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karatblz: MAME ROM Information.


Karate Blazers (c) 1991 Video System.

A horizontally scrolling fighting game for 1 to 4 players. Each playable character (chosen from Mark, Glen, Akira and Gil) kicks and punches their way through a number of enemy-packed levels. In addition to kicking and punching, each character also has their own unique 'special attack'; a move that injures multiple on-screen enemies at the cost of some of the player's health.

While in no way original (drawing most of its inspiration from Capcom's "Final Fight"), Karate Blazers is both hugely playable and very fast and frenetic, with the amount of on-screen enemies at times overwhelming. The graphics are also well drawn and nicely animated.


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM2610 (@ 8 Mhz)

Players : 4

Control : 8-way joystick

Buttons : 4


Released in August 1991 in Japan.

The boss of the 3rd stage is inspired by Sato, a character of the movie 'Black Rain' (directed by Ridley Scott and acted by Michael Douglas and Andy Garcia). Sato was interpreted by the Japanese actor Yusaku Matsuda, died shortly after the movie was made. Even the stage when you fight the boss (the factory) seems somehow inspire from the movie's background (in a movie's scene, Nick - interpreted by Michael Douglas - try to defeat Sato in a steelworks, quite similar to the game's stage).


Game designer : N. Yorichika

Programmers : Good Townsman, Moo Yagiyama2, Willful Rabbit

Visual designers : N. Yorichika, Shoko Ishimoto, Yoshihiro Funada (Y. Funada), T. Nishigaki, Hikihara, T. Akamatsu, K. Yamamotoya, H. Motono, H. Hino, Hyoue Ogawa, Akira, Takashi Itoh

Sound designers : Kenji Okuda, Naoki Itamura, Suda Akira


Game's ROM.

MAME Info:

0.37b1 [Nicola Salmoria]


- [possible] Right at the beginning, the heroes are introduced using a zoom effect. Several frames are glitched. Frotz (ID 00261)


- 0.133u1: Renamed (karatblu) to (karatblzu) and (karatblj) to (karatblzj).

- 0.126u4: Changed description to 'Karate Blazers (World)'.

- 0.98u1: Pierpaolo Prazzoli fixed 2nd background priorities in Karate Blazers (see final 5th level).

- 0.91u2: Gerald added clone Karate Blazers (Japan).

- 0.81u7: Brian Troha fixed dipswitches in Karate Blazers. Added dipswitches 'Number of Enemies' and 'Strength of Enemies'.

- 0.37b5: Added dipswitches 'Coinage', '2 Coins to Start, 1 to Continue', 'Lives', 'Cabinet', 'Difficulty' and 'Flip Screen'.

- 0.37b1: Nicola Salmoria added 'Karate Blazers (World?)' (Video System 1991) and clone (US).

- 4th April 2000: Nicola Salmoria added Karate Blazers and Spinal Breakers to the Aero Fighters driver.


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* FB Alpha

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Romset: 6528 kb / 13 files / 2.53 zip

MAME XML Output:

