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minferno: MAME ROM Information.


History:

Inferno (c) 12/1977 Meadows Games.


- TECHNICAL -


Main CPU : S2650 (@ 208.333 Khz)


Screen orientation : Horizontal

Video resolution : 256 x 184 pixels

Screen refresh : 60.00 Hz

Palette Colors : 2


Players : 2

Control : 8-way joystick

Buttons : 1


- SOURCES -


Game's rom.




MAME Info:

0.61 [Juergen Buchmueller, Aaron Giles]


Artwork available


TODO:

* Add sound/samples


WIP:

- 0.123u4: Zsolt Vasvari changed description to 'Inferno (Meadows)'.

- 7th November 2007: Mr. Do - The artwork for Meadows Inferno always bugged me a bit, and I'm not even sure what the original source was. It's also gotten a bump up in quality, and the flames are now all aligned with the windows (as I assume they should have been).

- 0.61: Juergen Buchmueller added Inferno (S2650) (Meadows 1978).

- 10th June 2002: Aaron Giles improved Inferno to a point where it is now playable.

- 3rd June 2002: Juergen Buchmueller added Inferno to the Meadows driver, but it's not playable due to incomplete controls.


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Timber

Vs. Wrecking Crew

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Romset: 7 kb / 7 files / 3.47 zip




MAME XML Output:

       <game name="minferno" sourcefile="meadows.c">
              <description>Inferno (Meadows)</description>
              <year>1978</year>
              <manufacturer>Meadows Games, Inc.</manufacturer>
              <rom name="inferno.f5" size="1024" crc="58472a73" sha1="7f8b9502c3db11219d6b765dec7b6ff3f62d6c8b" region="maincpu" offset="0"/>
              <rom name="inferno.e5" size="1024" crc="451942af" sha1="0a03d74c1b98771d2170c76ca41e972300c34c3a" region="maincpu" offset="0"/>
              <rom name="inferno.f6" size="1024" crc="d85a195b" sha1="8250f8e80a9bf196d7bf122af9aad0ae00dedd26" region="maincpu" offset="400"/>
              <rom name="inferno.e6" size="1024" crc="788ccfac" sha1="dfa99745db1c3866bf568fad289485aa0850875a" region="maincpu" offset="400"/>
              <rom name="inferno.f7" size="1024" crc="73b4e9a3" sha1="d9de88748a3009f3fc1f90c96bfc9732dc6a4a22" region="maincpu" offset="800"/>
              <rom name="inferno.e7" size="1024" crc="902d9b78" sha1="3bebbba6c7d00bea2c687b965f59a9e55b430dfa" region="maincpu" offset="800"/>
              <rom name="inferno.b8" size="512" crc="1b06466b" sha1="aef13ab84526ee7493837eef7f48d9ede65b8e62" region="gfx1" offset="200"/>
              <chip type="cpu" tag="maincpu" name="S2650" clock="208333"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="184" refresh="60.000000" pixclock="3932160" htotal="256" hbend="0" hbstart="256" vtotal="256" vbend="8" vbstart="192" />
              <sound channels="0"/>
              <input players="2" buttons="1" coins="1">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin Option" tag="DSW1" mask="1">
                     <dipvalue name="1 Game/Coin" value="0"/>
                     <dipvalue name="1 Player/Coin" value="1" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Game Time" tag="DSW2" mask="3">
                     <dipvalue name="60s" value="0" default="yes"/>
                     <dipvalue name="90s" value="1"/>
                     <dipvalue name="120s" value="2"/>
                     <dipvalue name="180s" value="3"/>
              </dipswitch>
              <dipswitch name="Extended Play Score" tag="DSW2" mask="12">
                     <dipvalue name="3000/6000" value="0"/>
                     <dipvalue name="4000/7000" value="4" default="yes"/>
                     <dipvalue name="5000/8000" value="8"/>
                     <dipvalue name="6000/9000" value="12"/>
              </dipswitch>
              <dipswitch name="Extended Play Time" tag="DSW2" mask="48">
                     <dipvalue name="None" value="0"/>
                     <dipvalue name="20s" value="16" default="yes"/>
                     <dipvalue name="40s" value="32"/>
                     <dipvalue name="60s" value="48"/>
              </dipswitch>
              <driver status="preliminary" emulation="good" color="good" sound="preliminary" graphic="good" savestate="unsupported" palettesize="2"/>
       </game>
 
 


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