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losttomb: MAME ROM Information.


History:

Lost Tomb (c) 1982 Stern Electronics.


A shoot-em-up set in an ancient, South American pyramid, in which the player must explore a large number of single rooms in the search for treasure. Each room is filled with enemy creatures that must be killed or avoided. The player is equipped with a limited amount of whips and must collect as many items of treasure as possible.


The player is presented with options throughout the game, depending upon which rooms they wish to enter. Once a path is chosen, players must pick up treasures, kill all the monsters in their way, find the key and exit the room as fast as they can; avoiding the potential of setting off an earthquake. Upon exiting a level, the player is presented with a hallway which shows a number of doorways allowing access to any one of several different rooms. This allows players to pick their own route through the game, but the decision which room to tackle next must be taken quickly as players must reach their chosen room quickly or risk being attacked by a flock of screeching birds.


The player's character is armed with an eight-way firing gun (in a similar fashion to Williams' 1982 classic, "Robotron"). In addition to the gun, the player is also equipped with three whips, which can be used to either kill attacking creatures or to knock down any walls that bar the player's progress. Players are given the opportunity to purchase additional whips at the interludes between levels; this is done by inserting an extra credit into the arcade machine and pressing the relevant button.


Treasure must be constantly collected in order to stay alive.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz)

Sound CPU : Z80 (@ 1.78975 Mhz)

Sound Chips : (2x) AY8910 (@ 1.78975 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.61 Hz

Palette colors : 99


Players : 1

Control : Double 8-way joysticks (one to move, one to fire)

Buttons : 1 (WHIP)


- TRIVIA -


Released in January 1982.


One of the more unusual features in Lost Tomb is a false advertisement that appears. A graphic reads : 'And now a word from our sponsor' with the machine offering to sell the player 99 whips for one credit. A bargain for those intent on serious playing, but also an indication of how expensive this machine could prove to be.


Stern has introduced its first conversion kit with the release of Lost Tomb.


Bill McCallister holds the official record for this game with 45,577,020 points.


- STAFF -


Designed and programmed by : Dan Lee


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.12 [Nicola Salmoria, James R. Twine]


TEST MODE:

- Press E+F3 to enter test mode.


Bugs:

- losttomb, losttmbh: [possible] One frame of your hero-sprite gets garbled when using a whip (a small box appears instead of your sprite). Misc (ID 01189)


WIP:

- 0.140u3: Kevin Eshbach added DIP locations to Lost Tomb.

- 0.137u2: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) in Lost Tomb and clone. Added 'Demo Sounds' dipswitch.

- 0.133u1: Renamed (losttmbh) to (losttombh).

- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Removed 3x 'Unknown' dipswitches.

- 0.53: Changed palettesize to 99 colors.

- 0.37b16: Fixed gfx1 roms addresses.

- 0.34b2: Michael Appolo added Lost Tomb (hard) and accurate colors (PROMs required). Changed parent description to 'Lost Tomb (easy)'. Added audio roms 5c/5d and color prom.

- 0.24: Mirko Buffoni found the decryption scheme for garbled chars of Lost Tomb which is now playable. Colors are still wrong. Control: Arrows = Move around, CTRL = Whip and E,S,D,F = Fire. Known issues: Graphics are now perfect.

- 0.15: Sound support in Lost Tomb (very nice sound, pity the ROMs are corrupted) [Nicola Salmoria]. All these require -frameskip 1 on my 486/100. I have no idea how accurate the tempo and pitch is. If you can compare it with a real machine, please let me know what's wrong. Added audio CPU roms 5c and 5d.

- 0.12: Nicola Salmoria added Lost Tomb (Stern 1982) (running on Super Cobra hardware), but it doesn't work well (crashes during the demo, and it's not playable) and the graphics are garbled. I think some of the ROMs might be corrupted.

- 27th April 1993: Dumped Lost Tomb (easy).


LEVELS: 91


Other Emulators:

* FB Alpha

* VAntAGE


Recommended Games (Adventure):

Treasure Island

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Lost Tomb

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Indiana Jones and the Temple of Doom

Pitfall II

Spelunker

Spelunker II

Baluba-louk no Densetsu

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Action Hollywood (Temples of Chaos)

The Maze of the Kings


Romset: 37 kb / 12 files / 19.5 zip




MAME XML Output:

       <game name="losttomb" sourcefile="galdrvr.c">
              <description>Lost Tomb (easy)</description>
              <year>1982</year>
              <manufacturer>Stern Electronics</manufacturer>
              <rom name="2c" size="4096" crc="d6176d2c" sha1="bc2bf63ee8d3e376f155d218704ceb5adcdf8e54" region="maincpu" offset="0"/>
              <rom name="2e" size="4096" crc="a5f55f4a" sha1="3609fc2b15b6856e81738bbd370250735dba694d" region="maincpu" offset="1000"/>
              <rom name="2f" size="4096" crc="0169fa3c" sha1="2c06b1deca6c80d067032bfc2386da6ab0111e5f" region="maincpu" offset="2000"/>
              <rom name="2h-easy" size="4096" crc="054481b6" sha1="b0f5d19af0336883e4d9813e58a75c176a63a987" region="maincpu" offset="3000"/>
              <rom name="2j" size="4096" crc="249ee040" sha1="7297039e95e67220fa3e75fc50635f4df4c46a86" region="maincpu" offset="4000"/>
              <rom name="2l" size="4096" crc="c7d2e608" sha1="8aabecabd1dcd6833fb581e4571d71a680e6563a" region="maincpu" offset="5000"/>
              <rom name="2m" size="4096" crc="bc4bc5b1" sha1="95ffa72e57d1da10ddeda4d9333c9e0a2fb33e82" region="maincpu" offset="6000"/>
              <rom name="5c" size="2048" crc="b899be2a" sha1="9b343a682531255104db61177a43ad933c3af34e" region="audiocpu" offset="0"/>
              <rom name="5d" size="2048" crc="6907af31" sha1="8496c8db5342129d81381eec196facbca45bca77" region="audiocpu" offset="800"/>
              <rom name="5f" size="2048" crc="61f137e7" sha1="8bff09bc29fa829e21e6b36f7b3f67f19f6bbb26" region="gfx1" offset="0"/>
              <rom name="5h" size="2048" crc="5581de5f" sha1="763dacb0d2183c159e7f1f04c7ecb1182da18abf" region="gfx1" offset="800"/>
              <rom name="ltprom" size="32" crc="1108b816" sha1="49fdb08f8f31fefa2f3dca3d3455318cb21847a3" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="1789750"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="8910.0" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="8910.1" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="konami" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="90" width="768" height="224" refresh="60.606061" pixclock="18432000" htotal="1152" hbend="0" hbstart="768" vtotal="264" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="1" buttons="1" coins="2">
                     <control type="doublejoy" ways="8" ways2="8"/>
              </input>
              <dipswitch name="Lives" tag="IN1" mask="3">
                     <dipvalue name="3" value="1" default="yes"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="Free Play" value="3"/>
                     <dipvalue name="Invulnerability (Cheat)" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="IN2" mask="6">
                     <dipvalue name="A 1/1 B 1/1" value="2" default="yes"/>
                     <dipvalue name="A 1/2 B 2/1" value="0"/>
                     <dipvalue name="A 1/3 B 3/1" value="4"/>
                     <dipvalue name="A 1/4 B 4/1" value="6"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="IN2" mask="8">
                     <dipvalue name="Off" value="8"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32"/>
       </game>
 
 


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