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nbajamte: MAME ROM Information.


History:

NBA Jam Tournament Edition (c) 1994 Midway.


An update of the classic 'NBA JAM'. New players, new features but still the same classic gameplay.


- TECHNICAL -


Midway T Unit hardware


Main CPU : TMS34010 (@ 6.25 Mhz)

Sound CPU : M6809 (@ 2 Mhz)

Sound Chips : YM2151 (@ 3.57958 Mhz), DAC (@ 3.57958 Mhz), OKI6295 (@ 8 Khz)


Screen orientation : Horizontal

Video resolution : 400 x 254 pixels

Screen refresh : 53.20 Hz

Palette colors : 32768


Players : 4

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in January 1994.


This game is an official licensed product of the NBA (National Basketball Association).


- TIPS AND TRICKS -


* Quick Players : Press any button five times, then hold Down as the match-up screen fades.


* Baby Mode : Hold Down/Right angle and press Turbo, Shoot, Steal, Turbo, Shoot, Steal, Turbo, Shoot, Steal at the match-up screen.


* Big Heads : Hold Up+Turbo+Pass as the match-up screen fades.


* Huge Heads : Press Up three times, then hold Turbo+Pass and press Shoot six times at the match-up screen.


* Maximum Power : Hold Down and press Turbo+Shoot+Pass+Start at the match-up screen.


* Change Teams : Hold Pass and press Right at the player substitution screen.


* Bigger Roster : Hold Down and press Pass three times at the player selection screen, then rotate the Joystick three full circles and press Pass.


* Hidden Characters :


NBA all-stars :

[Charles Barkley] BRK FEB 20 (does not work on version 3.0 / 4.0)

[Isiah Thomas] ZEK APR 30 (does not work on old version 1.0 / 2.0)

[Dee Brown] DEE NOV 29

[Coleman] DC_ JUN 21

[Patrick Ewing] PAT AUG 5

[Shawn Kemp] KMP NOV 26

[Karl Malone] KRL JUL 24

[Alonzo Mourning] ZO_ FEB 8

[Hakeem Olajuwon] HAK JAN 21

[Scottie Pippen] PIP SEP 25

[David Robinson] ROB AUG 6

[Webber] WEB MAR 1

[Dominique Wilkins] DOM APR 16


Special Guest :

[Kerri Hoskins] KER OCT 10

[Lorraine Olivia] LOR FEB 20

[Tim Coman] TJC OCT 11 (does not work on version 3.0 /4.0)

[Elviscious] ELV JAN 8 (does not work on version 3.0 /4.0)

[Grim Reaper] GRM OCT 31 (does not work on version 3.0 /4.0)

[Kongo] KNG JAN 16 (does not work on version 3.0 /4.0)

[Raiden] RAD JUL 9 (does not work on version 3.0 /4.0)

[Reptile] RPT NOV 11 (does not work on version 3.0 /4.0)

[Sub-Zero] SUB DEC 5 (does not work on version 3.0 /4.0)

[Scorpion] SCO, Jul 6 (does not work on version 3.0 /4.0)

