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moonwar: MAME ROM Information.


History:

Moonwar (c) 1981 Stern Electronics.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz)

Sound CPU : Z80 (@ 1.78975 Mhz)

Sound Chips : (2x) AY8910 (@ 1.78975 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.61 Hz

Palette colors : 99


Players : 2

Control : dial

Buttons : 3

=> [A] FIRE, [B] WARP DRIVE, [C] SHIELDS


- TRIVIA -


Tracy Miller holds the official record for this game with 83,830 points.


- SCORING -


Satellite : 100 pts.

Fighter : 150 pts.

Bomber : 200 pts.

Strafer : 300 pts.

Tracer : 500 pts.


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.34b1 [Brad Oliver]


Artwork available


WIP:

- 0.137u2: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) in Moonwar and clone.

- 0.137u1: Lord Nightmare imported the same implementation of Moon War proto's spinner to moon war 2; works much more smoothly now. Fixed very minor occasional glitches in moonwar/moonwara spinners caused by IPT_DIAL crossing the 0x00<->0xFF border. Added conditional Hyperflip button to Moonwar, only seems present in upright mode? (in cocktail mode the same input is used by player 2 for a different button).

- 1st December 2008: Mr. Do - Addy continues his hot streak. First, we have Moon War bezel, an early game from Stern.

- 0.125u5: Couriersud moved Moonwar and clone Moonwar (older) to the Galaxian driver. Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors.

- 0.109: Changed palettesize to 99 colors (32 for characters, 64 for stars, 2 for bullets and 1 for bg).

- 0.65: Removed 3rd player.

- 0.53: Changed palettesize from 100 to 98 colors.

- 0.37b16: Changed description to 'Moonwar' and clone '(set 2)' to '(older)'. Added 'Cabinet' dipswitch.

- 0.37b12: Changed parent and clone descriptions to 'Moon War'. Renamed (moonwar2) to (moonwar) and (monwar2a) to (moonwara).

- 0.34b6: Nicola Salmoria added clone Moon War II (set 2). Changed parent description to 'Moon War II (set 1)'. Known issues: Input ports are wrong in (set 2).

- 0.34b1: Brad Oliver added Moon War II (Stern 1981).


Other Emulators:

* FB Alpha

* VAntAGE


Recommended Games (Sinistar):

Bosconian

Moonwar

Astro Chase (Max-A-Flex)

Sinistar

Victory

Time Pilot '84

Vanguard II

Cerberus

Last Mission

Ark Area


Recommended Games (Moon):

Lunar Lander

Lunar Rescue

Moonwar

Moon Patrol

Seicross

Horizon

Mag Max


Romset: 25 kb / 9 files / 15.6 zip




MAME XML Output:

       <game name="moonwar" sourcefile="galdrvr.c">
              <description>Moonwar</description>
              <year>1981</year>
              <manufacturer>Stern Electronics</manufacturer>
              <rom name="mw2.2c" size="4096" crc="7c11b4d9" sha1="a27bdff6ce728647ec811df843ac235c32c293d6" region="maincpu" offset="0"/>
              <rom name="mw2.2e" size="4096" crc="1b6362be" sha1="2fbd95869146adcc0c8be1df653251fda8849e8e" region="maincpu" offset="1000"/>
              <rom name="mw2.2f" size="4096" crc="4fd8ba4b" sha1="3da784267a96d05f66b00626a22cb3f06211d202" region="maincpu" offset="2000"/>
              <rom name="mw2.2h" size="4096" crc="56879f0d" sha1="d1e9932863aebc5761e71fca8d24f3c400e1250d" region="maincpu" offset="3000"/>
              <rom name="mw2.5c" size="2048" crc="c26231eb" sha1="5b19edfaefe1a535059311d067ea53405879d627" region="audiocpu" offset="0"/>
              <rom name="mw2.5d" size="2048" crc="bb48a646" sha1="cf51202d16b03bbed12ff24501be68683f28c992" region="audiocpu" offset="800"/>
              <rom name="mw2.5f" size="2048" crc="c5fa1aa0" sha1="6c6b5b2ce5de278ff436d3e7252ece5b086cc41d" region="gfx1" offset="0"/>
              <rom name="mw2.5h" size="2048" crc="a6ccc652" sha1="286b3dc1f3a7da3ac66664e774b441ef075745f1" region="gfx1" offset="800"/>
              <rom name="mw2.clr" size="32" crc="99614c6c" sha1="f068985f3c5e0cd88551a02c32f9baeabfd50241" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="1789750"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="8910.0" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="8910.1" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="konami" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="90" width="768" height="224" refresh="60.606061" pixclock="18432000" htotal="1152" hbend="0" hbstart="768" vtotal="264" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="4" coins="2">
                     <control type="dial" minimum="0" maximum="255" sensitivity="25" keydelta="4" reverse="yes"/>
              </input>
              <dipswitch name="Lives" tag="IN1" mask="3">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="Free Play" value="3"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="IN2" mask="6">
                     <dipvalue name="A 1/1 B 1/1" value="2" default="yes"/>
                     <dipvalue name="A 1/2 B 2/1" value="0"/>
                     <dipvalue name="A 1/3 B 3/1" value="4"/>
                     <dipvalue name="A 1/4 B 4/1" value="6"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="IN2" mask="8">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="8"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32"/>
       </game>
 
 


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