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ldrun3j: MAME ROM Information.


Lode Runner - Majin no Fukkatsu (c) 1985 Irem.


Irem M-62 system hardware

Main CPU : Z80 (@ 4 Mhz)

Sound CPU : M6803 (@ 894.886 Khz)

Sound Chips : (2x) AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)

Screen orientation : Horizontal

Video resolution : 376 x 248 pixels

Screen refresh : 55.00 Hz

Palette colors : 512

Players : 2

Control : 8-way joystick

Buttons : 2



Released in November 1985 by Irem under license from Broderbund.

The subtitle of this game translates from Japanese as 'Resurrection of the Demon'.

This game is known outside Japan as "Lode Runner - Golden Labyrinth".

Alfa Records released a limited-edition soundtrack album for this game (R-Type : Irem Game Music - 28XA-199) on 25/01/1988.


1. Lode Runner (1983)

2. Lode Runner - The Bungeling Strikes Back (1984)

3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom)

3. Championship Lode Runner [Model HBS-G047C] (1985, MSX)

3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000)

3. Championship Lode Runner (1985, FM-7)

4. Lode Runner - Majin No Fukkatsu (1985)

5. Lode Runner II [Model HBS-G039C] (1985, MSX)

6. Lode Runner's Rescue (1985, Commodore C64)

7. Lode Runner - Teikoku Kara no Dasshutsu (1986)

8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System)

8. Super Lode Runner [Model IM-03] (1987, MSX 2)

9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy)

10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine)

11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine)

12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom)

13. Lode Runner - The Legend Returns (1994, Windows)

14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95])

15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn)

16. Lode Runner 2 (1998, PC [Windows 95])

17. Power Lode Runner (1999, Super Famicom)

18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64)

19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan)

20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors)

21. Lode Runner 2 [SuperLite 1500 Series] (2000, Sony PlayStation)

22. Lode Runner - The Dig Fight (2000)

23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance)

24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube)

24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2)


Game's rom.

MAME Info:

0.78 [Pierpaolo Prazzoli]

0.35b2 [Nicola Salmoria]


- 0.133u1: Renamed (ldrun3jp) to (ldrun3j).

- 0.124u4: Nicola Salmoria fixed visible area problem in Lode Runner III and clone.

- 0.124u1: Changed visible area to 384x256.

- 0.109: Robiza fixed priorities in the M62 driver, mainly affecting Lode Runner II/III. Changed visible area to 384x248.

- 0.100u2: Changed visible area to 376x248.

- 0.78: Pierpaolo Prazzoli added 'Lode Runner III - The Golden Labyrinth'. Renamed (ldrun3) to (ldrun3jp).

- 14th December 2003: Pierpaolo Prazzoli added the English version of Lode Runner III to the IREM M-62 driver.

- 0.35b7: Eric Hustvedt improved char/sprite priority in Lode Runner 2 & 3.

- 0.37b6: Changed clock speed of the M6803 CPU2 and the 2x AY-8910 to 894886 Hz.

- 0.35b3: Howie Cohen added high score saving to Lode Runner 3. Changed description to 'Lode Runner III - Majin No Fukkatsu'. Known issues: Sprite/char priority is not implemented.

- 0.35b2: Nicola Salmoria added 'Lode Runner III - Magin No Fukkatsu' (Irem 1985). Sprite/char priority is not implemented.

LEVELS: 256 (endless)

Other Emulators:

* FB Alpha

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Namco Classic Collection Vol.1 (Mappy)


Roc'n Rope

Super Glob

Ben Bero Beh

Complex X

Jumping Jack

Lode Runner

Lode Runner II - The Bungeling Strikes Back

Lode Runner III - The Golden Labyrinth

Lode Runner IV - Teikoku Karano Dasshutsu

Lode Runner - The Dig Fight

Pandora's Palace

Peter Pack-Rat

Vs. Ice Climber

Vs. Ice Climber Dual

Vs. Wrecking Crew

Baluba-louk no Densetsu

Pig Out: Dine Like a Swine!