[Air Morris] WIL JAN 1

[Paul Barker] PCB MAY 9

[Rachel Davies] RJD SEP 3

[Ed Boon] EJB FEB 22

[Warren Davis] WBD AUG 17

[Sal Divita] SAL FEB 1

[Bill Dabelstein] DOZ DEC 31

[Joe Dillon] JPD JUN 3

[John Carleton] JMC AUG 5

[Dan Forden] DWF SEP 28

[Chris Granner] CG_ DEC 4

[Raymond Gay] RMG AUG 11

[Paul Heitsch] WMN NOV 11

[George Petro] GNP OCT 8

[Jon Hey] JWH SEP 20

[Eugene Jarvis] EPJ JAN 27

[Eric Kinkead] DIE JAN 1

[Al Lasko] AML AUG 31

[Linda Deal] LTD APR 30

[Mark Loffredo] ML_ MAY 25

[Tony Goskie] TWG DEC 7

[Cary Mednick] CMM JUL 2

[Sheridan Oursler] SNO JAN 3

[Mark J. Turmell] MJT MAR 22

[John Newcomer] JRN JUN 18

[Shawn Liptak] SL_ JUN 24

[Mark Penacho] MDP JAN 13

[Jamie Rivett] RJR JAN 17

[Roger Sharpe] ROG AUG 1

[Jake Simpson] JMS FEB 22

[John Tobias] TOB AUG 24

[Josh Tsui] JYT NOV 28

[Steve Beran] SAB AUG 29

[Matt Booty] MVB APR 18

[Pat Cox] PGC APR 11

[Jim Gentille] JPG JAN 23

[Jim Green] JDG MAY 31

[Jack Haeger] JEH JUL 13

[Ray Macika] REM MAR 26

[Vince Pontarelli] VJP APR 11

[Linhoff] JFL APR 16

[John Vogel] VOG JUN 27

[Jason Skiles] JMS JUL 29

[Martin Martinez] MAM AUG 7

[John Lowes] JML NOV 4


- SERIES -


1. NBA Jam (1993)

2. NBA Jam Tournament Edition (1994)

3. NBA Hangtime (1996)

4. NBA Maximum Hangtime (1996)

5. NBA Jam Extreme (1996)

6. NBA Jam 99 (1998, N64)

7. NBA Showtime - NBA on NBC (1999)

8. NBA Jam 2000 (1999, N64)

9. NBA Jam 2001 (2000, GBC)

10. NBA Jam 2002 (2002, GBA)

11. NBA Jam (2003, PS2, X-Box)

12. NBA Jam 2004 (2003, unreleased GameCube prototype)

13. NBA Jam (2010, Nintendo Wii)

14. NBA Jam - On Fire Edition (2011, PSN, XBOX Live)


- STAFF -


Design team : Mark Turmell (MJT), Shawn Liptak (SL), Tony Goskie (TWG), John Carlton (JMC), Sal Divita (SAL), Jamie Rivett

Music and Sounds : Jon Hey (JWH)

Hardware support : Cary Mednick, Pat Cox, Ray Macika, Sheridan Oursler (SNO), Matt Booty, John Lowes, Al Lasko

Executive producers : Neil Nicastro, Ken Fedesna, Wally Smolucha, Paul Dussault

Cast : Stephen Howard, Willie Morris Jr., Todd Mcclearn, Tony Scoot, Kerri Hoskins, Lorraine Olivia

Awards by : Kaydan


- PORTS -


* Consoles :

Nintendo Super Famicom (1994)

Sega Mega Drive (1994)

Sega Game Gear (1994)

Nintendo Game Boy (1995)

Sega 32x (1995)

Sega Saturn (1995)

Sony PlayStation (1995)

Atari Jaguar (1996)


* Computers :

PC [MS-DOS, CD-ROM] (1995)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.36RC2 [Guru]


Artwork available


Bugs:

- nbajamte, possibly other nbajam games: [possible] When playing and just selecting the Suns as is, so you are Majerle. Pubily2 (ID 01200)

- nbajamte: [possible] Sean Elliot on the Pistons replaced with Robert Horry from the Rockets. hindered (ID 03431)


WIP:

- 0.143u7: TerryMasters added clone 'NBA Jam T.E. Nani Edition (rev 5.2 8/11/95, prototype)'.

- 21st August 2011: Smitdogg - TerryMasters dumped NBA Jam T.E. Nani Edition Rev 5.2 8/11/95.

- 7th December 2009: Mr. Do - Here is NBA Jam TE artwork that I had completed some time ago, but never got around to adding them in, thanks to the BYOAC/CAG artwork (http://artwork.joymonkey.com/).

- 0.127u4: Atari Ace separate NBA Jam TE from NBA Jam as they are not technically clones of each other.

- 1st August 2000: Jim Hernandez fixed the volume balance in the NBA Jam games.

