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macross: MAME ROM Information.


History:

Super Spacefortress Macross (c) 1992 Banpresto.


- TECHNICAL -


Main CPU : 68000 (@ 10 Mhz)

Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz)


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in September 1992 in Japan.


This game is known in Japan as "Chou-zikuu Yousai Macross" (translates from Japanese as 'Super Space Fortress Macross').


Superdimensional Fortress Macross was created as a filler show. Studio Nue was building up to make a series called Superdimensional Cavalry Southern Cross, but they released Macross first. It proved to be their biggest hit, so popular that they extended it from 24 to 35 episodes. They followed up with Superdimensional Century Orguss, which didn't do quite as well, but was still popular enough to spawn a six OVA sequel (Orguss II) in the early 90s. Ironicly, Southern Cross did poorly and was cancelled after only 23 episodes.


Macross, however, has become a major anime staple. After the original series in 1982, there was a movie released in 1984 called 'Do You Remember Love?' This game is based on that movie. Later came a music special, 'Macross Flashback 2012', and then came 'Macross II' (see the history entry for "Super Spacefortress Macross II" for more details), 'Macross Plus' (1994, four OVAs and one movie), 'Macross 7' (1993, 49 TV episodes, 2 OVAs one movie), and 'Macross 7 Dynamite' (4 OVAs).


The Macross movie was written in such a way that somebody could understand it without having seen any of the TV series. As such, a lot of events had to be changed, often quite a bit. As such, Studio Nue considered it to be an alternate timeline from the original series. In the first episode of 'Macross 7', it is established the DYRL was a movie made within the official Macross continuity.


A number of leftover Valkyrie toys were later converted into Transformers toys on AUTOBOT named Jetfire. Because they were forbidden to use a Valkyrie in the Transformers TV show, the animated version was redesigned and renamed 'Skyfire'. The only time an animated version of Jetfire appeared was in the commercial for the Jetfire toy.


Macross is also known worldwide as the first saga of Robotech (the other two sagas adapted are 'Southern Cross' and 'Genesis Climber Mospeada').


Default highscore table (TODAY's BEST SCORE) :

1 3210 1 HIKARU

2 2940 1 MAGS

3 2390 1 MINMAY

4 2020 1 MISA

5 1780 1 FOCKER

6 1130 1 CLODIA

7 1070 1 KAKIZAKI

8 850 1 BRITAI

9 380 1 MIRIA

10 170 1 BODDLEZE


- SERIES -


1. Super Spacefortress Macross (1992)

2. Super Spacefortress Macross II (1993)

3. Macross Plus (1996)


- STAFF -


Graphic designers : Ikezu Kenzi, Wisaku, NA, Kate Seki, Nao, Mingmei

Software : Ore Dayo, Tommysan

Sound : Hide-Kaz, Papa, Manabu Namiki (Taro)

Hardware : Yuki, Drunker, Tuna Banan

Producer : Toshifumi Kawashima

Planner : Masahiko Takahashi


- SOURCES -


Game's rom.




MAME Info:

0.37b8 [Mirko Buffoni]

0.37b5 [Mirko Buffoni]


Artwork available


TODO:

* Accurate sound


WIP:

- 0.133u1: Brian Troha added DIP locations to Super Spacefortress Macross.

- 3rd June 2007: Mr. Do - Scanned instruction card for Super Spacefortress Macross provided by Tormod.

- 0.94u2: Added YM2203 (1.5MHz) sound.

- 0.77u3: Added 'Demo Sounds' dipswitch.

- 0.69: Changed description to 'Super Spacefortress Macross / Chou-Jikuu Yousai Macross'.

- 0.68: Changed description to 'Macross'.

- 0.67: Changed description to 'Super Spacefortress Macross / Chou-Jikuu Yousai Macross'.

- 0.61: Added dipswitches 'Difficulty' and 'Lives'.

- 29th May 2001: Brian Troha submitted the correct dipswitch settings for Macross and Macross 2.

- 0.37b8: Mirko Buffoni added Macross (Banpresto 1992).

- 12th September 2000: Nicola Salmoria fixed the missing Macross background and merged it with the Bombjack Twin driver.

- 0.37b5: Mirko Buffoni added Macross (Testdriver).

- 23rd July 2000: David Haywood submitted a corrected sprite decryption function for the Macross driver.

- 21st July 2000: Mirko Buffoni sent in a driver for Macross, but it lacks background graphics and sound emulation.


