22aafc9ca7162fd1540" region="gfx2" offset="2000"/>
              <rom name="j8.bin" size="8192" crc="84f6fc8c" sha1="be631af9525262cf98c982b88cb97d3287366731" region="gfx2" offset="4000"/>
              <rom name="j9.bin" size="8192" crc="3f9bb09f" sha1="a38f7c9a21e37c7b903497e8170f64a378df730e" region="gfx2" offset="6000"/>
              <rom name="bprom1.bin" size="512" crc="2f0955f2" sha1="5eb417478669560f447a0a0e6fe93af27804590f" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="4000000"/>
              <chip type="cpu" tag="slave" name="Z80" clock="4000000"/>
              <chip type="cpu" tag="cpu3" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="sn1" name="SN76489A" clock="4000000"/>
              <chip type="audio" tag="sn2" name="SN76489A" clock="4000000"/>
              <chip type="audio" tag="sn3" name="SN76489A" clock="4000000"/>
              <chip type="audio" tag="sn4" name="SN76489A" clock="4000000"/>
              <display tag="screen" type="raster" rotate="270" width="240" height="192" refresh="59.600000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2" service="yes" tilt="yes">
                     <control type="joy" ways="4"/>
              <dipswitch name="Freeze" tag="SYSTEM" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Difficulty?" tag="DSW1" mask="3">
                     <dipvalue name="Easy" value="3" default="yes"/>
                     <dipvalue name="Medium" value="2"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="Rack Test" tag="DSW1" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Flip Screen" tag="DSW1" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Extra?" tag="DSW1" mask="16">
                     <dipvalue name="Easy" value="16" default="yes"/>
                     <dipvalue name="Hard" value="0"/>
              <dipswitch name="Cabinet" tag="DSW1" mask="32">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="32"/>
              <dipswitch name="Lives" tag="DSW1" mask="192">
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="192" default="yes"/>
                     <dipvalue name="4" value="128"/>
                     <dipvalue name="5" value="64"/>
              <dipswitch name="Coin B" tag="DSW2" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="6"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="10"/>
                     <dipvalue name="3 Coins/2 Credits" value="7"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="9"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="Free Play" value="0"/>
              <dipswitch name="Coin A" tag="DSW2" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="96"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="160"/>
                     <dipvalue name="3 Coins/2 Credits" value="112"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="144"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="Free Play" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="512"/>

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