Sea Hunter Pengui

Multi 5 (Tong Boy)

Romset: 227 kb / 23 files / 81.7 zip

MAME XML Output:

       <game name="ldrun3j" sourcefile="m62.c" cloneof="ldrun3" romof="ldrun3">
              <description>Lode Runner III - Majin No Fukkatsu</description>
              <manufacturer>Irem (licensed from Broderbund)</manufacturer>
              <rom name="lr3-a-4e" size="16384" crc="5b334e8e" sha1="018ee450f88feaf5da025e01d2d839b29d5f1559" region="maincpu" offset="0"/>
              <rom name="lr3-a-4d.a" size="16384" crc="a84bc931" sha1="0348d238a85a059a6423794910adec4462e14f27" region="maincpu" offset="4000"/>
              <rom name="lr3-a-4b.a" size="16384" crc="be09031d" sha1="c124163895d295969b66386fee91c89bbd8b8774" region="maincpu" offset="8000"/>
              <rom name="lr3-a-3d" merge="lr3-a-3d" size="16384" crc="28be68cd" sha1="1e48cdf649bc861066fbef0293466091092045f3" region="iremsound" offset="8000"/>
              <rom name="lr3-a-3f" merge="lr3-a-3f" size="16384" crc="cb7186b7" sha1="cc99821f3f1523523598e4b7d68b95eee6c84e69" region="iremsound" offset="c000"/>
              <rom name="lr3-n-2a" merge="lr3-n-2a" size="16384" crc="f9b74dee" sha1="f4407024aea05d0c698f8a7a6a20cbbcbd8baf44" region="gfx1" offset="0"/>
              <rom name="lr3-n-2c" merge="lr3-n-2c" size="16384" crc="fef707ba" sha1="ff6e64eeda6a9be672a1b8778a051886c38bd8f6" region="gfx1" offset="4000"/>
              <rom name="lr3-n-2b" merge="lr3-n-2b" size="16384" crc="af3d27b9" sha1="2eda0bf7ffd7bcb7b7dcd2ffb1482f748ee2edfc" region="gfx1" offset="8000"/>
              <rom name="lr3-b-4k" size="16384" crc="63f070c7" sha1="beeb13dbba228827cf18e4c23deac041acbb2903" region="gfx2" offset="0"/>
              <rom name="lr3-b-3n" size="16384" crc="eab7ad91" sha1="c4e8dec38f6df27c0309172232aa8056be7982c4" region="gfx2" offset="4000"/>
              <rom name="lr3-b-4c" size="16384" crc="1a460a46" sha1="2f9e85ab45e8ec7a08edb9c1f82bce694cc2bc99" region="gfx2" offset="8000"/>
              <rom name="lr3-n-2l" merge="lr3-n-2l" size="256" crc="e880b86b" sha1="3934f37dc45b725af1c7d862086249256366d572" region="proms" offset="0"/>
              <rom name="lr3-b-1m" merge="lr3-b-1m" size="256" crc="f02d7167" sha1="385a9179143e3dcccd7052e70c7cc71473caaaca" region="proms" offset="100"/>
              <rom name="lr3-n-2k" merge="lr3-n-2k" size="256" crc="047ee051" sha1="7c18a223d37ccc5fea20f8f856fba20335c75ea4" region="proms" offset="200"/>
              <rom name="lr3-b-1n" merge="lr3-b-1n" size="256" crc="9e37f181" sha1="8e36eb8f4aefcc6d21dfbb2e86dcb4875bcf82cd" region="proms" offset="300"/>
              <rom name="lr3-n-2m" merge="lr3-n-2m" size="256" crc="69ad8678" sha1="96134aa530cb93a5e3b56fffa996aefa08a666a2" region="proms" offset="400"/>
              <rom name="lr3-b-1l" merge="lr3-b-1l" size="256" crc="5b11c41d" sha1="186ca7bfa2894311fc573f3f5882da677e029f2a" region="proms" offset="500"/>
              <rom name="lr3-b-5p" merge="lr3-b-5p" size="32" crc="e01f69e2" sha1="0d00ef348025ea4a9c274a7e3dbb006217d8449d" region="proms" offset="600"/>
              <rom name="lr3-n-4f" merge="lr3-n-4f" size="256" crc="df674be9" sha1="4d8c5378234bc24fac62dc227d8cd72f1ab7a35c" region="proms" offset="620"/>
              <rom name="lr3-b-6f" merge="lr3-b-6f" size="256" crc="34d88d3c" sha1="727f4c5cfff33538886fa0a29fd119aa085d7008" region="proms" offset="720"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="4000000"/>
              <chip type="cpu" tag="iremsound" name="M6803" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="irem_audio" name="Irem Audio"/>
