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kncljoe: MAME ROM Information.


History:

Knuckle Joe (c) 1985 Seibu Kaihatsu.


A side-scrolling fighting game.


- TECHNICAL -


Main CPU : Z80 (@ 5.5 Mhz)

Sound CPU : M6803 (@ 894.886 Khz)

Sound Chips : (2x) AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in April 1985.


Licensed to Taito for manufacture and distribution.


A bootleg of this game is known as "Bone Crusher".


- SOURCES -


Game's rom.




MAME Info:

0.37b7 [Ernesto Corvi]


Bugs:

- kncljoe and clones: Knuckle Joe graphics glitches. LastNinja2 (ID 01654)


WIP:

- 0.135u3: Fabio Priuli added driver data struct and save states to Knuckle Joe.

- 0.127u4: Aaron Giles fixed missing AY-3-8910A sound effects in Knuckle Joe.

- 0.123u5: Tomasz Slanina fixed missing music in Knuckle Joe. Changed Z80 CPU1 clock speed to 6MHz. Replaced 2nd AY-3-8910A and the 2x MSM5205 sound with 2x SN76489 (3579545 Hz).

- 0.123u2: Changed palettesize to 256 colors.

- 12th February 2008: Guru - More arrivals today! The box up contains Knuckle Joe (Taito 1985) bootleg. Thanks to GP-Lee.

- 0.122u8: Fixed cpu2 rom address to $6000.

- 0.122u7: Changed M6803 CPU2 clock speed to 3579545 Hz.

- 0.72u2: Acho A. Tang changed Z80 CPU clock speed to 5.5MHz and fixed the following problems: You can't play anymore after you die(clock speed too low, check XTAL), scrolling in bike levels(scroll register overflow), sprites disappearing at left screen edge(bad clipping) and artifacts in stage 3 and others(clear sprite mem at bank switch?).

- 0.60: Added clone Bone Crusher (bootleg 1985).

- 2nd April 2002: Smitdogg Jones added a bootleg of Knuckle Joe called Bone Crusher.

- 0.59: Fixed dipswitches and Z80 CPU1 clock speed to 6MHz - game works now. Added dipswitches 'Free Play', 'Unused SW B-0', 'Bonus Life' and 'Difficulty?'.

- 0.37b8: Changed VSync to 60Hz.

- 0.37b7: Ernesto Corvi added Knuckle Joe (set 1) (Seibu Kaihatsu 1985 (Taito license)) and clone (set 2). TODO: Lots of unknown dipswitches.

- 25th May 2000: Phil Stroffolino fixed a lot of bugs in Knuckle Joe, but colors are still wrong and there is no sound.

- 20th May 2000: Ernesto Corvi sent in a preliminary Knuckle Joe driver - sprites are garbled and there is no sound.


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Romset: 250 kb / 18 files / 123.2 zip




MAME XML Output:

       <game name="kncljoe" sourcefile="kncljoe.c">
              <description>Knuckle Joe (set 1)</description>
              <year>1985</year>
              <manufacturer>Seibu Kaihatsu (Taito license)</manufacturer>
              <rom name="kj-1.bin" size="16384" crc="4e4f5ff2" sha1="7d889aa4f4138f01014c1dda391f82396074cfab" region="maincpu" offset="0"/>
              <rom name="kj-2.bin" size="16384" crc="cb11514b" sha1="c75d4019d1617493ff074ce8187a81ad70d9b60c" region="maincpu" offset="4000"/>
              <rom name="kj-3.bin" size="16384" crc="0f50697b" sha1="412c6aba270824299ca2a74e9bea42b83e69797b" region="maincpu" offset="8000"/>
              <rom name="kj-13.bin" size="8192" crc="0a0be3f5" sha1="00be47fc76500843b6f5de63622edb1748ef5f7d" region="soundcpu" offset="6000"/>
              <rom name="kj-10.bin" size="16384" crc="74d3ba33" sha1="c7887d690cb7f7a7b24d59d490ffc088fb6cc49c" region="gfx1" offset="0"/>
              <rom name="kj-11.bin" size="16384" crc="8ea01455" sha1="b4b42fe373a1019b4f2a4b763a8a7219a5c9987e" region="gfx1" offset="4000"/>
              <rom name="kj-12.bin" size="16384" crc="33367c41" sha1="e6c56bcad008f3af4bc0f7d7afe8e23c8eb9d943" region="gfx1" offset="8000"/>
              <rom name="kj-4.bin" size="32768" crc="a499ea10" sha1="cb671cc75b3c6029dd3529e62d83025f78b45271" region="gfx2" offset="0"/>
              <rom name="kj-6.bin" size="32768" crc="815f5c0a" sha1="ad0b59eeebb2e57035a3f643ac0ef575569bec0f" region="gfx2" offset="8000"/>
              <rom name="kj-5.bin" size="32768" crc="11111759" sha1="504c62fc6778a4afa86cba69634652708535bef6" region="gfx2" offset="10000"/>
              <rom name="kj-7.bin" size="16384" crc="121fcccb" sha1="77f3e7e49787d6a893c5d8c0c3ac612b1180e866" region="gfx3" offset="0"/>
              <rom name="kj-9.bin" size="16384" crc="affbe3eb" sha1="056111fc5b04ff14b114b5f724d02789c8e3ee10" region="gfx3" offset="4000"/>
              <rom name="kj-8.bin" size="16384" crc="e057e72a" sha1="3a85750c72caaa027f302dc6ca4086bdbd49b5ff" region="gfx3" offset="8000"/>
              <rom name="kjclr1.bin" size="256" crc="c3378ac2" sha1="264fdc0718b36e02fc1fc1064a9566e349f4bf25" region="proms" offset="0"/>
              <rom name="kjclr2.bin" size="256" crc="2126da97" sha1="6ca394a5977fab72200a00716a1f25f2a9447896" region="proms" offset="100"/>
              <rom name="kjclr3.bin" size="256" crc="fde62164" sha1="d0f6b8d0dce63ce592a5f0c9dc8e6260f69a9141" region="proms" offset="200"/>
              <rom name="kjprom5.bin" size="32" crc="5a81dd9f" sha1="090ec9135b12e85ed02ab71fca55cc8d1ea8215a" region="proms" offset="300"/>
              <rom name="kjprom4.bin" size="256" crc="48dc2066" sha1="b8007a5115d475b535284965681ae341f819d3db" region="proms" offset="320"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="6000000"/>
              <chip type="cpu" tag="soundcpu" name="M6803" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="aysnd" name="AY-3-8910A" clock="894886"/>
              <chip type="audio" tag="sn1" name="SN76489" clock="3579545"/>
              <chip type="audio" tag="sn2" name="SN76489" clock="3579545"/>
              <display tag="screen" type="raster" rotate="0" width="240" height="256" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSWA" mask="7">
                     <dipvalue name="5 Coins/1 Credit" value="0"/>
                     <dipvalue name="4 Coins/1 Credit" value="4"/>
                     <dipvalue name="3 Coins/1 Credit" value="2"/>
                     <dipvalue name="2 Coins/1 Credit" value="6"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="3"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/5 Credits" value="1"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSWA" mask="24">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="24" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="8"/>
              </dipswitch>
              <dipswitch name="Infinite Energy (Cheat)" tag="DSWA" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Free Play (Not Working)" tag="DSWA" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSWA" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused SW B-0" tag="DSWB" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSWB" mask="2">
                     <dipvalue name="Upright" value="2" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSWB" mask="4">
                     <dipvalue name="3" value="4" default="yes"/>
                     <dipvalue name="5" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSWB" mask="24">
                     <dipvalue name="10k and every 20k" value="24" default="yes"/>
                     <dipvalue name="20k and every 40k" value="16"/>
                     <dipvalue name="30k and every 60k" value="8"/>
                     <dipvalue name="40k and every 80k" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty?" tag="DSWB" mask="96">
                     <dipvalue name="Easy" value="96" default="yes"/>
                     <dipvalue name="Medium" value="64"/>
                     <dipvalue name="Hard" value="32"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSWB" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="256"/>
       </game>
 
 


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