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mace: MAME ROM Information.


Mace - The Dark Age (c) 1996 Atari Games.

1-on-1 3-D fighting game. The best fighters from around a mediaeval type planet are gathered and dispatched on a quest to recover the mysterious Mace of Tanis from a dark magician called Asmodeus.


Atari Seattle hardware

Main CPU : R5000 (@ 150 Mhz)

Sound CPU : ADSP2115 (@ 16 Mhz)

Sound Chips : (2x) DMA-driven (@ 16 Mhz)

Screen orientation : Horizontal

Video resolution : 640 x 480 pixels

Screen refresh : 57.00 Hz

Palette colors : 65536

Players : 4

Control : 8-way joystick

Buttons : 4


* Play as Grendal : Starting in 2-player mode, one player must have 3 wins. Then on your next match in the select screen go to the Executioner and hold down START+EVADE. Grendal will appear. Continue to hold down those buttons and press an attack button to select. Now you control the RAGE known as Grendal!

* Pojo Code : To be POJO, you must perform TARIA's execution in 1-player mode (and then continuing) or in 2-player mode. Then on your next match in the select screen, go to Taria and hold down START+EVADE. POJO will appear - press an attack button to select. Pojo will now unleash her awesome fighting prowess for you.

* Stage Codes : To unlock each secret, move to each character listed and press Start after each one, then go to your desired character and select as usual. All of these secrets are for two-player mode except for the Random A.I.

Battle in a Mini Golf Course (Koyasha, Mordos Kull, Takeshi)

Battle at Machu Pichu (Namira, Koyasha, Taria)

Battle in the Castle (Mordos Kull, Taria, Ragnar)

Battle in San Francisco Rush (Xiao Long, Al' Rashid, Koyasha)

Battle in Big Head Mode (Ragnar, Al' Rashid, Takeshi)

Battle in Micronaut Mode (Takeshi, Al' Rashid, Ragnar, Xiao Long)

Battle in Super Speed Grid Mode (Ichiro, Xiao Long, Koyasha)

Battle the Random A.I. (Hell Knight, Xiao Long, Dregan, Namira)

To select a particular stage in which to fight, go to the character's portrait in player select and press START four times. Then select your character as usual.

* Cool View For Mordos Kull's Execution : Do a Execution on Taria's Stage in the Water. You get to see an overview of the execution and the person's body will come flying towards you.


Lead programmer : Bruce Rogers

Programmer : Roberto Rodriguez

Art Director : Matt Harvey

Character Models : Jeremy Mattson

Character Textures : Patrice Moriarity, Matt Harvey

Animators : Takeshi hasegawa, Steve Stacy

Backgrounds : Matt Harvey, Bob Ingold

Support Programming : Steven Bennetts

Producer : Robert Daly

Associate Producer : Loren Bryant

Marketing Manager : Derryl Depriest

Audio : Richard Marriott

Technician : Dennis Nale

Game Design : Roberto Rodriguez, Loren Bryant

Lead Tester : Rob Reininger

Testers : Larry Cadelina, Jerry Cruz

Support Programmers : Dave Shepperd, Mike Albaugh, Mike Lynch, Todd Modjewski

Hardware Design : Steve Correll, Andrew Dyer, Ross Shaffer, Ray Macika, Chris Krubel, 3dfx Interactive

Hardware Support : Steve Norris, Don Thomas, Jeff Peters, Pat Cox, Scott Parrish

DCS2 Audio : Matt Booty, Ed Keenan

Sr. Engineering Tech. : Patrick Hubbell

Additional Techinicians : Mark Hoendervoogt, Minh Nguyen, Pete Mokris

Mechanical Engineers : Pete Takaichi, Mark Gruber, Ralph Perez, Ted Valavanis, Tom Sedor, Chris Bobrowski

Cabinet Design : Matt Harvey, Nik Erlich, Jen Smith

Marketing : Derryl DePriest, Mary Fujihara, Ray Bersabe, Randall Ng, Jackie Sherman

Video Production : Greg Allen, Brent Englund

Executive Producer : Mark Stephen Pierce


* Consoles :

Nintendo 64 (1997)


Game's rom.

Machine's picture.

MAME Info:

0.102u4 [Brian Troha]

0.77 [Aaron Giles]

HardDisk required


- 0.129: Phil Bennett added Button4 to Player 2 in Mace.

- 0.126u1: Changed description to 'Mace: The Dark Age (HDD 1.0a)'.

- 24th December 2005: Dumping Project - We grabbed Mace v1.0b.