LEVELS: 7 (restarts once)


Other Emulators:

* FB Alpha

* Raine


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Romset: 5825 kb / 10 files / 1.95 zip




MAME XML Output:

       <game name="macross" sourcefile="nmk16.c">
              <description>Super Spacefortress Macross / Chou-Jikuu Yousai Macross</description>
              <year>1992</year>
              <manufacturer>Banpresto</manufacturer>
              <rom name="921a03" size="524288" crc="33318d55" sha1="c99f85e09bd334dc8ce138b08cbed2331b0d67dd" region="maincpu" offset="0"/>
              <rom name="921a02" size="65536" crc="77c082c7" sha1="be07aa14d0116f830f98e11a19f1debb48a5230e" region="audiocpu" offset="0"/>
              <rom name="921a01" size="131072" crc="bbd8242d" sha1="7cf4897be1278e1190f499f00bc78384817a5160" region="gfx1" offset="0"/>
              <rom name="921a04" size="2097152" crc="4002e4bb" sha1="281433d798ac85c84d4f1f3751a3032e8a3b5cd4" region="gfx2" offset="0"/>
              <rom name="921a07" size="2097152" crc="7d2bf112" sha1="1997c99c2d3998096842abd1cee89e0e6ab43a47" region="gfx3" offset="0"/>
              <rom name="921a05" size="524288" crc="d5a1eddd" sha1="42b5b255f02b9c6d856b1578af9a5dfc51ea6ebb" region="oki1" offset="0"/>
              <rom name="921a06" size="524288" crc="89461d0f" sha1="b7d27d0ee0b7ab44c20ab710b567f64fc3afb90c" region="oki2" offset="0"/>
              <rom name="921a08" size="256" crc="cfdbb86c" sha1="588822f6308a860937349c9106c2b4b1a75823ec" region="proms" offset="0"/>
              <rom name="921a09" size="256" crc="633ab1c9" sha1="acd99fcca41eaab7948ca84988352f1d7d519c61" region="proms" offset="100"/>
              <rom name="921a10" size="32" crc="8371e42d" sha1="6cfd70dfa00e85ec1df8832d41df331cc3e3733a" region="proms" offset="200"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2203" clock="1500000"/>
              <chip type="audio" tag="oki1" name="OKI6295" clock="4000000"/>
              <chip type="audio" tag="oki2" name="OKI6295" clock="4000000"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="224" refresh="56.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Service Mode" tag="DSW1" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="2">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="2" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW1" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Language" tag="DSW1" mask="8">
                     <dipvalue name="English" value="0" default="yes"/>
                     <dipvalue name="Japanese" value="8"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="48">
                     <dipvalue name="Easy" value="16"/>
                     <dipvalue name="Normal" value="48" default="yes"/>
                     <dipvalue name="Hard" value="32"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="192">
                     <dipvalue name="1" value="0"/>
                     <dipvalue name="2" value="64"/>
                     <dipvalue name="3" value="192" default="yes"/>
                     <dipvalue name="4" value="128"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW2" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="4"/>
                     <dipvalue name="3 Coins/1 Credit" value="10"/>
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="5 Coins/3 Credits" value="0"/>
                     <dipvalue name="3 Coins/2 Credits" value="2"/>
                     <dipvalue name="4 Coins/3 Credits" value="8"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="12"/>
                     <dipvalue name="2 Coins/3 Credits" value="14"/>
                     <dipvalue name="1 Coin/2 Credits" value="7"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="11"/>
                     <dipvalue name="1 Coin/4 Credits" value="3"/>
                     <dipvalue name="1 Coin/5 Credits" value="13"/>
                     <dipvalue name="1 Coin/6 Credits" value="5"/>
                     <dipvalue name="1 Coin/7 Credits" value="9"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW2" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="64"/>
                     <dipvalue name="3 Coins/1 Credit" value="160"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="3 Coins/2 Credits" value="32"/>
                     <dipvalue name="4 Coins/3 Credits" value="128"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="192"/>
                     <dipvalue name="2 Coins/3 Credits" value="224"/>
                     <dipvalue name="1 Coin/2 Credits" value="112"/>
                     <dipvalue name="2 Coins/5 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="176"/>
                     <dipvalue name="1 Coin/4 Credits" value="48"/>
                     <dipvalue name="1 Coin/5 Credits" value="208"/>
                     <dipvalue name="1 Coin/6 Credits" value="80"/>
                     <dipvalue name="1 Coin/7 Credits" value="144"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="imperfect" savestate="unsupported" palettesize="1024"/>
       </game>
 
 


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