       <game name="karatblz" sourcefile="aerofgt.c">
              <description>Karate Blazers (World)</description>
              <manufacturer>Video System Co.</manufacturer>
              <rom name="rom2v3" size="262144" crc="01f772e1" sha1="f87f19a82d75839b5671f23ce14218d7b910eabc" region="maincpu" offset="0"/>
              <rom name="1.u15" size="262144" crc="d16ee21b" sha1="d454cdf22b72a537b9d7ae73deb8136a4f09da47" region="maincpu" offset="40000"/>
              <rom name="5.u92" size="131072" crc="97d67510" sha1="1ffd419e3dec7de1099cd5819b0309f7dd0df80e" region="audiocpu" offset="0"/>
              <rom name="gha.u55" size="524288" crc="3e0cea91" sha1="bab41715f106d364013b64649441d280bc6893cf" region="gfx1" offset="0"/>
              <rom name="gh9.u61" size="524288" crc="5d1676bd" sha1="6227d489c9c6259a0ac2bef62821fbf94efca8c6" region="gfx2" offset="0"/>
              <rom name="u42" size="1048576" crc="65f0da84" sha1="0bfbc6f4b87583703246704eb9fa13b1b3e6f90e" region="gfx3" offset="0"/>
              <rom name="3.u44" size="131072" crc="34bdead2" sha1="99f9a8cac807fcd599db55d2dc624ed92a3862ef" region="gfx3" offset="100000"/>
              <rom name="u43" size="1048576" crc="7b349e5d" sha1="8590a328f403e2c697a8d698c08d4adaf01fff62" region="gfx3" offset="200000"/>
              <rom name="4.u45" size="131072" crc="be4d487d" sha1="6d19c91d0498c43017219f0c10f4845a51ccfa7f" region="gfx3" offset="300000"/>
              <rom name="u59.ghb" size="524288" crc="158c9cde" sha1="a2c1b404d40e6c2627691f5c7a3f63484bd5d2de" region="gfx4" offset="0"/>
              <rom name="ghd.u60" size="524288" crc="73180ae3" sha1="e4eaf6693826d9e72032d0a0e25938a23ab7d792" region="gfx4" offset="80000"/>
              <rom name="u105.gh8" size="524288" crc="7a68cb1b" sha1="1bdd0000c2d68019b9e5bf8f7ad84a6ae1af8443" region="ymsnd.deltat" offset="0"/>
              <rom name="u104" size="1048576" crc="5795e884" sha1="a4178497ad0a1e60ceb87612b218d77b36d2a11b" region="ymsnd" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2610" clock="8000000"/>
              <display tag="screen" type="raster" rotate="0" width="352" height="240" refresh="60.000000" />
              <sound channels="2"/>
              <input players="4" buttons="4" coins="4">
                     <control type="joy" ways="8"/>
              <dipswitch name="Coinage" tag="DSW" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="4"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="6"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="3"/>
                     <dipvalue name="1 Coin/3 Credits" value="2"/>
                     <dipvalue name="1 Coin/5 Credits" value="1"/>
                     <dipvalue name="1 Coin/6 Credits" value="0"/>
              <dipswitch name="Continue Coin" tag="DSW" mask="8">
                     <dipvalue name="Start 1 Coin/Continue 1 Coin" value="8" default="yes"/>
                     <dipvalue name="Start 2 Coin/Continue 1 Coin" value="0"/>
              <dipswitch name="Lives" tag="DSW" mask="16">
                     <dipvalue name="1" value="0"/>
                     <dipvalue name="2" value="16" default="yes"/>
              <dipswitch name="Cabinet" tag="DSW" mask="96">
                     <dipvalue name="2 Players" value="96" default="yes"/>
                     <dipvalue name="3 Players" value="64"/>
                     <dipvalue name="4 Players" value="32"/>
                     <dipvalue name="4 Players (Team)" value="0"/>
              <dipswitch name="Coin Slot" tag="DSW" mask="128">
                     <dipvalue name="Same" value="128" default="yes"/>
                     <dipvalue name="Individual" value="0"/>
              <dipswitch name="Service Mode" tag="DSW" mask="256">
                     <dipvalue name="Off" value="256" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Number of Enemies" tag="DSW" mask="1536">
                     <dipvalue name="Easy" value="1024"/>
                     <dipvalue name="Normal" value="1536"/>
                     <dipvalue name="Hard" value="512" default="yes"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="Strength of Enemies" tag="DSW" mask="6144">
                     <dipvalue name="Easy" value="4096"/>
                     <dipvalue name="Normal" value="6144"/>
                     <dipvalue name="Hard" value="2048" default="yes"/>
                     <dipvalue name="Hardest" value="0"/>
              <dipswitch name="Freeze" tag="DSW" mask="8192">
                     <dipvalue name="Off" value="8192" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW" mask="16384">
                     <dipvalue name="Off" value="16384"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Flip Screen" tag="DSW" mask="32768">
                     <dipvalue name="Off" value="32768" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" cocktail="preliminary" savestate="supported" palettesize="1024"/>

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