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ldrun2: MAME ROM Information.


Lode Runner - The Bungeling Strikes Back (c) 1984 Irem Corp.


Irem M-62 system hardware

Main CPU : Z80 (@ 4 Mhz)

Sound CPU : M6803 (@ 894.886 Khz)

Sound Chips : (2x) AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)

Players : 2

Control : 8-way joystick

Buttons : 2



Even if titlescreen says 1984, the game was released in January 1985 by Irem under license from Broderbund.

Alfa Records released a limited-edition soundtrack album for this game (R-Type : Irem Game Music - 28XA-199) on 25/01/1988.


1. Lode Runner (1983)

2. Lode Runner - The Bungeling Strikes Back (1984)

3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom)

3. Championship Lode Runner [Model HBS-G047C] (1985, MSX)

3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000)

3. Championship Lode Runner (1985, FM-7)

4. Lode Runner - Majin No Fukkatsu (1985)

5. Lode Runner II [Model HBS-G039C] (1985, MSX)

6. Lode Runner's Rescue (1985, Commodore C64)

7. Lode Runner - Teikoku Kara no Dasshutsu (1986)

8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System)

8. Super Lode Runner [Model IM-03] (1987, MSX 2)

9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy)

10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine)

11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine)

12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom)

13. Lode Runner - The Legend Returns (1994, Windows)

14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95])

15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn)

16. Lode Runner 2 (1998, PC [Windows 95])

17. Power Lode Runner (1999, Super Famicom)

18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64)

19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan)

20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors)

21. Lode Runner 2 [SuperLite 1500 Series] (2000, Sony PlayStation)

22. Lode Runner - The Dig Fight (2000)

23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance)

24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube)

24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2)


Game's rom.

MAME Info:

0.35b2 [Nicola Salmoria]


- 0.124u1: Nicola Salmoria fixed a priority problem at titlescreen and screen size. Changed visible area to 384x256.

- 0.109: Robiza fixed priorities in the M62 driver, mainly affecting Lode Runner II/III.

- 0.100u2: Changed visible area to 384x248.

- 0.37b6: Changed the M6803 CPU2 and the 2x AY-8910 clock speed to 894886 Hz.

- 0.35b8: Nicola Salmoria fixed again the colors in Lode Runner 2. This time it should really be 100%. Fixed gfx2 rom loading.

- 0.35b7: Eric Hustvedt fixed char/sprite priority in Lode Runner 2 & 3.

- 0.35b6: Nicola Salmoria fixed colors in Lode Runner 2. Also fixed the layout of round 8 and 28.

- 10th March 1999: Nicola fixed Lode Runner 2 character colors and level selecting.

- 0.35b3: Howie Cohen added high score saving to Lode Runner 2. Known issues: Sprite/char priority is not implemented.

- 0.35b2: Nicola Salmoria added 'Lode Runner II - The Bungeling Strikes Back' (Irem 1984). Sprite/char priority is not implemented.

LEVELS: 255 (endless - game crashes after 255th level)

Other Emulators:

* FB Alpha

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Crazy Kong

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Donkey Kong Junior

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Donkey Kong 3


Naughty Mouse

Treasure Island

Treasure Island (DECO Cassette)


Dock Man


Minky Monkey


Pop Flamer


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Boggy '84

Bristles (Max-A-Flex)

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Dr. Micro

Hopper Robo

Jump Coaster


Namco Classic Collection Vol.1 (Mappy)


Roc'n Rope

Super Glob

Ben Bero Beh

Complex X

Jumping Jack

Lode Runner

Lode Runner II - The Bungeling Strikes Back

Lode Runner III - The Golden Labyrinth

Lode Runner IV - Teikoku Karano Dasshutsu

Lode Runner - The Dig Fight

Pandora's Palace

Peter Pack-Rat

Vs. Ice Climber

Vs. Ice Climber Dual

Vs. Wrecking Crew

Baluba-louk no Densetsu

Pig Out: Dine Like a Swine!