- 0.102u4: Brian Troha added 'Mace: The Dark Age (boot ROM 1.0ce, HDD 1.0b)'. Changed 'Mace: The Dark Age' to clone 'Mace: The Dark Age (HDD 1.0a'. Renamed (mace) to (macea).

- 0.82u2: Changed R5000 CPU1 clock speed to 150MHz.

- 0.79u2: Replaced Custom sound with 2x DMA-driven DACs.

- 0.78u4: Changed region cpu2 to sound1.

- 0.78: Aaron Giles added proper PIC IDs for Mace.

- 0.77u3: Changed visible area to 512x400.

- 0.77u2: Changed R5000 CPU1 clock speed to 200MHz.

- 0.77: Aaron Giles added Mace: The Dark Age (Atari 1996). Random poly glitches (seriously out of whack parameters).

- 5th November 2003: Aaron Giles sent in the Atari Seattle driver, supporting CarnEvil, Blitz 99, Wayne Gretzky's 3D Hockey, Mace: The Dark Age (all working fine) and San Francisco Rush (freezes when starting a game).

- 27th May 2003: Aaron Giles updated the IDE controller emulation to support a couple more commands and added DMA bus mastering support that will be necessary for the Seattle games.

Recommended Games (Fighter 3D):

Pit Fighter


Killer Instinct

Killer Instinct 2

Killer Instinct (SNES bootleg)

Tattoo Assassins

Fighting Vipers

Fighting Vipers 2

War Gods

Last Bronx

Mace: The Dark Age



Rival Schools: United By Fate

Bloody Roar 2

Daraku Tenshi - The Fallen Angels


Spikeout Final Edition

Spikers Battle

Toy Fighter

Moero Justice Gakuen

Jingi Storm

Romset: 544 kb / 2 files / 404.7 zip

Harddisk: 1.19 GB (CYLS: 155, HEADS: 255, SECS: 63 - Compressed: 126.0)

MAME XML Output:

       <game name="mace" sourcefile="seattle.c">
              <description>Mace: The Dark Age (boot ROM 1.0ce, HDD 1.0b)</description>
              <manufacturer>Atari Games</manufacturer>
              <rom name="mace10ce.u32" size="524288" crc="7a50b37e" sha1="33788835f84a9443566c80bee9f20a1691490c6d" region="user1" offset="0"/>
              <rom name="soundl11.u95" size="32768" crc="c589458c" sha1="0cf970a35910a74cdcf3bd8119bfc0c693e19b00" region="dcs" offset="0"/>
              <disk name="mace" sha1="96ec8d3ff5dd894e21aa81403bcdbeba44bb97ea" region="drive_0" index="0" writable="yes"/>
              <chip type="cpu" tag="maincpu" name="R5000 (little)" clock="150000000"/>
              <chip type="cpu" tag="dcs2" name="ADSP-2115" clock="16000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="dac1" name="DMA-driven DAC"/>
              <chip type="audio" tag="dac2" name="DMA-driven DAC"/>
              <display tag="screen" type="raster" rotate="0" width="640" height="480" refresh="57.000000" pixclock="17510400" htotal="640" hbend="0" hbstart="640" vtotal="480" vbend="0" vbstart="480" />
              <sound channels="2"/>
              <input players="4" buttons="4" coins="4" service="yes" tilt="yes">
                     <control type="joy" ways="8"/>
              <dipswitch name="Unknown0001" tag="DIPS" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown0002" tag="DIPS" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown0004" tag="DIPS" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown0008" tag="DIPS" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown0010" tag="DIPS" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown0020" tag="DIPS" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Boot ROM Test" tag="DIPS" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown0100" tag="DIPS" mask="256">
                     <dipvalue name="Off" value="256" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown0200" tag="DIPS" mask="512">
                     <dipvalue name="Off" value="512" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown0400" tag="DIPS" mask="1024">
                     <dipvalue name="Off" value="1024" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown0800" tag="DIPS" mask="2048">
                     <dipvalue name="Off" value="2048" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown1000" tag="DIPS" mask="4096">
                     <dipvalue name="Off" value="4096" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown2000" tag="DIPS" mask="8192">
                     <dipvalue name="Off" value="8192" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown4000" tag="DIPS" mask="16384">
                     <dipvalue name="Off" value="16384" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Resolution" tag="DIPS" mask="32768">
                     <dipvalue name="Low" value="32768"/>
                     <dipvalue name="Medium" value="0" default="yes"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="0"/>
              <slot name="drive_0">
                     <slotoption name="hdd" devname="hdd" default="yes"/>
              <slot name="drive_1">
                     <slotoption name="hdd" devname="hdd"/>

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