              <chip type="audio" tag="ay1" name="AY-3-8910A" clock="894886"/>
              <chip type="audio" tag="ay2" name="AY-3-8910A" clock="894886"/>
              <chip type="audio" tag="msm1" name="MSM5205" clock="384000"/>
              <chip type="audio" tag="msm2" name="MSM5205" clock="384000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="256" refresh="55.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Flip Screen" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Cabinet" tag="DSW2" mask="2">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="2"/>
              <dipswitch name="Coin Mode" tag="DSW2" mask="4">
                     <dipvalue name="Mode 1" value="4" default="yes"/>
                     <dipvalue name="Mode 2" value="0"/>
              <dipswitch name="Unknown" tag="DSW2" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Stop Mode (Cheat)" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Level Selection Mode (Cheat)" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Invulnerability (Cheat)" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Service Mode" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Timer" tag="DSW1" mask="1">
                     <dipvalue name="Slow" value="1" default="yes"/>
                     <dipvalue name="Fast" value="0"/>
              <dipswitch name="Game Speed" tag="DSW1" mask="2">
                     <dipvalue name="Low" value="0"/>
                     <dipvalue name="High" value="2" default="yes"/>
              <dipswitch name="Lives" tag="DSW1" mask="12">
                     <dipvalue name="2" value="8"/>
                     <dipvalue name="3" value="12" default="yes"/>
                     <dipvalue name="4" value="4"/>
                     <dipvalue name="5" value="0"/>
              <dipswitch name="Coin A" tag="DSW1" mask="48">
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="32"/>
                     <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/>
                     <dipvalue name="Free Play" value="0"/>
              <dipswitch name="Coin B" tag="DSW1" mask="192">
                     <dipvalue name="1 Coin/2 Credits" value="192" default="yes"/>
                     <dipvalue name="1 Coin/3 Credits" value="128"/>
                     <dipvalue name="1 Coin/5 Credits" value="64"/>
                     <dipvalue name="1 Coin/6 Credits" value="0"/>
              <dipswitch name="Coinage" tag="DSW1" mask="240">
                     <dipvalue name="7 Coins/1 Credit" value="144"/>
                     <dipvalue name="6 Coins/1 Credit" value="160"/>
                     <dipvalue name="5 Coins/1 Credit" value="176"/>
                     <dipvalue name="4 Coins/1 Credit" value="192"/>
                     <dipvalue name="3 Coins/1 Credit" value="208"/>
                     <dipvalue name="2 Coins/1 Credit" value="224"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="112"/>
                     <dipvalue name="1 Coin/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/4 Credits" value="80"/>
                     <dipvalue name="1 Coin/5 Credits" value="64"/>
                     <dipvalue name="1 Coin/6 Credits" value="48"/>
                     <dipvalue name="1 Coin/7 Credits" value="32"/>
                     <dipvalue name="1 Coin/8 Credits" value="16"/>
                     <dipvalue name="Free Play" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="512"/>

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