Sea Hunter Pengui

Multi 5 (Tong Boy)

Romset: 146 kb / 26 files / 62.7 zip

MAME XML Output:

       <game name="ldrun2" sourcefile="m62.c">
              <description>Lode Runner II - The Bungeling Strikes Back</description>
              <manufacturer>Irem (licensed from Broderbund)</manufacturer>
              <rom name="lr2-a-4e.a" size="8192" crc="22313327" sha1="c82c9d3218e0384e26b86f9475fea5056cd9832b" region="maincpu" offset="0"/>
              <rom name="lr2-a-4d" size="8192" crc="ef645179" sha1="d4cae3cb223d7d10e2cce751af5c77493c1c60df" region="maincpu" offset="2000"/>
              <rom name="lr2-a-4a.a" size="8192" crc="b11ddf59" sha1="9797cbf4b8cd7bfabe797bdc71c904f54d710491" region="maincpu" offset="4000"/>
              <rom name="lr2-a-4a" size="8192" crc="470cc8a1" sha1="72ca710a08c322a2b61dfb4c0c67af9d72078fc0" region="maincpu" offset="6000"/>
              <rom name="lr2-h-1c.a" size="8192" crc="7ebcadbc" sha1="ff8377cb1f349f2957280b6a633e596740a489be" region="maincpu" offset="10000"/>
              <rom name="lr2-h-1d.a" size="8192" crc="64cbb7f9" sha1="897d53c3892e636734f5a380c67c41c0d810955e" region="maincpu" offset="12000"/>
              <rom name="lr2-a-3e" size="8192" crc="853f3898" sha1="12ade2f6f10c85c6a2c380dd0727aad64b317d56" region="iremsound" offset="a000"/>
              <rom name="lr2-a-3f" size="8192" crc="7a96accd" sha1="e94815dbfaabbb562df8f3298060aa6bd7825904" region="iremsound" offset="c000"/>
              <rom name="lr2-a-3h" size="8192" crc="2a0e83ca" sha1="207bfb3912e7a9caa61b742fc3357154a0189434" region="iremsound" offset="e000"/>
              <rom name="lr2-h-1e" size="8192" crc="9d63a8ff" sha1="4281fd7a72313b58113e0e64e09ccff50eeccfa6" region="gfx1" offset="0"/>
              <rom name="lr2-h-1j" size="8192" crc="40332bbd" sha1="4611d637bd8332f38c6b9c6c3c246a587632ac58" region="gfx1" offset="2000"/>
              <rom name="lr2-h-1h" size="8192" crc="9404727d" sha1="ed096c6406ec74418bbbb1e2cee3ce9a4919ba7c" region="gfx1" offset="4000"/>
              <rom name="lr2-b-4k" size="8192" crc="79909871" sha1="18fc113d159c902986b47a94894c982c74c2021e" region="gfx2" offset="0"/>
              <rom name="lr2-b-4f" size="8192" crc="06ba1ef4" sha1="e8ba4c270df95810d80cdfe87f6d585cfaf60574" region="gfx2" offset="2000"/>
              <rom name="lr2-b-3n" size="8192" crc="3cc5893f" sha1="c2e88d3473d575637c49c218d6099578386891cc" region="gfx2" offset="4000"/>
              <rom name="lr2-b-4n" size="8192" crc="49c12f42" sha1="56f1e4665fb4f84637a2c16c914657977f38a224" region="gfx2" offset="6000"/>
              <rom name="lr2-b-4c" size="8192" crc="fbe6d24c" sha1="d4d9bfa5abf7d9b2457543c56bb04edf209157b8" region="gfx2" offset="8000"/>
              <rom name="lr2-b-4e" size="8192" crc="75172d1f" sha1="6771c31ad834ca94a6575e34d781add5bfadce22" region="gfx2" offset="a000"/>
              <rom name="lr2-h-3m" size="256" crc="2c5d834b" sha1="4144a566d7eef06e9cd2d4c774e4b1e6f9ef56b1" region="proms" offset="0"/>
              <rom name="lr2-b-1m" size="256" crc="4ec9bb3d" sha1="e36398e0e92525f0c5086cb2b5a4a976d1e4f126" region="proms" offset="100"/>
              <rom name="lr2-h-3l" size="256" crc="3ae69aca" sha1="683bf617a36952d08bea53ea9c82b12f81c62c53" region="proms" offset="200"/>
              <rom name="lr2-b-1n" size="256" crc="1daf1fa4" sha1="5742ceff566e1d9f1148df4e408571aa290996d3" region="proms" offset="300"/>
              <rom name="lr2-h-3n" size="256" crc="2b28aec5" sha1="946633bd7203ba1481250f900f3232c18538613b" region="proms" offset="400"/>
              <rom name="lr2-b-1l" size="256" crc="c8fb708a" sha1="ed38f36fa7918179c7176c762c0fcc86b5ddb218" region="proms" offset="500"/>
              <rom name="lr2-b-5p" size="32" crc="e01f69e2" sha1="0d00ef348025ea4a9c274a7e3dbb006217d8449d" region="proms" offset="600"/>
