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loderndfa: MAME ROM Information.


Lode Runner - The Dig Fight (c) 2000 Psikyo.


Main CPU : SH-2 (@ 28.63635 Mhz)

Sound Chips : YMF278B (@ 28.63635 Mhz)

Players : 4

Control : 8-way joystick

Buttons : 3


Released in February 2000 in Japan.

Most of the PCB's were updated to 'Ver. B' at the factory, so the 'Ver. A' is very rare.


* Maintenance Code : In test mode enter this code...

5-0-8-2-0 : Some nice features appear include stages select, obj test, etc... and a complete Map editor!!


1. Lode Runner (1983)

2. Lode Runner - The Bungeling Strikes Back (1984)

3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom)

3. Championship Lode Runner [Model HBS-G047C] (1985, MSX)

3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000)

3. Championship Lode Runner (1985, FM-7)

4. Lode Runner - Majin No Fukkatsu (1985)

5. Lode Runner II [Model HBS-G039C] (1985, MSX)

6. Lode Runner's Rescue (1985, Commodore C64)

7. Lode Runner - Teikoku Kara no Dasshutsu (1986)

8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System)

8. Super Lode Runner [Model IM-03] (1987, MSX 2)

9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy)

10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine)

11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine)

12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom)

13. Lode Runner - The Legend Returns (1994, Windows)

14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95])

15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn)

16. Lode Runner 2 (1998, PC [Windows 95])

17. Power Lode Runner (1999, Super Famicom)

18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64)

19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan)

20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors)

21. Lode Runner 2 [SuperLite 1500 Series] (2000, Sony PlayStation)

22. Lode Runner - The Dig Fight (2000)

23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance)

24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube)

24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2)


Game's rom.

MAME Info:

0.61 [David Haywood, Paul Priest]

0.59 [?]

Artwork available


- Clone loderndfa: [possible] C1 2p, C2 2p Start button not functioning. Quanta (ID 03507)


- 0.133u1: Renamed (loderdfa) to (loderndfa).

- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Lode Runner - The Dig Fight.

- 0.104u5: Changed description to 'Lode Runner - The Dig Fight (ver. B)' and clone 'Lode Runner - The Dig Fight (ver. A) (Japan)' to 'Lode Runner - The Dig Fight (ver. A)'. Added 'Region' dipswitch.

- 0.62: Added clone Lode Runner - The Dig Fight (ver. A) (Japan).

- 5th November 2002: Paul Priest fixed the brightness in Lode Runner The Dig Fight.

- 12th August 2002: Stephane Humbert re-added Lode Runner version A to the Psikyo SH-2 driver.

- 14th July 2002: Guru - Lode Runner The Dig Fight (Ver. A, Psikyo 2000) arrived and have been dumped. The Dumping Project wishes to thank the people who have contributed funds or PCBs or dumps, or at least offered them, to the project so far.

- 13th July 2002: Paul Priest added Lode Runner - The Dig Fight version A to the Psikyo SH-2 driver.

- 0.61: David Haywood added 'Lode Runner - The Dig Fight (ver. B) (Japan)' (Psikyo 2000).

- 10th May 2002: Paul Priest improved the dual screen support in Lode Runner the Dig Fight.

- 9th May 2002: Paul Priest added dual screen support to Lode Runner the Dig Fight.

- 6th May 2002: David Haywood and Paul Priest got Lode Runner playable.

- 4th May 2002: David Haywood improved the Psikyo SH-2 games' driver and got Lode Runner and Hot Gimmick to run through the attract modes, though the gameplay doesn't yet work.

- 25th March 2002: Guru - Received a 'Lode Runner The Dig Fight' PCB from Quench a week ago. Runs on similar hardware to Gunbird 2, Strikers 1945 II etc.

- 0.59: Added Lode Runner - The Dig Fight (ver. B) (Japan) (Testdriver).

Other Emulators:

* FB Alpha

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Romset: 41984 kb / 7 files / 9.15 zip

MAME XML Output:

       <game name="loderndfa" sourcefile="psikyo4.c" cloneof="loderndf" romof="loderndf">
              <description>Lode Runner - The Dig Fight (ver. A)</description>
              <rom name="12.u23" size="524288" crc="661d372e" sha1="c509c3ad9ca01e0f58bfc319b2738ecc36865ffd" region="maincpu" offset="2"/>
              <rom name="3.u22" size="524288" crc="0a63529f" sha1="05dd7877041b69d46e41c5bddb877c083620294b" region="maincpu" offset="0"/>
              <rom name="0l.u2" merge="0l.u2" size="8388608" crc="ccae855d" sha1="1fc44e2a9d2ce2bca0a57e96140fbc80a0943141" region="gfx1" offset="0"/>
              <rom name="0h.u11" merge="0h.u11" size="8388608" crc="7a146c59" sha1="e4b30b5a826b8772d144d503e591d1d32783c016" region="gfx1" offset="2"/>
              <rom name="1l.u3" merge="1l.u3" size="8388608" crc="7a9cd21e" sha1="dfb36625c2aae3e774ec2451051b7038e0767b6d" region="gfx1" offset="1000000"/>
              <rom name="1h.u12" merge="1h.u12" size="8388608" crc="78f40d0d" sha1="243acb73a183a41a3e35a2c746ad31dd6fcd3ef4" region="gfx1" offset="1000002"/>
              <rom name="snd0.u10" merge="snd0.u10" size="8388608" crc="2da3788f" sha1="199d4d750a107cbdf8c16cd5b097171743769d9c" region="ymf" offset="0"/>
              <chip type="cpu" tag="maincpu" name="SH-2" clock="28636350"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymf" name="YMF278B" clock="28636350"/>
              <display tag="lscreen" type="raster" rotate="0" width="320" height="240" refresh="60.000000" />
              <display tag="rscreen" type="raster" rotate="0" width="320" height="240" refresh="60.000000" />
              <sound channels="2"/>
              <input players="4" buttons="3" coins="4" service="yes">
                     <control type="joy" ways="8"/>
              <dipswitch name="Debug" tag="P1_P2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Region" tag="JP4" mask="196608">
                     <dipvalue name="Japan (Shows Version Number)" value="0"/>
                     <dipvalue name="World (Does Not Show Version Number)" value="65536" default="yes"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="4098"/>

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