- 0.37b5: Added clones NBA Jam TE (rev 1.0 01/17/94), (rev 2.0 01/28/94) and (rev 3.0 03/04/94).

- 0.36RC2: Added NBA Jam TE (rev 4.0 03/23/94).

- 4th March 2000: Guru - Plugged the roms for NBA Jam Tournament Edition into the MAME driver and guess what? A very early WIP of MAME running these games... I've sent the driver to Nicola so it can be fixed up and added officially. NBA Jam TE is not playable yet.

- 27th February 2000: Guru - Dumped NBA Jam TE (which is a ROM upgrade kit for NBA Jam).


LEVELS: 27


Recommended Games (Basketball):

Tournament Table

Basketball

Fighting Basketball

Super Basketball

Jump Shot

Double Dribble

Double Dribble (PlayChoice-10)

Dunk Shot

Magic Johnson's Fast Break (Arcadia)

Arch Rivals

Super Real Basketball (Mega-Tech)

USA Pro Basketball (Tourvision PCE bootleg)

Punk Shot

Rim Rockin' Basketball

NCAA Basketball (Nintendo Super System)

NBA Jam

NBA Jam TE

Run and Gun

Run and Gun 2

Hard Dunk

Street Hoop

Dunk Mania

Super Slams

Hoops '96

NBA Hangtime

Capcom Sports Club (Basketball)

NBA Play By Play

1 on 1 Government

Virtua NBA


Romset: 10368 kb / 21 files / 5.01 zip




MAME XML Output:

       <game name="nbajamte" sourcefile="midtunit.c">
              <description>NBA Jam TE (rev 4.0 03/23/94)</description>
              <year>1994</year>
              <manufacturer>Midway</manufacturer>
              <rom name="te-u3.bin" size="131072" crc="d4551195" sha1="e8908fbe4339fb8c93f7e74113dfd25dda1667ea" region="adpcm:cpu" offset="10000"/>
              <rom name="te-u12.bin" size="524288" crc="4fac97bc" sha1="bd88d8c3edab0e35ad9f9350bcbaa17cda61d87a" region="adpcm:oki" offset="0"/>
              <rom name="te-u13.bin" size="524288" crc="6f27b202" sha1="c1f0db15624d1e7102ce9fd1db49ccf86e8611d6" region="adpcm:oki" offset="80000"/>
              <rom name="te-uj12.l4" size="524288" crc="d7c21bc4" sha1="e05f0299b955500df6a08b1c0b24b932a9cdfa6a" region="user1" offset="0"/>
              <rom name="te-ug12.l4" size="524288" crc="7ad49229" sha1="e9ceedb0e620809d8a4d42087d806aa296a4cd59" region="user1" offset="1"/>
              <rom name="nbaug14.bin" size="524288" crc="04bb9f64" sha1="9e1a8c37e14cb6fe67f4aa3caa9022f356f1ca64" region="gfx1" offset="0"/>
              <rom name="te-ug16.bin" size="524288" crc="c7ce74d0" sha1="93861cd909e0f28ed112096d6f9fc57d0d31c57c" region="gfx1" offset="80000"/>
              <rom name="te-ug17.bin" size="524288" crc="9401be62" sha1="597413a8a1eb66a7ad89af2f548fa3062e5e8efb" region="gfx1" offset="100000"/>
              <rom name="te-ug18.bin" size="524288" crc="6fd08f57" sha1="5b7031dffc88374c5bfdf3021aa01ec4e28d0631" region="gfx1" offset="180000"/>
              <rom name="nbauj14.bin" size="524288" crc="b34b7af3" sha1="0abb74d2f414bc9da0380a81beb134f3a87c1a0a" region="gfx1" offset="300000"/>
              <rom name="te-uj16.bin" size="524288" crc="905ad88b" sha1="24c336ccc0e2ac0ee96a34ad6fe4aa7464de0009" region="gfx1" offset="380000"/>
              <rom name="te-uj17.bin" size="524288" crc="8a852b9e" sha1="604c7f4305887e9505320630027765ea76607c58" region="gfx1" offset="400000"/>
              <rom name="te-uj18.bin" size="524288" crc="4eb73c26" sha1="693bf45f777da8e55b7bcd8699ea5bd711964941" region="gfx1" offset="480000"/>
              <rom name="nbaug19.bin" size="524288" crc="a8f22fbb" sha1="514208a9d6d0c8c2d7847cc02d4387eac90be659" region="gfx1" offset="600000"/>
              <rom name="te-ug20.bin" size="524288" crc="8a48728c" sha1="3684099b4934b027336c319c77d9e0710b8c22dc" region="gfx1" offset="680000"/>
              <rom name="te-ug22.bin" size="524288" crc="3b05133b" sha1="f6067abb92b8751afe7352a4f1b1a22c9528002b" region="gfx1" offset="700000"/>
              <rom name="te-ug23.bin" size="524288" crc="854f73bc" sha1="242cc8ce28711f6f0787524a1070eb4b0956e6ae" region="gfx1" offset="780000"/>
              <rom name="nbauj19.bin" size="524288" crc="8130a8a2" sha1="f23f124024285d07d8cf822817b62e42c38b82db" region="gfx1" offset="900000"/>
              <rom name="te-uj20.bin" size="524288" crc="bf263d61" sha1="b5b59e8df55f8030eff068c1d8b07dad8521bf5d" region="gfx1" offset="980000"/>
              <rom name="te-uj22.bin" size="524288" crc="39791051" sha1="7aa02500ddacd31fca04044a22a38f36452ca300" region="gfx1" offset="a00000"/>
              <rom name="te-uj23.bin" size="524288" crc="f8c30998" sha1="33e2f982d74e9f3686b1f4a8172c49fb8b604cf5" region="gfx1" offset="a80000"/>
              <chip type="cpu" tag="maincpu" name="TMS34010" clock="50000000"/>
              <chip type="cpu" tag="adpcm:cpu" name="M6809E" clock="8000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="adpcm" name="Williams ADPCM Sound Board"/>
              <chip type="audio" tag="adpcm:ym2151" name="YM2151" clock="3579545"/>
              <chip type="audio" tag="adpcm:dac" name="DAC"/>
              <chip type="audio" tag="adpcm:oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="0" width="399" height="253" refresh="54.815170" pixclock="8000000" htotal="505" hbend="0" hbstart="399" vtotal="289" vbend="0" vbstart="253" />
              <sound channels="1"/>
              <input players="4" buttons="3" coins="4" service="yes" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Test Switch" tag="DSW" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Powerup Test" tag="DSW" mask="2">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="2"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Validator" tag="DSW" mask="64">
                     <dipvalue name="Installed" value="0"/>
                     <dipvalue name="Not Present" value="64" default="yes"/>
              </dipswitch>
              <dipswitch name="Players" tag="DSW" mask="128">
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="4" value="128" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin Counters" tag="DSW" mask="768">
                     <dipvalue name="1 Counter, 1 count/coin" value="768" default="yes"/>
                     <dipvalue name="1 Counter, Totalizing" value="512"/>
                     <dipvalue name="2 Counters, 1 count/coin" value="256"/>
              </dipswitch>
              <dipswitch name="Country" tag="DSW" mask="3072">
                     <dipvalue name="USA" value="3072" default="yes"/>
                     <dipvalue name="French" value="2048"/>
                     <dipvalue name="German" value="1024"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW" mask="28672">
                     <dipvalue name="1" value="28672" default="yes"/>
                     <dipvalue name="2" value="12288"/>
                     <dipvalue name="3" value="20480"/>
                     <dipvalue name="4" value="4096"/>
                     <dipvalue name="ECA" value="24576"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage Source" tag="DSW" mask="32768">
                     <dipvalue name="Dipswitch" value="32768"/>
                     <dipvalue name="CMOS" value="0" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32768"/>
       </game>
 
 


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