              <rom name="lr2-b-6f" size="256" crc="34d88d3c" sha1="727f4c5cfff33538886fa0a29fd119aa085d7008" region="proms" offset="620"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="4000000"/>
              <chip type="cpu" tag="iremsound" name="M6803" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="irem_audio" name="Irem Audio"/>
              <chip type="audio" tag="ay1" name="AY-3-8910A" clock="894886"/>
              <chip type="audio" tag="ay2" name="AY-3-8910A" clock="894886"/>
              <chip type="audio" tag="msm1" name="MSM5205" clock="384000"/>
              <chip type="audio" tag="msm2" name="MSM5205" clock="384000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="256" refresh="55.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Flip Screen" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Cabinet" tag="DSW2" mask="2">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="2"/>
              <dipswitch name="Coin Mode" tag="DSW2" mask="4">
                     <dipvalue name="Mode 1" value="4" default="yes"/>
                     <dipvalue name="Mode 2" value="0"/>
              <dipswitch name="Unknown" tag="DSW2" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Freeze (Cheat)" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Level Selection Mode (Cheat)" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Invulnerability (Cheat)" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Service Mode" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Timer" tag="DSW1" mask="1">
                     <dipvalue name="Slow" value="1" default="yes"/>
                     <dipvalue name="Fast" value="0"/>
              <dipswitch name="Game Speed" tag="DSW1" mask="2">
                     <dipvalue name="Low" value="0"/>
                     <dipvalue name="High" value="2" default="yes"/>
              <dipswitch name="Lives" tag="DSW1" mask="12">
                     <dipvalue name="2" value="8"/>
                     <dipvalue name="3" value="12" default="yes"/>
                     <dipvalue name="4" value="4"/>
                     <dipvalue name="5" value="0"/>
              <dipswitch name="Coin A" tag="DSW1" mask="48">
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="32"/>
                     <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/>
                     <dipvalue name="Free Play" value="0"/>
              <dipswitch name="Coin B" tag="DSW1" mask="192">
                     <dipvalue name="1 Coin/2 Credits" value="192" default="yes"/>
                     <dipvalue name="1 Coin/3 Credits" value="128"/>
                     <dipvalue name="1 Coin/5 Credits" value="64"/>
                     <dipvalue name="1 Coin/6 Credits" value="0"/>
              <dipswitch name="Coinage" tag="DSW1" mask="240">
                     <dipvalue name="7 Coins/1 Credit" value="144"/>
                     <dipvalue name="6 Coins/1 Credit" value="160"/>
                     <dipvalue name="5 Coins/1 Credit" value="176"/>
                     <dipvalue name="4 Coins/1 Credit" value="192"/>
                     <dipvalue name="3 Coins/1 Credit" value="208"/>
                     <dipvalue name="2 Coins/1 Credit" value="224"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="112"/>
                     <dipvalue name="1 Coin/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/4 Credits" value="80"/>
                     <dipvalue name="1 Coin/5 Credits" value="64"/>
                     <dipvalue name="1 Coin/6 Credits" value="48"/>
                     <dipvalue name="1 Coin/7 Credits" value="32"/>
                     <dipvalue name="1 Coin/8 Credits" value="16"/>
                     <dipvalue name="Free Play" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="512"/>

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